Compare commits
7 Commits
ffc2d5fa17
...
103cb89596
Author | SHA1 | Date | |
---|---|---|---|
103cb89596 | |||
fa94b14dce | |||
536247380b | |||
a3e1bc288b | |||
789e77c487 | |||
51e5394529 | |||
39ad014b23 |
@ -4,16 +4,16 @@
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
||||
EditorStartupMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
|
||||
LocalMapOptions=
|
||||
TransitionMap=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
||||
GameInstanceClass=/Game/Blueprints/GI_Monolith.GI_Monolith_C
|
||||
GameDefaultMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
|
||||
ServerDefaultMap=/Engine/Maps/Entry
|
||||
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
|
||||
GlobalDefaultGameMode=/Game/MainMenu/GM_MainMenu.GM_MainMenu_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
@ -93,3 +93,22 @@ ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/Engine.GameEngine]
|
||||
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
|
||||
|
||||
[OnlineSubsystem]
|
||||
DefaultPlatformService=Steam
|
||||
|
||||
[OnlineSubsystemSteam]
|
||||
bEnabled=true
|
||||
SteamDevAppId=480
|
||||
|
||||
; If using Sessions
|
||||
bInitServerOnClient=true
|
||||
|
||||
[/Script/OnlineSubsystemSteam.SteamNetDriver]
|
||||
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=2.500000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
||||
|
||||
|
BIN
Content/Blueprints/GI_Monolith.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/GI_Monolith.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
BIN
Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MainMenu/GM_MainMenu.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/GM_MainMenu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/MAP_MainMenu.umap
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/MAP_MainMenu.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/MainMenu.umap
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/MainMenu.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/PC_MainMenu.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/PC_MainMenu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/WBP_CreateLobby.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/WBP_CreateLobby.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/WBP_LobbyCard.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/WBP_LobbyCard.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/WBP_LobbyList.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/WBP_LobbyList.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/MainMenu/WBP_MainMenu.uasset
(Stored with Git LFS)
Normal file
BIN
Content/MainMenu/WBP_MainMenu.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/X3/UXU1NDBLBOT2YE07NLBLYL.uasset
(Stored with Git LFS)
Normal file
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/X3/UXU1NDBLBOT2YE07NLBLYL.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/BF/XS8GJDVBH2J1EJZHIBZ0IO.uasset
(Stored with Git LFS)
Normal file
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/BF/XS8GJDVBH2J1EJZHIBZ0IO.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/A5/6857LWX2ZHFBGGBBBXCG1B.uasset
(Stored with Git LFS)
Normal file
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/A5/6857LWX2ZHFBGGBBBXCG1B.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -17,6 +17,52 @@
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "WorldPartitionHLODUtilities",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemSteam",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "SteamSockets",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemGooglePlay",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemIOS",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"IOS",
|
||||
"TVOS"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemNull",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineFramework",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineServicesNull",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineServicesOSSAdapter",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
"Windows"
|
||||
]
|
||||
}
|
34
Plugins/AdvancedSessions/AdvancedSessions.uplugin
Normal file
34
Plugins/AdvancedSessions/AdvancedSessions.uplugin
Normal file
@ -0,0 +1,34 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"FriendlyName": "Advanced Sessions",
|
||||
"Version": 5.4,
|
||||
"VersionName": "5.4",
|
||||
"Description": "Adds new blueprint functions to handle more advanced session operations.",
|
||||
"Category": "Advanced Sessions Plugin",
|
||||
"CreatedBy": "Joshua Statzer",
|
||||
"CreatedByURL": "N/A",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "AdvancedSessions",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "OnlineSubsystem",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": false,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false
|
||||
}
|
8
Plugins/AdvancedSessions/Config/FilterPlugin.ini
Normal file
8
Plugins/AdvancedSessions/Config/FilterPlugin.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
BIN
Plugins/AdvancedSessions/Resources/Icon128.png
Normal file
BIN
Plugins/AdvancedSessions/Resources/Icon128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
@ -0,0 +1,17 @@
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class AdvancedSessions : ModuleRules
|
||||
{
|
||||
public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
|
||||
|
||||
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
|
||||
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
//#include "OnlineFriendsInterface.h"
|
||||
//#include "OnlineUserInterface.h"
|
||||
//#include "OnlineMessageInterface.h"
|
||||
//#include "OnlinePresenceInterface.h"
|
||||
//#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
#include "AdvancedExternalUILibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedExternalUILog, Log, All);
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedExternalUILibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
//********* External UI Functions *************//
|
||||
|
||||
// Show the UI that handles the Friends list
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Show the UI that handles inviting people to your game
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Show the UI that shows the leaderboard (doesn't work with steam)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Show the UI that shows a web URL
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains", WorldContext = "WorldContextObject"))
|
||||
static void ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
|
||||
|
||||
// Show the UI that shows a web URL
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (WorldContext = "WorldContextObject"))
|
||||
static void CloseWebURLUI(UObject* WorldContextObject);
|
||||
|
||||
|
||||
// Show the UI that shows the profile of a uniquenetid
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Show the UI that shows the account upgrade UI (doesn't work with steam)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
|
||||
|
||||
};
|
@ -0,0 +1,145 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
#include "AdvancedFriendsInterface.h"
|
||||
|
||||
#include "AdvancedFriendsGameInstance.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedFriendsInterfaceLog, Log, All);
|
||||
|
||||
UCLASS()
|
||||
class ADVANCEDSESSIONS_API UAdvancedFriendsGameInstance : public UGameInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UAdvancedFriendsGameInstance(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||
bool bCallFriendInterfaceEventsOnPlayerControllers;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||
bool bCallIdentityInterfaceEventsOnPlayerControllers;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||
bool bCallVoiceInterfaceEventsOnPlayerControllers;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
|
||||
bool bEnableTalkingStatusDelegate;
|
||||
|
||||
//virtual void PostLoad() override;
|
||||
virtual void Shutdown() override;
|
||||
virtual void Init() override;
|
||||
|
||||
//*** Session invite received by local ***//
|
||||
FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate;
|
||||
FDelegateHandle SessionInviteReceivedDelegateHandle;
|
||||
|
||||
//const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/
|
||||
void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin);
|
||||
|
||||
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnSessionInviteReceived(int32 LocalPlayerNum, FBPUniqueNetId PersonInviting, const FString& AppId, const FBlueprintSessionResult& SessionToJoin);
|
||||
|
||||
//*** Session invite accepted by local ***//
|
||||
FOnSessionUserInviteAcceptedDelegate SessionInviteAcceptedDelegate;
|
||||
FDelegateHandle SessionInviteAcceptedDelegateHandle;
|
||||
|
||||
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
|
||||
|
||||
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
|
||||
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);
|
||||
|
||||
|
||||
// After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedVoice")
|
||||
void OnPlayerTalkingStateChanged(FBPUniqueNetId PlayerId, bool bIsTalking);
|
||||
|
||||
void OnPlayerTalkingStateChangedMaster(TSharedRef<const FUniqueNetId> PlayerId, bool bIsTalking);
|
||||
|
||||
FOnPlayerTalkingStateChangedDelegate PlayerTalkingStateChangedDelegate;
|
||||
FDelegateHandle PlayerTalkingStateChangedDelegateHandle;
|
||||
|
||||
|
||||
// Called when the designated LocalUser has changed login state
|
||||
UFUNCTION(BlueprintImplementableEvent , Category = "AdvancedIdentity", meta = (DisplayName = "OnPlayerLoginChanged"))
|
||||
void OnPlayerLoginChanged(int32 PlayerNum);
|
||||
|
||||
void OnPlayerLoginChangedMaster(int32 PlayerNum);
|
||||
FOnLoginChangedDelegate PlayerLoginChangedDelegate;
|
||||
FDelegateHandle PlayerLoginChangedDelegateHandle;
|
||||
|
||||
// Called when the designated LocalUser has changed login status
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedIdentity", meta = (DisplayName = "OnPlayerLoginStatusChanged"))
|
||||
void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId NewPlayerUniqueNetID);
|
||||
|
||||
void OnPlayerLoginStatusChangedMaster(int32 PlayerNum, ELoginStatus::Type PreviousStatus, ELoginStatus::Type NewStatus, const FUniqueNetId & NewPlayerUniqueNetID);
|
||||
FOnLoginStatusChangedDelegate PlayerLoginStatusChangedDelegate;
|
||||
FDelegateHandle PlayerLoginStatusChangedDelegateHandle;
|
||||
|
||||
|
||||
//*** Session Invite Received From Friend ***//
|
||||
// REMOVED BECAUSE IT NEVER GETS CALLED
|
||||
/*FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate;
|
||||
FDelegateHandle SessionInviteReceivedDelegateHandle;
|
||||
|
||||
void OnSessionInviteReceivedMaster(const FUniqueNetId &InvitedPlayer, const FUniqueNetId &FriendInviting, const FOnlineSessionSearchResult& Session);
|
||||
|
||||
// After a session invite has been sent from a friend this event is triggered, call JoinSession on the session result to join it
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnSessionInviteReceived(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &FriendInviting, const FBlueprintSessionResult &Session);
|
||||
*/
|
||||
|
||||
//*** Friend Invite Accepted ***//
|
||||
/*FOnInviteAcceptedDelegate FriendInviteAcceptedDelegate;
|
||||
FDelegateHandle FriendInviteAcceptedDelegateHandle;
|
||||
|
||||
void OnFriendInviteAcceptedDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &PlayerInvited);
|
