I have updated the widgets and quest base actor to read updated objective progress and check or uncheck the quest log check box if the objective has been completed or not (I followed the tutorial the exact same and done nothing different so if it works idk why if not im pissed)
I added multiple widgets and edited current assets to create the quest log widget, it allows from quests to be added to the log and for the player to read the quest details and explore them.
I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest