Commit Graph

25 Commits

Author SHA1 Message Date
3d290b3ca1 Merge branch 'SideRoom' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 16:42:44 +00:00
b67b9bf260 Flats has come alive
you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
38280d8dea Changed the Character
I changed the character to be able to interact with the doors
2024-12-15 15:14:19 +00:00
4b79d10184 Merge branch 'dev' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 14:26:05 +00:00
620d480dc0 Player Dies oof 2024-12-08 23:54:09 +00:00
104cfbd5c1 Updated BP_FirstPerson
Set the current quests to the monolith's Quest Log Component when switching to the Monolith
2024-12-08 19:45:50 +00:00
4c47b7cbeb Fixed mapping controller bug
Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00
09b80cf62a ReAdded Camera Effects to Player 2024-11-17 17:50:10 +00:00
9eedcb453b Delete MyGameInstance 2024-11-13 18:34:55 +00:00
77194e65a4 Finished Save System
I finished the save system, allowing you to complete quests partially and save them so you can continue when loading up the game again
2024-11-13 13:31:44 +00:00
831e3765c1 Created test objective: inventory
Created an objective that checks for items in a players inventory
2024-11-12 17:28:24 +00:00
bfcd67ecda smol fix 2024-11-11 20:30:16 +00:00
a98aa8a310 Updated widgets to allow for kill objectives
Created the first test kill objective and added in test dummy npc
2024-11-08 20:26:32 +00:00
ed0cfc13a5 Updated Quest Log Widgets and Quest base Actor
I have updated the widgets and quest base actor to read updated objective progress and check or uncheck the quest log check box if the objective has been completed or not
2024-11-08 17:31:36 +00:00
7541243f6b Updated input to add interact controller and an interact trace onto the FPS blueprint
I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest
2024-11-06 17:13:32 +00:00
8e52399b01 Updated Quest base and BP First person
Updated these blueprints to interact with the quest giver/log compontents
2024-11-06 16:26:15 +00:00
c754a53338 Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-10-28 19:24:00 +00:00
79d92fd2cb The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
7663ba8e09 Updated Monolith Interior blueprint
Made it so you can enter and exit the interior of the monolith
2024-10-17 21:24:27 +01:00
5de112aefb Updated First person blueprint
Added the function to enter the monolith Interior
2024-10-15 14:27:46 +01:00
7c8d12f476 Update Monolith blueprint
I added the ability to enter and exit the monolith mech
2024-10-14 17:41:37 +01:00
18df9e84f4 Updated BP_Monolith
I made the monolith possessable by the player character, however I cant test it because of a certain someone!
2024-10-14 16:23:44 +01:00
fa94b14dce Update Character to Leave Lobby 2024-10-10 01:05:57 +01:00
84a981a673 Removed TP Classes and Created Pilot Camera 2024-10-02 21:13:20 +01:00
0921f4f2b0 Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00