||||
|
||||
// After a session invite has been accepted by a friend this event is triggered
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnFriendInviteAccepted(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &PlayerInvited);
|
||||
*/
|
||||
|
||||
//*** Friend Invite Rejected ***//
|
||||
/*FOnInviteRejectedDelegate SessionInviteRejectedByFriendDelegate;
|
||||
FDelegateHandle InviteRejectedByFriendDelegateHandle;
|
||||
|
||||
void OnFriendInviteRejectedDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &PlayerDeclined);
|
||||
|
||||
// After a friend invite has been rejected this event is triggered
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnFriendInviteRejected(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &PlayerDeclined);
|
||||
*/
|
||||
|
||||
//*** Removed By Friend ***//
|
||||
/*FOnFriendRemovedDelegate RemovedByFriendDelegate;
|
||||
FDelegateHandle RemovedByFriendDelegateHandle;
|
||||
|
||||
void OnRemovedByFriendDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &FriendRemoved);
|
||||
|
||||
// After a friend removed the player this event is triggered
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
|
||||
void OnRemovedByFriend(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &FriendRemoved);*/
|
||||
};
|
||||
|
@ -0,0 +1,56 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "AdvancedFriendsInterface.generated.h"
|
||||
|
||||
|
||||
UINTERFACE(MinimalAPI)
|
||||
class UAdvancedFriendsInterface : public UInterface
|
||||
{
|
||||
GENERATED_UINTERFACE_BODY()
|
||||
};
|
||||
|
||||
class IAdvancedFriendsInterface
|
||||
{
|
||||
GENERATED_IINTERFACE_BODY()
|
||||
public:
|
||||
|
||||
// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnSessionInviteReceived"))
|
||||
void OnSessionInviteReceived(FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SearchResult);
|
||||
|
||||
// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnSessionInviteAccepted"))
|
||||
void OnSessionInviteAccepted(FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SearchResult);
|
||||
|
||||
// Called when the designated LocalUser has accepted a session invite, use JoinSession on result to connect
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerVoiceStateChanged"))
|
||||
void OnPlayerVoiceStateChanged(FBPUniqueNetId PlayerId, bool bIsTalking);
|
||||
|
||||
// Called when the designated LocalUser has changed login state
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerLoginChanged"))
|
||||
void OnPlayerLoginChanged(int32 PlayerNum);
|
||||
|
||||
// Called when the designated LocalUser has changed login state
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerLoginStatusChanged"))
|
||||
void OnPlayerLoginStatusChanged(EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId PlayerUniqueNetID);
|
||||
|
||||
// REMOVED BECAUSE IT WAS NEVER BEING CALLED
|
||||
// Called when the designated LocalUser has received a session invite, use JoinSession on result to connect
|
||||
//UFUNCTION(BlueprintImplementableEvent, meta = (FriendlyName = "OnSessionInviteReceived"))
|
||||
//void OnSessionInviteReceived(const FBPUniqueNetId &FriendInviting, const FBlueprintSessionResult &Session);
|
||||
|
||||
};
|
@ -0,0 +1,56 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedFriendsLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedFriendsLog, Log, All);
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
//********* Friend List Functions *************//
|
||||
|
||||
// Sends an Invite to the current online session to a list of friends
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Sends an Invite to the current online session to a friend
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get a friend from the previously read/saved friends list (Must Call GetFriends first for this to return anything)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList")
|
||||
static void GetFriend(APlayerController *PlayerController, const FBPUniqueNetId FriendUniqueNetId, FBPFriendInfo &Friend);
|
||||
|
||||
// Get the previously read/saved friends list (Must Call GetFriends first for this to return anything)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList")
|
||||
static void GetStoredFriendsList(APlayerController *PlayerController, TArray<FBPFriendInfo> &FriendsList);
|
||||
|
||||
// Get the previously read/saved recent players list (Must Call GetRecentPlayers first for this to return anything)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|RecentPlayersList")
|
||||
static void GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList);
|
||||
|
||||
// Check if a UniqueNetId is a friend
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList")
|
||||
static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
|
||||
};
|
@ -0,0 +1,71 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "GameFramework/GameSession.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
#include "AdvancedGameSession.generated.h"
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
|
||||
*/
|
||||
UCLASS(config = Game, notplaceable)
|
||||
class AAdvancedGameSession : public AGameSession
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TMap<FUniqueNetIdRepl, FText> BanList;
|
||||
|
||||
virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
|
||||
{
|
||||
|
||||
if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
|
||||
{
|
||||
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
|
||||
bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
|
||||
|
||||
if (bWasKicked)
|
||||
{
|
||||
BanList.Add(UniqueNetID, BanReason);
|
||||
}
|
||||
|
||||
return bWasKicked;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
|
||||
// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
|
||||
virtual void PostLogin(APlayerController* NewPlayer) override
|
||||
{
|
||||
if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
|
||||
{
|
||||
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
|
||||
|
||||
if (BanList.Contains(UniqueNetID))
|
||||
{
|
||||
KickPlayer(NewPlayer, BanList[UniqueNetID]);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedIdentityLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedIdentityLog, Log, All);
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedIdentityLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
//********* Identity Functions *************//
|
||||
|
||||
// Get the login status of a local player
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get the auth token for a local player
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get a players nickname
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
|
||||
|
||||
//********* User Account Functions *************//
|
||||
|
||||
// Get a users account
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get all known users accounts
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get a user account access token
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
|
||||
static void GetUserAccountAccessToken(const FBPUserOnlineAccount & AccountInfo, FString & AccessToken);
|
||||
|
||||
// Get a user account Auth attribute (depends on subsystem)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetUserAccountAuthAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AuthAttribute, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Set a user account attribute (depends on subsystem)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void SetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, const FString & NewAttributeValue, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Get user ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
|
||||
static void GetUserID(const FBPUserOnlineAccount & AccountInfo, FBPUniqueNetId & UniqueNetID);
|
||||
|
||||
// Get user accounts real name if possible
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
|
||||
static void GetUserAccountRealName(const FBPUserOnlineAccount & AccountInfo, FString & UserName);
|
||||
|
||||
// Get user account display name if possible
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
|
||||
static void GetUserAccountDisplayName(const FBPUserOnlineAccount & AccountInfo, FString & DisplayName);
|
||||
|
||||
// Get user account attribute (depends on subsystem)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AttributeValue, EBlueprintResultSwitch &Result);
|
||||
|
||||
|
||||
};
|
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class AdvancedSessions : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
void StartupModule();
|
||||
void ShutdownModule();
|
||||
};
|
@ -0,0 +1,213 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "GameFramework/GameSession.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
#include "AdvancedSessionsLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedSessionsLog, Log, All);
|
||||
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
//********* Session Admin Functions *************//
|
||||
|
||||
// Kick a player from the currently active game session, only available on the server
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
|
||||
|
||||
// Ban a player from the currently active game session, only available on the server
|
||||
// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
|
||||
|
||||
//********* Session Search Functions *************//
|
||||
|
||||
// Adds or modifies session settings in an existing array depending on if they exist already or not
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void AddOrModifyExtraSettings(UPARAM(ref) TArray<FSessionPropertyKeyPair> & SettingsArray, UPARAM(ref) TArray<FSessionPropertyKeyPair> & NewOrChangedSettings, TArray<FSessionPropertyKeyPair> & ModifiedSettingsArray);
|
||||
|
||||
// Get an array of the session settings from a session search result
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
|
||||
|
||||
// Get the current session state
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
|
||||
|
||||
// Get the current session settings
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Check if someone is in the current session
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||
|
||||
// Make a literal session search parameter
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionsSearchSetting MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp);
|
||||
|
||||
|
||||
//********* Session Information Functions ***********//
|
||||
|
||||
// Check if a session result is valid or not
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
|
||||
|
||||
// Get a string copy of a session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
|
||||
|
||||
// Get a string copy of the current session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
|
||||
|
||||
// Get the Unique Current Build ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
|
||||
|
||||
// Get the Unique Build ID from a session search result
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetUniqueBuildID(FBlueprintSessionResult SessionResult, int32 &UniqueBuildId);
|
||||
|
||||
|
||||
// Thanks CriErr for submission
|
||||
|
||||
|
||||
// Get session property Key Name value
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static FName GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty);
|
||||
|
||||
// Find session property by Name
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingsName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty);
