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17 Commits

Author SHA1 Message Date
d450238bae Merge branch 'Ability' into dev
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-04 12:49:54 +00:00
2298912e66 Finished ability 1
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
4a69b5e40f Bump Unreal version to 5.5 on this branch 2024-12-04 12:04:01 +00:00
4c47b7cbeb Fixed mapping controller bug
Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00
cf509a1ea2 Added monolith ability boolean
Added a boolean for the monolith so that when the monolith is in an animation, it isnt able to move or do any other actions. Added the boolean to the flats monster too.
2024-12-03 12:53:38 +00:00
f040467f21 IDK 2024-12-02 19:15:43 +00:00
eea95f8eee Fixed play montage not working 2024-12-02 19:14:46 +00:00
3ba86a0d80 IDk tbh 2024-11-30 20:32:26 +00:00
a492419199 Changed the rig for the monolith 2024-11-30 20:29:59 +00:00
f2616a24a9 Added ability 1 animation montage 2024-11-30 20:29:29 +00:00
48a5df9a3d Added in flats monster
Added in the flats monster blueprint
2024-11-30 20:19:58 +00:00
efca89e169 Added in the flats monster
Added in the flats monster into the game
2024-11-30 19:04:30 +00:00
d76b47630f Added in socket to monolith mesh
Added in a socket to the monolith mesh so that the ability 1 would attach the enemy mesh to the socket and play their retrospective animations
2024-11-30 19:02:34 +00:00
cb9fef137a Added in ability 1 animation
Added in the animation for ability one to pair it with the actual ability 1
2024-11-30 19:01:40 +00:00
bc36eafe11 Changed input mapping for abilities
I changed the input mapping for the abilities so it uses the new enhanced version
2024-11-29 15:52:20 +00:00
e0a1361439 Fixed the weapons and abilities
Fixed the melee and ability 1 so that they despawn and would apply damage etc
2024-11-29 15:51:39 +00:00
d284012315 Fixed the monolith not jumping
I fixed the jumping by replacing the IA node with the correct one so it works
2024-11-29 15:37:26 +00:00
18 changed files with 44 additions and 17 deletions

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Content/Enemies/Flats/BP_FlatsMonster.uasset (Stored with Git LFS) Normal file

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Content/Enemies/Flats/FlatsMonsterRigged.uasset (Stored with Git LFS) Normal file

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Content/Enemies/Flats/FlatsMonsterRigged_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Enemies/Flats/FlatsMonsterRigged_Skeleton.uasset (Stored with Git LFS) Normal file

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Content/Levels/PrototypeLevel.umap (Stored with Git LFS)

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Content/Monolith/Animations/Ability_1.uasset (Stored with Git LFS) Normal file

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Content/Monolith/Animations/Ability_1Montage.uasset (Stored with Git LFS) Normal file

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Content/Monolith/Animations/MonolithAnimBlueprint.uasset (Stored with Git LFS) Normal file

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Content/Monolith/BPI_AOverheat.uasset (Stored with Git LFS)

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Content/Monolith/BPI_MeeleWeapon.uasset (Stored with Git LFS)

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Content/Monolith/BPI_Monolith.uasset (Stored with Git LFS)

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Content/Monolith/Input/IA_MAbilitySelection.uasset (Stored with Git LFS) Normal file

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Content/Monolith/Input/IA_Mability1.uasset (Stored with Git LFS) Normal file

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Content/Monolith/Input/IMC_Monolith.uasset (Stored with Git LFS)

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"EngineAssociation": "5.5",
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