|
||||
|
||||
// Find session property index by Name
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex);
|
||||
|
||||
/// Removed the Index_None part of the last function, that isn't accessible in blueprint, better to return success/failure
|
||||
// End Thanks CriErr :p
|
||||
|
||||
// Get session custom information key/value as Byte (For Enums)
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
||||
|
||||
// Get session custom information key/value as String
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Int
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Float
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue);
|
||||
|
||||
|
||||
// Make a literal session custom information key/value pair from Byte (For Enums)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from String
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyString(FName Key, FString Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Int
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyInt(FName Key, int32 Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Float
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyFloat(FName Key, float Value);
|
||||
|
||||
|
||||
//******* Player ID functions *********//
|
||||
|
||||
// Get the unique net id of a network player attached to the given controller
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
|
||||
static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId);
|
||||
|
||||
// Get the unique net id of a network player who is assigned the the given player state
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
|
||||
static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId);
|
||||
|
||||
// Return True if Unique Net ID is valid
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
|
||||
static bool IsValidUniqueNetID(const FBPUniqueNetId &UniqueNetId);
|
||||
|
||||
/* Returns true if the values are equal (A == B) */
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
|
||||
static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B);
|
||||
|
||||
/** Converts a FBPUniqueNetID into a FUniqueNetID_Repl */
|
||||
UFUNCTION(BlueprintPure, meta = (DisplayName = "ToUniqueNetIDRepl (Unique Net ID)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
|
||||
static FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID);
|
||||
|
||||
// Check if a UniqueNetId is a friend
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
|
||||
static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);
|
||||
|
||||
//******** Player Name Functions **********//
|
||||
|
||||
// Get the player name of a network player attached to the given controller
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerName")
|
||||
static void GetPlayerName(APlayerController *PlayerController, FString &PlayerName);
|
||||
|
||||
// Set the player name of a network player attached to the given controller
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|PlayerInfo|PlayerName")
|
||||
static void SetPlayerName(APlayerController *PlayerController, FString PlayerName);
|
||||
|
||||
//********** Misc Player Info Functions *********//
|
||||
|
||||
// Get the number of network players
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|Misc", meta = (bIgnoreSelf = "true", WorldContext = "WorldContextObject", DisplayName = "GetNumNetworkPlayers"))
|
||||
static void GetNumberOfNetworkPlayers(UObject* WorldContextObject, int32 &NumNetPlayers);
|
||||
|
||||
// Get the network player index of the given controller
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|Misc")
|
||||
static void GetNetPlayerIndex(APlayerController *PlayerController, int32 &NetPlayerIndex);
|
||||
|
||||
// Checks if the stated session subsystem is active
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
|
||||
static bool HasOnlineSubsystem(FName SubSystemName);
|
||||
|
||||
//**** Seamless travel Functions ****//
|
||||
|
||||
//Exposes Server travel to blueprint
|
||||
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
||||
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||
|
||||
};
|
@ -0,0 +1,99 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/VoiceInterface.h"
|
||||
//#include "OnlineFriendsInterface.h"
|
||||
//#include "OnlineUserInterface.h"
|
||||
//#include "OnlineMessageInterface.h"
|
||||
//#include "OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
//#include "OnlineSessionInterface.h"
|
||||
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedVoiceLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedVoiceLog, Log, All);
|
||||
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedVoiceLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
//********* Voice Library Functions *************//
|
||||
|
||||
// Get if a headset is present for the specified local user
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
|
||||
|
||||
// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
|
||||
|
||||
// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
|
||||
|
||||
// Registers a local player as someone interested in voice data
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
|
||||
|
||||
// Registers all signed in players as local talkers
|
||||
// This is already done automatically, only do it manually if you unregistered someone
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void RegisterAllLocalTalkers(UObject* WorldContextObject);
|
||||
|
||||
// UnRegisters local player as a local talker
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
|
||||
|
||||
// UnRegisters all signed in players as local talkers
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
|
||||
|
||||
// Registers a remote player as a talker
|
||||
// This is already done automatically, only do it manually if you unregistered someone
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
|
||||
// UnRegisters a remote player as a talker
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
|
||||
// UnRegisters all remote players as talkers
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
|
||||
|
||||
// Returns whether a local player is currently talking
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
|
||||
|
||||
// Returns whether a remote player is currently talking
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
|
||||
// Returns whether a player is muted for the specified local player
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
|
||||
|
||||
// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
|
||||
|
||||
// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
|
||||
|
||||
// Gets the number of local talkers for this system
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
|
||||
};
|
@ -0,0 +1,55 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "AutoLoginUserCallbackProxy.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UAutoLoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
/**
|
||||
* Logs the player into the online service using parameters passed on the
|
||||
* command line. Expects -AUTH_LOGIN=<UserName> -AUTH_PASSWORD=<password>. If either
|
||||
* are missing, the function returns false and doesn't start the login
|
||||
* process
|
||||
*
|
||||
* @param LocalUserNum the controller number of the associated user
|
||||
*
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
|
||||
static UAutoLoginUserCallbackProxy* AutoLoginUser(UObject* WorldContextObject, int32 LocalUserNum);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal);
|
||||
|
||||
private:
|
||||
// The controller number of the associated user
|
||||
int32 LocalUserNumber;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnLoginCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnDestroySessionComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,435 @@
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
//#include "EngineMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
//#include "Core.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "OnlineDelegateMacros.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineSubsystemImpl.h"
|
||||
#include "OnlineSubsystemUtils.h"
|
||||
#include "OnlineSubsystemUtilsModule.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "OnlineSubsystemUtilsClasses.h"
|
||||
#include "BlueprintDataDefinitions.generated.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPUserPrivileges : uint8
|
||||
{
|
||||
/** Whether the user can play at all, online or offline - may be age restricted */
|
||||
CanPlay,
|
||||
/** Whether the user can play in online modes */
|
||||
CanPlayOnline,
|
||||
/** Whether the user can use voice and text chat */
|
||||
CanCommunicateOnline,
|
||||
/** Whether the user can use content generated by other users */
|
||||
CanUseUserGeneratedContent
|
||||
};
|
||||
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPLoginStatus : uint8
|
||||
{
|
||||
/** Player has not logged in or chosen a local profile */
|
||||
NotLoggedIn,
|
||||
/** Player is using a local profile but is not logged in */
|
||||
UsingLocalProfile,
|
||||
/** Player has been validated by the platform specific authentication service */
|
||||
LoggedIn
|
||||
};
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPUserOnlineAccount
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
TSharedPtr<FUserOnlineAccount> UserAccountInfo;
|
||||
|
||||
FBPUserOnlineAccount()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FBPUserOnlineAccount(TSharedPtr<FUserOnlineAccount> UserAccount)
|
||||
{
|
||||
UserAccountInfo = UserAccount;
|
||||
}
|
||||
};
|
||||
|
||||
UENUM()
|
||||
enum class ESessionSettingSearchResult : uint8
|
||||
{
|
||||
// Found the setting
|
||||
Found,
|
||||
|
||||
// Did not find the setting
|
||||
NotFound,
|
||||
|
||||
// Was not the correct type
|
||||
WrongType
|
||||
};
|
||||
|
||||
// This makes a lot of the blueprint functions cleaner
|
||||
UENUM()
|
||||
enum class EBlueprintResultSwitch : uint8
|
||||
{
|
||||
// On Success
|
||||
OnSuccess,
|
||||
|
||||
// On Failure
|
||||
OnFailure
|
||||
};
|
||||
|
||||
// This makes a lot of the blueprint functions cleaner
|
||||
UENUM()
|
||||
enum class EBlueprintAsyncResultSwitch : uint8
|
||||
{
|
||||
// On Success
|
||||
OnSuccess,
|
||||
|
||||
// Still loading
|
||||
AsyncLoading,
|
||||
// On Failure
|
||||
OnFailure
|
||||
};
|
||||
|
||||
// This is to define server type searches
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPServerPresenceSearchType : uint8
|
||||
{
|
||||
AllServers,
|
||||
ClientServersOnly,
|
||||
DedicatedServersOnly
|
||||
};
|
||||
|
||||
// Wanted this to be switchable in the editor
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPOnlinePresenceState : uint8
|
||||
{
|
||||
Online,
|
||||
Offline,
|
||||
Away,
|
||||
ExtendedAway,
|
||||
DoNotDisturb,
|
||||
Chat
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPOnlineSessionState : uint8
|
||||
{
|
||||
/** An online session has not been created yet */
|
||||
NoSession,
|
||||
/** An online session is in the process of being created */
|
||||
Creating,
|
||||
/** Session has been created but the session hasn't started (pre match lobby) */
|
||||
Pending,
|
||||
/** Session has been asked to start (may take time due to communication with backend) */
|
||||
Starting,
|
||||
/** The current session has started. Sessions with join in progress disabled are no longer joinable */
|
||||
InProgress,
|
||||
/** The session is still valid, but the session is no longer being played (post match lobby) */
|
||||
Ending,
|
||||
/** The session is closed and any stats committed */
|
||||
Ended,
|
||||
/** The session is being destroyed */
|
||||
Destroying
|
||||
};
|
||||
|
||||
// Boy oh boy is this a dirty hack, but I can't figure out a good way to do it otherwise at the moment
|
||||
// The UniqueNetId is an abstract class so I can't exactly re-initialize it to make a shared pointer on some functions
|
||||
// So I made the blueprintable UniqueNetID into a dual variable struct with access functions and I am converting the const var for the pointer
|
||||
// I really need to re-think this later
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPUniqueNetId
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
private:
|
||||
bool bUseDirectPointer;
|
||||
|
||||
|
||||
public:
|
||||
TSharedPtr<const FUniqueNetId> UniqueNetId;
|
||||
const FUniqueNetId * UniqueNetIdPtr;
|
||||
|
||||
void SetUniqueNetId(const TSharedPtr<const FUniqueNetId> &ID)
|
||||
{
|
||||
bUseDirectPointer = false;
|
||||
UniqueNetIdPtr = nullptr;
|
||||
UniqueNetId = ID;
|
||||
}
|
||||
|
||||
void SetUniqueNetId(const FUniqueNetId *ID)
|
||||
{
|
||||
bUseDirectPointer = true;
|
||||
UniqueNetIdPtr = ID;
|
||||
}
|
||||
|
||||
bool IsValid() const
|
||||
{
|
||||
if (bUseDirectPointer && UniqueNetIdPtr != nullptr && UniqueNetIdPtr->IsValid())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (UniqueNetId.IsValid())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
const FUniqueNetId* GetUniqueNetId() const
|
||||
{
|
||||
if (bUseDirectPointer && UniqueNetIdPtr != nullptr)
|
||||
{
|
||||
// No longer converting to non const as all functions now pass const UniqueNetIds
|
||||
return /*const_cast<FUniqueNetId*>*/(UniqueNetIdPtr);
|
||||
}
|
||||
else if (UniqueNetId.IsValid())
|
||||
{
|
||||
return UniqueNetId.Get();
|
||||
}
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Adding in a compare operator so that std functions will work with this struct
|
||||
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
|
||||
{
|
||||
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
|
||||
{
|
||||
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FBPUniqueNetId()
|
||||
{
|
||||
bUseDirectPointer = false;
|
||||
UniqueNetIdPtr = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BluePrintType)
|
||||
struct FBPOnlineUser
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPUniqueNetId UniqueNetId;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString DisplayName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString RealName;
|
||||
};
|
||||
|
||||
USTRUCT(BluePrintType)
|
||||
struct FBPOnlineRecentPlayer : public FBPOnlineUser
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString LastSeen;
|
||||
};
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPFriendPresenceInfo
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsOnline = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlaying = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlayingThisGame = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsJoinable = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bHasVoiceSupport = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
EBPOnlinePresenceState PresenceState = EBPOnlinePresenceState::Offline;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString StatusString;
|
||||
|
||||
FBPFriendPresenceInfo()
|
||||
{
|
||||
bIsOnline = false;
|
||||
bIsPlaying = false;
|
||||
bIsPlayingThisGame = false;
|
||||
bIsJoinable = false;
|
||||
bHasVoiceSupport = false;
|
||||
PresenceState = EBPOnlinePresenceState::Offline;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPFriendInfo
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString DisplayName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FString RealName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
EBPOnlinePresenceState OnlineState = EBPOnlinePresenceState::Offline;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPUniqueNetId UniqueNetId;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
bool bIsPlayingSameGame = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
|
||||
FBPFriendPresenceInfo PresenceInfo;
|
||||
|
||||
FBPFriendInfo()
|
||||
{
|
||||
OnlineState = EBPOnlinePresenceState::Offline;
|
||||
bIsPlayingSameGame = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** The types of comparison operations for a given search query */
|
||||
// Used to compare session properties
|
||||
UENUM(BlueprintType)
|
||||
enum class EOnlineComparisonOpRedux : uint8
|
||||
{
|
||||
Equals,
|
||||
NotEquals,
|
||||
GreaterThan,
|
||||
GreaterThanEquals,
|
||||
LessThan,
|
||||
LessThanEquals,
|
||||
};
|
||||
|
||||
|
||||
// Used to store session properties before converting to FVariantData
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSessionPropertyKeyPair
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
FName Key;
|
||||
FVariantData Data;
|
||||
};
|
||||
|
||||
|
||||
// Sent to the FindSessionsAdvanced to filter the end results
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSessionsSearchSetting
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
//UPROPERTY()
|
||||
|
||||
|
||||
// Had to make a copy of this to account for the original not being exposed to blueprints
|
||||
/** How is this session setting compared on the backend searches */
|
||||
EOnlineComparisonOpRedux ComparisonOp;
|
||||
|
||||
// The key pair to search for
|
||||
FSessionPropertyKeyPair PropertyKeyPair;
|
||||
};
|
||||
|
||||
// Couldn't use the default one as it is not exposed to other modules, had to re-create it here
|
||||
// Helper class for various methods to reduce the call hierarchy
|
||||
struct FOnlineSubsystemBPCallHelperAdvanced
|
||||
{
|
||||
public:
|
||||
FOnlineSubsystemBPCallHelperAdvanced(const TCHAR* CallFunctionContext, UWorld* World, FName SystemName = NAME_None)
|
||||
: OnlineSub(Online::GetSubsystem(World, SystemName))
|
||||
, FunctionContext(CallFunctionContext)
|
||||
{
|
||||
if (OnlineSub == nullptr)
|
||||
{
|
||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Invalid or uninitialized OnlineSubsystem"), FunctionContext), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
void QueryIDFromPlayerController(APlayerController* PlayerController)
|
||||
{
|
||||
UserID.Reset();
|
||||
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
|
||||
if (!UserID.IsValid())
|
||||
{
|
||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Invalid player state"), FunctionContext), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool IsValid() const
|
||||
{
|
||||
return UserID.IsValid() && (OnlineSub != nullptr);
|
||||
}
|
||||
|
||||
public:
|
||||
//TSharedPtr<const FUniqueNetId>& GetUniqueNetId()
|
||||
TSharedPtr</*class*/ const FUniqueNetId> UserID;
|
||||
IOnlineSubsystem* const OnlineSub;
|
||||
const TCHAR* FunctionContext;
|
||||
};
|
||||
class FOnlineSearchSettingsEx : public FOnlineSearchSettings
|
||||
{
|
||||
/**
|
||||
* Sets a key value pair combination that defines a search parameter
|
||||
*
|
||||
* @param Key key for the setting
|
||||
* @param Value value of the setting
|
||||
* @param InType type of comparison
|
||||
*/
|
||||
public:
|
||||
|
||||
void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux CompOp)
|
||||
{
|
||||
FOnlineSessionSearchParam* SearchParam = SearchParams.Find(Key);
|
||||
|
||||
TEnumAsByte<EOnlineComparisonOp::Type> op;
|
||||
|
||||
switch (CompOp)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals: op = EOnlineComparisonOp::Equals; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThan: op = EOnlineComparisonOp::GreaterThan; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThanEquals: op = EOnlineComparisonOp::GreaterThanEquals; break;
|
||||
case EOnlineComparisonOpRedux::LessThan: op = EOnlineComparisonOp::LessThan; break;
|
||||
case EOnlineComparisonOpRedux::LessThanEquals: op = EOnlineComparisonOp::LessThanEquals; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals: op = EOnlineComparisonOp::NotEquals; break;
|
||||
default: op = EOnlineComparisonOp::Equals; break;
|
||||
}
|
||||
|
||||
if (SearchParam)
|
||||
{
|
||||
SearchParam->Data = Value;
|
||||
SearchParam->ComparisonOp = op;
|
||||
}
|
||||
else
|
||||
{
|
||||
FOnlineSessionSearchParam searchSetting((int)0, op);
|
||||
searchSetting.Data = Value;
|
||||
SearchParams.Add(Key, searchSetting);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#define INVALID_INDEX -1
|
@ -0,0 +1,46 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CancelFindSessionsCallbackProxy.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UCancelFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Cancels finding sessions
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
|
||||
static UCancelFindSessionsCallbackProxy* CancelFindSessions(UObject* WorldContextObject, class APlayerController* PlayerController);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(bool bWasSuccessful);
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnCancelFindSessionsCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnDestroySessionComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,107 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the session was created successfully
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error creating the session
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
/**
|
||||
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
||||
* @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated
|
||||
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
||||
* @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it
|
||||
* @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when session creation completes, optionally calls StartSession
|
||||
void OnCreateCompleted(FName SessionName, bool bWasSuccessful);
|
||||
|
||||
// Internal callback when session start completes
|
||||
void OnStartCompleted(FName SessionName, bool bWasSuccessful);
|
||||
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnCreateSessionCompleteDelegate CreateCompleteDelegate;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnStartSessionCompleteDelegate StartCompleteDelegate;
|
||||
|
||||
// Handles to the registered delegates above
|
||||
FDelegateHandle CreateCompleteDelegateHandle;
|
||||
FDelegateHandle StartCompleteDelegateHandle;
|
||||
|
||||
// Number of public connections
|
||||
int NumPublicConnections;
|
||||
|
||||
// Number of private connections
|
||||
int NumPrivateConnections;
|
||||
|
||||
// Whether or not to search LAN
|
||||
bool bUseLAN;
|
||||
|
||||
// Whether or not to allow invites
|
||||
bool bAllowInvites;
|
||||
|
||||
// Whether this is a dedicated server or not
|
||||
bool bDedicatedServer;
|
||||
|
||||
// Whether to use the presence option
|
||||
bool bUsePresence;
|
||||
|
||||
// Whether to prefer the use of lobbies for hosting if the api supports them
|
||||
bool bUseLobbiesIfAvailable;
|
||||
|
||||
// Whether to allow joining via presence
|
||||
bool bAllowJoinViaPresence;
|
||||
|
||||
// Allow joining via presence for friends only
|
||||
bool bAllowJoinViaPresenceFriendsOnly;
|
||||
|
||||
// Delcare the server to be anti cheat protected
|
||||
bool bAntiCheatProtected;
|
||||
|
||||
// Record Stats
|
||||
bool bUsesStats;
|
||||
|
||||
// Should advertise server?
|
||||
bool bShouldAdvertise;
|
||||
|
||||
// Whether to prefer the use of voice chat lobbies if the api supports them
|
||||
bool bUseLobbiesVoiceChatIfAvailable;
|
||||
|
||||
// Whether to start the session automatically after it is created
|
||||
bool bStartAfterCreate;
|
||||
|
||||
// Store extra settings
|
||||
TArray<FSessionPropertyKeyPair> ExtraSettings;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "EndSessionCallbackProxy.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
/**
|
||||
* Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead.
|
||||
* This exists for people using StartSession and optionally hand managing the session state.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
|
||||
static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(FName SessionName, bool bWasSuccessful);
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnEndSessionCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnDestroySessionComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,51 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "FindFriendSessionCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedFindFriendSessionLog, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintFindFriendSessionDelegate, const TArray<FBlueprintSessionResult> &, SessionInfo);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UFindFriendSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the friends list successfully was retrieved
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintFindFriendSessionDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error retrieving the friends list
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintFindFriendSessionDelegate OnFailure;
|
||||
|
||||
// Attempts to get the current session that a friend is in
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedFriends")
|
||||
static UFindFriendSessionCallbackProxy* FindFriendSession(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
private:
|
||||
// Internal callback when the friends list is retrieved
|
||||
void OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo);
|
||||
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The UniqueNetID of the person to invite
|
||||
FBPUniqueNetId cUniqueNetId;
|
||||
|
||||
// The delegate to call on completion
|
||||
FOnFindFriendSessionCompleteDelegate OnFindFriendSessionCompleteDelegate;
|
||||
|
||||
// Handles to the registered delegates above
|
||||
FDelegateHandle FindFriendSessionCompleteDelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,109 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "FindSessionsCallbackProxy.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "FindSessionsCallbackProxyAdvanced.generated.h"
|
||||
|
||||
|
||||
FORCEINLINE bool operator==(const FBlueprintSessionResult& A, const FBlueprintSessionResult& B)
|
||||
{
|
||||
return (A.OnlineResult.IsValid() == B.OnlineResult.IsValid() && (A.OnlineResult.GetSessionIdStr() == B.OnlineResult.GetSessionIdStr()));
|
||||
}
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful query
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintFindSessionsResultDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful query
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintFindSessionsResultDelegate OnFailure;
|
||||
|
||||
// Searches for advertised sessions with the default online subsystem and includes an array of filters
|
||||
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
|
||||
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0);
|
||||
|
||||
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
|
||||
|
||||
// Filters an array of session results by the given search parameters, returns a new array with the filtered results
|
||||
UFUNCTION(BluePrintCallable, meta = (Category = "Online|AdvancedSessions"))
|
||||
static void FilterSessionResults(const TArray<FBlueprintSessionResult> &SessionResults, const TArray<FSessionsSearchSetting> &Filters, TArray<FBlueprintSessionResult> &FilteredResults);
|
||||
|
||||
// Removed, the default built in versions work fine in the normal FindSessionsCallbackProxy
|
||||
/*UFUNCTION(BlueprintPure, Category = "Online|Session")
|
||||
static int32 GetPingInMs(const FBlueprintSessionResult& Result);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Online|Session")
|
||||
static FString GetServerName(const FBlueprintSessionResult& Result);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Online|Session")
|
||||
static int32 GetCurrentPlayers(const FBlueprintSessionResult& Result);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Online|Session")
|
||||
static int32 GetMaxPlayers(const FBlueprintSessionResult& Result);*/
|
||||
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the session search completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(bool bSuccess);
|
||||
|
||||
bool bRunSecondSearch;
|
||||
bool bIsOnSecondSearch;
|
||||
|
||||
TArray<FBlueprintSessionResult> SessionSearchResults;
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnFindSessionsCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnFindSessionsComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// Object to track search results
|
||||
TSharedPtr<FOnlineSessionSearch> SearchObject;
|
||||
TSharedPtr<FOnlineSessionSearch> SearchObjectDedicated;
|
||||
|
||||
// Whether or not to search LAN
|
||||
bool bUseLAN;
|
||||
|
||||
// Whether or not to search for dedicated servers
|
||||
EBPServerPresenceSearchType ServerSearchType;
|
||||
|
||||
// Maximum number of results to return
|
||||
int MaxResults;
|
||||
|
||||
// Store extra settings
|
||||
TArray<FSessionsSearchSetting> SearchSettings;
|
||||
|
||||
// Search for empty servers only
|
||||
bool bEmptyServersOnly;
|
||||
|
||||
// Search for non empty servers only
|
||||
bool bNonEmptyServersOnly;
|
||||
|
||||
// Search for secure servers only
|
||||
bool bSecureServersOnly;
|
||||
|
||||
// Search through lobbies
|
||||
bool bSearchLobbies;
|
||||
|
||||
// Min slots requires to search
|
||||
int MinSlotsAvailable;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "GetFriendsCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedGetFriendsLog, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintGetFriendsListDelegate, const TArray<FBPFriendInfo>&, Results);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UGetFriendsCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the friends list successfully was retrieved
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGetFriendsListDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error retrieving the friends list
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGetFriendsListDelegate OnFailure;
|
||||
|
||||
// Gets the players list of friends from the OnlineSubsystem and returns it, can be retrieved later with GetStoredFriendsList
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedFriends")
|
||||
static UGetFriendsCallbackProxy* GetAndStoreFriendsList(UObject* WorldContextObject, class APlayerController* PlayerController);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
private:
|
||||
// Internal callback when the friends list is retrieved
|
||||
void OnReadFriendsListCompleted(int32 LocalUserNum, bool bWasSuccessful, const FString& ListName, const FString& ErrorString);
|
||||
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed
|
||||
FOnReadFriendsListComplete FriendListReadCompleteDelegate;
|
||||
|
||||
// The Type of friends list to get
|
||||
// Removed because all but the facebook interfaces don't even currently support anything but the default friends list.
|
||||
//EBPFriendsLists FriendListToGet;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "GetRecentPlayersCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedGetRecentPlayersLog, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintGetRecentPlayersDelegate, const TArray<FBPOnlineRecentPlayer>&, Results);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UGetRecentPlayersCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the friends list successfully was retrieved
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGetRecentPlayersDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error retrieving the friends list
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGetRecentPlayersDelegate OnFailure;
|
||||
|
||||
// Gets the list of recent players from the OnlineSubsystem and returns it, can be retrieved later with GetStoredRecentPlayersList, can fail if no recent players are found
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedFriends")
|
||||
static UGetRecentPlayersCallbackProxy* GetAndStoreRecentPlayersList(UObject* WorldContextObject, const FBPUniqueNetId &UniqueNetId);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
private:
|
||||
// Internal callback when the friends list is retrieved
|
||||
void OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString);
|
||||
// Handle to the registered OnFindSessionsComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The player controller triggering things
|
||||
//TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The UniqueNetID of the person to get recent players for
|
||||
FBPUniqueNetId cUniqueNetId;
|
||||
|
||||
// The delegate executed
|
||||
FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,45 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "GetUserPrivilegeCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGetUserPrivilegeDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Gets the privilage of the user
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
|
||||
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(const FUniqueNetId& PlayerID, EUserPrivileges::Type Privilege, uint32 Result);
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
FBPUniqueNetId PlayerUniqueNetID;
|
||||
|
||||
// Privilege to check
|
||||
EBPUserPrivileges UserPrivilege;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,55 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "LoginUserCallbackProxy.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Logs into the identity interface
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject", AdvancedDisplay = "AuthType"), Category = "Online|AdvancedIdentity")
|
||||
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal);
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The user ID
|
||||
FString UserID;
|
||||
|
||||
// The user pass / token
|
||||
FString UserToken;
|
||||
|
||||
FString AuthType;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnLoginCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnDestroySessionComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,47 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "LogoutUserCallbackProxy.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class ULogoutUserCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful destroy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Logs out of the identity interface
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
|
||||
static ULogoutUserCallbackProxy* LogoutUser(UObject* WorldContextObject, class APlayerController* PlayerController);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(int LocalUserNum, bool bWasSuccessful);
|
||||
|
||||
private:
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnLogoutCompleteDelegate Delegate;
|
||||
|
||||
// Handle to the registered OnDestroySessionComplete delegate
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
//#include "EngineMinimal.h"
|
||||
//#include "Core.h"
|
||||
//#include "OnlineSessionInterface.h"
|
||||
//#include "OnlineSessionSettings.h"
|
||||
//#include "OnlineDelegateMacros.h"
|
||||
//#include "OnlineSubsystem.h"
|
||||
//#include "OnlineSubsystemImpl.h"
|
||||
//#include "OnlineSubsystemUtils.h"
|
||||
//#include "OnlineSubsystemUtilsModule.h"
|
||||
//#include "ModuleManager.h"
|
||||
//#include "OnlineSubsystemUtilsClasses.h"
|
||||
//#include "BlueprintDataDefinitions.h"
|
||||
|
||||
|
||||
/*#include "VoiceEngineImpl.h"
|
||||
#include "VoiceInterfaceImpl.h"
|
||||
#include "Voice.h""
|
||||
*/
|
||||
|
||||
// Found this in the steam controller, seems like a nice thought since steam is throwing errors
|
||||
// Disable crazy warnings that claim that standard C library is "deprecated".
|
||||
//#ifdef _MSC_VER
|
||||
//#pragma warning(push)
|
||||
//#pragma warning(disable:4996)
|
||||
//#endif
|
@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "SendFriendInviteCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedSendFriendInviteLog, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FBlueprintSendFriendInviteDelegate);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class USendFriendInviteCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the friends list successfully was retrieved
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintSendFriendInviteDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error retrieving the friends list
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintSendFriendInviteDelegate OnFailure;
|
||||
|
||||
// Adds a friend who is using the defined UniqueNetId, some interfaces do now allow this function to be called (INCLUDING STEAM)
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedFriends")
|
||||
static USendFriendInviteCallbackProxy* SendFriendInvite(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &UniqueNetIDInvited);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
private:
|
||||
// Internal callback when the friends list is retrieved
|
||||
void OnSendInviteComplete(int32 LocalPlayerNum, bool bWasSuccessful, const FUniqueNetId &InvitedPlayer, const FString &ListName, const FString &ErrorString);
|
||||
|
||||
|
||||
// The player controller triggering things
|
||||
TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;
|
||||
|
||||
// The UniqueNetID of the person to invite
|
||||
FBPUniqueNetId cUniqueNetId;
|
||||
|
||||
// The delegate to call on completion
|
||||
FOnSendInviteComplete OnSendInviteCompleteDelegate;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "StartSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
// Called when the session starts successfully
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there is an error starting the session
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
/**
|
||||
* Starts a session with the default online subsystem. The session needs to be previously created by calling the "CreateAdvancedSession" node.
|
||||
* @param WorldContextObject
|
||||
*/
|
||||
UFUNCTION(
|
||||
BlueprintCallable
|
||||
, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
|
||||
, Category = "Online|AdvancedSessions"
|
||||
)
|
||||
static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(UObject* WorldContextObject);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when session start completes
|
||||
void OnStartCompleted(FName SessionName, bool bWasSuccessful);
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnStartSessionCompleteDelegate StartCompleteDelegate;
|
||||
|
||||
// Handles to the registered delegates above
|
||||
FDelegateHandle StartCompleteDelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
@ -0,0 +1,69 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when the session was updated successfully
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnSuccess;
|
||||
|
||||
// Called when there was an error updating the session
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
// Internal callback when session creation completes, calls StartSession
|
||||
void OnUpdateCompleted(FName SessionName, bool bWasSuccessful);
|
||||
|
||||
// The delegate executed by the online subsystem
|
||||
FOnUpdateSessionCompleteDelegate OnUpdateSessionCompleteDelegate;
|
||||
|
||||
// Handles to the registered delegates above
|
||||
FDelegateHandle OnUpdateSessionCompleteDelegateHandle;
|
||||
|
||||
// Number of public connections
|
||||
int NumPublicConnections = 100;
|
||||
|
||||
// Number of private connections
|
||||
int NumPrivateConnections = 0;
|
||||
|
||||
// Whether or not to search LAN
|
||||
bool bUseLAN = false;
|
||||
|
||||
// Whether or not to allow invites
|
||||
bool bAllowInvites = true;
|
||||
|
||||
// Store extra settings
|
||||
TArray<FSessionPropertyKeyPair> ExtraSettings;
|
||||
|
||||
// Whether to update the online data
|
||||
bool bRefreshOnlineData = true;
|
||||
|
||||
// Allow joining in progress
|
||||
bool bAllowJoinInProgress = true;
|
||||
|
||||
// Update whether this is a dedicated server or not
|
||||
bool bDedicatedServer = false;
|
||||
|
||||
bool bShouldAdvertise = true;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
@ -0,0 +1,209 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedExternalUILibrary.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
URLToShow = URLToShow.Replace(TEXT("http://"), TEXT(""));
|
||||
URLToShow = URLToShow.Replace(TEXT("https://"), TEXT(""));
|
||||
|
||||
FShowWebUrlParams Params;
|
||||
Params.AllowedDomains = AllowedDomains;
|
||||
Params.bEmbedded = bEmbedded;
|
||||
Params.bShowBackground = bShowBackground;
|
||||
Params.bShowCloseButton = bShowCloseButton;
|
||||
Params.OffsetX = OffsetX;
|
||||
Params.OffsetY = OffsetY;
|
||||
Params.SizeX = SizeX;
|
||||
Params.SizeY = SizeY;
|
||||
|
||||
ExternalUIInterface->ShowWebURL(URLToShow, Params);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::CloseWebURLUI(UObject* WorldContextObject)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("CloseWebURLUI Failed to get External UI interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->CloseWebURL();
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
@ -0,0 +1,334 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedFriendsGameInstance.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
|
||||
|
||||
UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, bCallFriendInterfaceEventsOnPlayerControllers(true)
|
||||
, bCallIdentityInterfaceEventsOnPlayerControllers(true)
|
||||
, bCallVoiceInterfaceEventsOnPlayerControllers(true)
|
||||
, bEnableTalkingStatusDelegate(true)
|
||||
, SessionInviteReceivedDelegate(FOnSessionInviteReceivedDelegate::CreateUObject(this, &ThisClass::OnSessionInviteReceivedMaster))
|
||||
, SessionInviteAcceptedDelegate(FOnSessionUserInviteAcceptedDelegate::CreateUObject(this, &ThisClass::OnSessionInviteAcceptedMaster))
|
||||
, PlayerTalkingStateChangedDelegate(FOnPlayerTalkingStateChangedDelegate::CreateUObject(this, &ThisClass::OnPlayerTalkingStateChangedMaster))
|
||||
, PlayerLoginChangedDelegate(FOnLoginChangedDelegate::CreateUObject(this, &ThisClass::OnPlayerLoginChangedMaster))
|
||||
, PlayerLoginStatusChangedDelegate(FOnLoginStatusChangedDelegate::CreateUObject(this, &ThisClass::OnPlayerLoginStatusChangedMaster))
|
||||
{
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::Shutdown()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsGameInstance Failed to get session system!"));
|
||||
//return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clear all of the delegate handles here
|
||||
SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle);
|
||||
SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle);
|
||||
}
|
||||
|
||||
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
VoiceInterface->ClearOnPlayerTalkingStateChangedDelegate_Handle(PlayerTalkingStateChangedDelegateHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get voice interface!"));
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
IdentityInterface->ClearOnLoginChangedDelegate_Handle(PlayerLoginChangedDelegateHandle);
|
||||
|
||||
|
||||
// I am just defaulting to player 1
|
||||
IdentityInterface->ClearOnLoginStatusChangedDelegate_Handle(0, PlayerLoginStatusChangedDelegateHandle);
|
||||
}
|
||||
|
||||
|
||||
Super::Shutdown();
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::Init()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
||||
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
// Currently doesn't store a handle or assign a delegate to any local player beyond the first.....should handle?
|
||||
// Thought about directly handling it but friends for multiple players probably isn't required
|
||||
// Iterating through the local player TArray only works if it has had players assigned to it, most of the online interfaces don't support
|
||||
// Multiple logins either (IE: Steam)
|
||||
SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate);
|
||||
|
||||
SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get session interface!"));
|
||||
//return;
|
||||
}
|
||||
|
||||
// Beginning work on the voice interface
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
PlayerTalkingStateChangedDelegateHandle = VoiceInterface->AddOnPlayerTalkingStateChangedDelegate_Handle(PlayerTalkingStateChangedDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get voice interface!"));
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
PlayerLoginChangedDelegateHandle = IdentityInterface->AddOnLoginChangedDelegate_Handle(PlayerLoginChangedDelegate);
|
||||
|
||||
// Just defaulting to player 1
|
||||
PlayerLoginStatusChangedDelegateHandle = IdentityInterface->AddOnLoginStatusChangedDelegate_Handle(0, PlayerLoginStatusChangedDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get identity interface!"));
|
||||
}
|
||||
|
||||
|
||||
Super::Init();
|
||||
}
|
||||
|
||||
/*void UAdvancedFriendsGameInstance::PostLoad()
|
||||
{
|
||||
Super::PostLoad();
|
||||
}*/
|
||||
|
||||
|
||||
// Removed because it never gets called by the online subsystems
|
||||
/*void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNetId &InvitedPlayer, const FUniqueNetId &FriendInviting, const FOnlineSessionSearchResult& Session)
|
||||
{
|
||||
// Just call the blueprint event to let the user handle this
|
||||
|
||||
FBPUniqueNetId IP, FI;
|
||||
|
||||
IP.SetUniqueNetId(&InvitedPlayer);
|
||||
|
||||
FI.SetUniqueNetId(&FriendInviting);
|
||||
|
||||
FBlueprintSessionResult BPS;
|
||||
BPS.OnlineResult = Session;
|
||||
OnSessionInviteReceived(IP,FI,BPS);
|
||||
|
||||
TArray<class APlayerState*>& PlayerArray = GetWorld()->GetGameState()->PlayerArray;
|
||||
const TArray<class ULocalPlayer*>&ControllerArray = this->GetLocalPlayers();
|
||||
|
||||
for (int i = 0; i < ControllerArray.Num(); i++)
|
||||
{
|
||||
if (*PlayerArray[ControllerArray[i]->PlayerController->NetPlayerIndex]->UniqueId.GetUniqueNetId().Get() == InvitedPlayer)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (ControllerArray[i]->PlayerController->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnSessionInviteReceived(ControllerArray[i]->PlayerController, FI, BPS);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnPlayerLoginStatusChangedMaster(int32 PlayerNum, ELoginStatus::Type PreviousStatus, ELoginStatus::Type NewStatus, const FUniqueNetId & NewPlayerUniqueNetID)
|
||||
{
|
||||
EBPLoginStatus OrigStatus = (EBPLoginStatus)PreviousStatus;
|
||||
EBPLoginStatus CurrentStatus = (EBPLoginStatus)NewStatus;
|
||||
FBPUniqueNetId PlayerID;
|
||||
PlayerID.SetUniqueNetId(&NewPlayerUniqueNetID);
|
||||
|
||||
OnPlayerLoginStatusChanged(PlayerNum, OrigStatus,CurrentStatus,PlayerID);
|
||||
|
||||
|
||||
if (bCallIdentityInterfaceEventsOnPlayerControllers)
|
||||
{
|
||||
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), PlayerNum);
|
||||
|
||||
if (Player != NULL)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnPlayerLoginStatusChanged(Player, OrigStatus, CurrentStatus, PlayerID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get a controller with the specified index in OnPlayerLoginStatusChangedMaster!"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnPlayerLoginChangedMaster(int32 PlayerNum)
|
||||
{
|
||||
OnPlayerLoginChanged(PlayerNum);
|
||||
|
||||
if (bCallIdentityInterfaceEventsOnPlayerControllers)
|
||||
{
|
||||
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), PlayerNum);
|
||||
|
||||
if (Player != NULL)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnPlayerLoginChanged(Player, PlayerNum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get a controller with the specified index in OnPlayerLoginChanged!"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnPlayerTalkingStateChangedMaster(TSharedRef<const FUniqueNetId> PlayerId, bool bIsTalking)
|
||||
{
|
||||
FBPUniqueNetId PlayerTalking;
|
||||
PlayerTalking.SetUniqueNetId(PlayerId);
|
||||
OnPlayerTalkingStateChanged(PlayerTalking, bIsTalking);
|
||||
|
||||
if (bCallVoiceInterfaceEventsOnPlayerControllers)
|
||||
{
|
||||
APlayerController* Player = NULL;
|
||||
|
||||
for (const ULocalPlayer* LPlayer : LocalPlayers)
|
||||
{
|
||||
Player = UGameplayStatics::GetPlayerController(GetWorld(), LPlayer->GetControllerId());
|
||||
|
||||
if (Player != NULL)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnPlayerVoiceStateChanged(Player, PlayerTalking, bIsTalking);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get a controller with the specified index in OnVoiceStateChanged!"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString& AppId, const FOnlineSessionSearchResult& SessionToJoin)
|
||||
{
|
||||
if (SessionToJoin.IsValid())
|
||||
{
|
||||
FBlueprintSessionResult BluePrintResult;
|
||||
BluePrintResult.OnlineResult = SessionToJoin;
|
||||
|
||||
FBPUniqueNetId PInvited;
|
||||
PInvited.SetUniqueNetId(&PersonInvited);
|
||||
|
||||
FBPUniqueNetId PInviting;
|
||||
PInviting.SetUniqueNetId(&PersonInviting);
|
||||
|
||||
|
||||
TArray<APlayerController*> PlayerList;
|
||||
GEngine->GetAllLocalPlayerControllers(PlayerList);
|
||||
|
||||
APlayerController* Player = NULL;
|
||||
|
||||
int32 LocalPlayer = 0;
|
||||
for (int i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
|
||||
{
|
||||
LocalPlayer = i;
|
||||
Player = PlayerList[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult);
|
||||
|
||||
//IAdvancedFriendsInterface* TheInterface = NULL;
|
||||
|
||||
if (Player != NULL)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnSessionInviteReceived(Player, PInviting, BluePrintResult);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get a controller with the specified index in OnSessionInviteReceived!"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Return a bad search result in OnSessionInviteReceived!"));
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInvited, const FOnlineSessionSearchResult& SessionToJoin)
|
||||
{
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
if (SessionToJoin.IsValid())
|
||||
{
|
||||
|
||||
FBlueprintSessionResult BluePrintResult;
|
||||
BluePrintResult.OnlineResult = SessionToJoin;
|
||||
|
||||
FBPUniqueNetId PInvited;
|
||||
PInvited.SetUniqueNetId(PersonInvited);
|
||||
|
||||
OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult);
|
||||
|
||||
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer);
|
||||
|
||||
//IAdvancedFriendsInterface* TheInterface = NULL;
|
||||
|
||||
if (Player != NULL)
|
||||
{
|
||||
//Run the Event specific to the actor, if the actor has the interface, otherwise ignore
|
||||
if (Player->GetClass()->ImplementsInterface(UAdvancedFriendsInterface::StaticClass()))
|
||||
{
|
||||
IAdvancedFriendsInterface::Execute_OnSessionInviteAccepted(Player,PInvited, BluePrintResult);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Failed to get a controller with the specified index in OnSessionInviteAccepted!"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Warning, TEXT("UAdvancedFriendsInstance Return a bad search result in OnSessionInviteAccepted!"));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedFriendsInterface.h"
|
||||
|
||||
|
||||
|
||||
UAdvancedFriendsInterface::UAdvancedFriendsInterface(const class FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
@ -0,0 +1,281 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedFriendsLibrary.h"
|
||||
|
||||
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedFriendsLog);
|
||||
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Friends.Num() < 1)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had no friends in invitation array!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
TArray<TSharedRef<const FUniqueNetId>> List;
|
||||
for (int i = 0; i < Friends.Num(); i++)
|
||||
{
|
||||
TSharedRef<const FUniqueNetId> val(Friends[i].UniqueNetId.ToSharedRef());
|
||||
//TSharedRef<const FUniqueNetId> val(Friends[i].GetUniqueNetId());
|
||||
List.Add(val);
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!FriendUniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, const FBPUniqueNetId FriendUniqueNetId, FBPFriendInfo &Friend)
|
||||
{
|
||||
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad Player Controller!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!FriendUniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad UniqueNetId!"));
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();
|
||||
|
||||
if (!FriendsInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Failed to get friends interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend failed to get LocalPlayer!"));
|
||||
return;
|
||||
}
|
||||
|
||||
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
|
||||
if (fr.IsValid())
|
||||
{
|
||||
const FOnlineUserPresence& pres = fr->GetPresence();
|
||||
Friend.DisplayName = fr->GetDisplayName();
|
||||
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
Friend.RealName = fr->GetRealName();
|
||||
Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
|
||||
Friend.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
|
||||
Friend.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
Friend.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
Friend.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad Player Controller!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();
|
||||
|
||||
if (!FriendsInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get friends interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get LocalPlayer!"));
|
||||
return;
|
||||
}
|
||||
|
||||
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
|
||||
{
|
||||
IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();
|
||||
|
||||
if (!FriendsInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed to get friends interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed was given an invalid UniqueNetId!"));
|
||||
return;
|
||||
}
|
||||
|
||||
TArray< TSharedRef<FOnlineRecentPlayer> > PlayerList;
|
||||
|
||||
// For now getting all namespaces
|
||||
FriendsInterface->GetRecentPlayers(*(UniqueNetId.GetUniqueNetId()),"", PlayerList);
|
||||
|
||||
for (int32 i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
TSharedRef<FOnlineRecentPlayer> Player = PlayerList[i];
|
||||
FBPOnlineRecentPlayer BPF;
|
||||
BPF.DisplayName = Player->GetDisplayName();
|
||||
BPF.RealName = Player->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Player->GetUserId());
|
||||
PlayersList.Add(BPF);
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerController, TArray<FBPFriendInfo> &FriendsList)
|
||||
{
|
||||
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Had a bad Player Controller!"));
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();
|
||||
|
||||
if (!FriendsInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get friends interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get LocalPlayer!"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
TArray< TSharedRef<FOnlineFriend> > FriendList;
|
||||
if (FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList))
|
||||
{
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
{
|
||||
FBPFriendInfo BPF;
|
||||
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
|
||||
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = FriendList[i]->GetDisplayName();
|
||||
BPF.RealName = FriendList[i]->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
||||
FriendsList.Add(BPF);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get any friends!"));
|
||||
return;
|
||||
}
|
@ -0,0 +1,271 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedIdentityLibrary.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken was passed a bad player controller!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken failed to get LocalPlayer!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerAuthToken Failed to get identity interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
AuthToken = IdentityInterface->GetAuthToken(Player->GetControllerId());
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
|
||||
{
|
||||
if (!UniqueNetID.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname was passed a bad player uniquenetid!"));
|
||||
return;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname Failed to get identity interface!"));
|
||||
return;
|
||||
}
|
||||
PlayerNickname = IdentityInterface->GetPlayerNickname(*UniqueNetID.GetUniqueNetId());
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!UniqueNetID.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetLoginStatus was passed a bad player uniquenetid!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetLoginStatus Failed to get identity interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
LoginStatus = (EBPLoginStatus)IdentityInterface->GetLoginStatus(*UniqueNetID.GetUniqueNetId());
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetAllUserAccounts Failed to get identity interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
TArray<TSharedPtr<FUserOnlineAccount>> accountInfos = IdentityInterface->GetAllUserAccounts();
|
||||
|
||||
for (int i = 0; i < accountInfos.Num(); ++i)
|
||||
{
|
||||
AccountInfos.Add(FBPUserOnlineAccount(accountInfos[i]));
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if(!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccount was passed a bad unique net id!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccount Failed to get identity interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
TSharedPtr<FUserOnlineAccount> accountInfo = IdentityInterface->GetUserAccount(*UniqueNetId.GetUniqueNetId());
|
||||
|
||||
if (!accountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccount Failed to get the account!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
AccountInfo.UserAccountInfo = accountInfo;
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccountAccessToken(const FBPUserOnlineAccount & AccountInfo, FString & AccessToken)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAccessToken was passed an invalid account!"));
|
||||
return;
|
||||
}
|
||||
|
||||
AccessToken = AccountInfo.UserAccountInfo->GetAccessToken();
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccountAuthAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AuthAttribute, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAuthAttribute was passed an invalid account!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!AccountInfo.UserAccountInfo->GetAuthAttribute(AttributeName, AuthAttribute))
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAuthAttribute couldn't find the attribute!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::SetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, const FString & NewAttributeValue, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("SetUserAccountAuthAttribute was passed an invalid account!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!AccountInfo.UserAccountInfo->SetUserAttribute(AttributeName, NewAttributeValue))
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("SetUserAccountAuthAttribute was unable to set the attribute!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserID(const FBPUserOnlineAccount & AccountInfo, FBPUniqueNetId & UniqueNetID)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserID was passed an invalid account!"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
UniqueNetID.SetUniqueNetId(AccountInfo.UserAccountInfo->GetUserId());
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccountRealName(const FBPUserOnlineAccount & AccountInfo, FString & UserName)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountRealName was passed an invalid account!"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
UserName = AccountInfo.UserAccountInfo->GetRealName();
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccountDisplayName(const FBPUserOnlineAccount & AccountInfo, FString & DisplayName)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountDisplayName was passed an invalid account!"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
DisplayName = AccountInfo.UserAccountInfo->GetDisplayName();
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccountAttribute(const FBPUserOnlineAccount & AccountInfo, const FString & AttributeName, FString & AttributeValue, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!AccountInfo.UserAccountInfo.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAttribute was passed an invalid account!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!AccountInfo.UserAccountInfo->GetUserAttribute(AttributeName, AttributeValue))
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetUserAccountAttribute failed to get user attribute!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
//#include "StandAlonePrivatePCH.h"
|
||||
#include "AdvancedSessions.h"
|
||||
|
||||
void AdvancedSessions::StartupModule()
|
||||
{
|
||||
}
|
||||
|
||||
void AdvancedSessions::ShutdownModule()
|
||||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_MODULE(AdvancedSessions, AdvancedSessions)
|
@ -0,0 +1,552 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSessionsLibrary.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "GameFramework/GameStateBase.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||
{
|
||||
return SessionResult.OnlineResult.IsValid();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
|
||||
SessionID.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
|
||||
if (Session != nullptr)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
||||
{
|
||||
UniqueBuildId = GetBuildUniqueId();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetUniqueBuildID(FBlueprintSessionResult SessionResult, int32 &UniqueBuildId)
|
||||
{
|
||||
UniqueBuildId = SessionResult.OnlineResult.Session.SessionSettings.BuildUniqueId;
|
||||
}
|
||||
|
||||
FName UAdvancedSessionsLibrary::GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty)
|
||||
{
|
||||
return SessionProperty.Key;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty)
|
||||
{
|
||||
const FSessionPropertyKeyPair* prop = ExtraSettings.FindByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
|
||||
if (prop)
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
OutProperty = *prop;
|
||||
return;
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex)
|
||||
{
|
||||
OutIndex = ExtraSettings.IndexOfByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
|
||||
|
||||
Result = OutIndex != INDEX_NONE ? EBlueprintResultSwitch::OnSuccess : EBlueprintResultSwitch::OnFailure;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::AddOrModifyExtraSettings(UPARAM(ref) TArray<FSessionPropertyKeyPair> & SettingsArray, UPARAM(ref) TArray<FSessionPropertyKeyPair> & NewOrChangedSettings, TArray<FSessionPropertyKeyPair> & ModifiedSettingsArray)
|
||||
{
|
||||
ModifiedSettingsArray = SettingsArray;
|
||||
|
||||
bool bFoundSetting = false;
|
||||
// For each new setting
|
||||
for (const FSessionPropertyKeyPair& Setting : NewOrChangedSettings)
|
||||
{
|
||||
bFoundSetting = false;
|
||||
|
||||
for (FSessionPropertyKeyPair & itr : ModifiedSettingsArray)
|
||||
{
|
||||
// Manually comparing the keys
|
||||
if (itr.Key == Setting.Key)
|
||||
{
|
||||
bFoundSetting = true;
|
||||
itr.Data = Setting.Data;
|
||||
}
|
||||
}
|
||||
|
||||
// If it was not found, add to the array instead
|
||||
if (!bFoundSetting)
|
||||
{
|
||||
ModifiedSettingsArray.Add(Setting);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings)
|
||||
{
|
||||
FSessionPropertyKeyPair NewSetting;
|
||||
for (auto& Elem : SessionResult.OnlineResult.Session.SessionSettings.Settings)
|
||||
{
|
||||
NewSetting.Key = Elem.Key;
|
||||
NewSetting.Data = Elem.Value.Data;
|
||||
ExtraSettings.Add(NewSetting);
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionState couldn't get the session interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
|
||||
if (!settings)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
BuildUniqueID = settings->BuildUniqueId;
|
||||
NumConnections = settings->NumPublicConnections;
|
||||
NumPrivateConnections = settings->NumPrivateConnections;
|
||||
bIsLAN = settings->bIsLANMatch;
|
||||
bIsDedicated = settings->bIsDedicated;
|
||||
bIsAnticheatEnabled = settings->bAntiCheatProtected;
|
||||
bAllowInvites = settings->bAllowInvites;
|
||||
bAllowJoinInProgress = settings->bAllowJoinInProgress;
|
||||
|
||||
FSessionPropertyKeyPair NewSetting;
|
||||
|
||||
for (auto& Elem : settings->Settings)
|
||||
{
|
||||
NewSetting.Key = Elem.Key;
|
||||
NewSetting.Data = Elem.Value.Data;
|
||||
ExtraSettings.Add(NewSetting);
|
||||
}
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("IsPlayerInSession couldn't get the session interface!"));
|
||||
bIsInSession = false;
|
||||
return;
|
||||
}
|
||||
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
|
||||
}
|
||||
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||
{
|
||||
FSessionsSearchSetting setting;
|
||||
setting.PropertyKeyPair = SessionSearchProperty;
|
||||
setting.ComparisonOp = ComparisonOp;
|
||||
|
||||
return setting;
|
||||
}
|
||||
|
||||
FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyByte(FName Key, uint8 Value)
|
||||
{
|
||||
FSessionPropertyKeyPair Prop;
|
||||
Prop.Key = Key;
|
||||
Prop.Data.SetValue((int32)Value);
|
||||
return Prop;
|
||||
}
|
||||
|
||||
FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyBool(FName Key, bool Value)
|
||||
{
|
||||
FSessionPropertyKeyPair Prop;
|
||||
Prop.Key = Key;
|
||||
Prop.Data.SetValue(Value);
|
||||
return Prop;
|
||||
}
|
||||
|
||||
FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyString(FName Key, FString Value)
|
||||
{
|
||||
FSessionPropertyKeyPair Prop;
|
||||
Prop.Key = Key;
|
||||
Prop.Data.SetValue(Value);
|
||||
return Prop;
|
||||
}
|
||||
|
||||
FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyInt(FName Key, int32 Value)
|
||||
{
|
||||
FSessionPropertyKeyPair Prop;
|
||||
Prop.Key = Key;
|
||||
Prop.Data.SetValue(Value);
|
||||
return Prop;
|
||||
}
|
||||
|
||||
FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyFloat(FName Key, float Value)
|
||||
{
|
||||
FSessionPropertyKeyPair Prop;
|
||||
Prop.Key = Key;
|
||||
Prop.Data.SetValue(Value);
|
||||
return Prop;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
if (itr.Key == SettingName)
|
||||
{
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Int32)
|
||||
{
|
||||
int32 Val;
|
||||
itr.Data.GetValue(Val);
|
||||
SettingValue = (uint8)(Val);
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
if (itr.Key == SettingName)
|
||||
{
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Bool)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
if (itr.Key == SettingName)
|
||||
{
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::String)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
if (itr.Key == SettingName)
|
||||
{
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Int32)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue)
|
||||
{
|
||||
for (FSessionPropertyKeyPair itr : ExtraSettings)
|
||||
{
|
||||
if (itr.Key == SettingName)
|
||||
{
|
||||
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Float)
|
||||
{
|
||||
itr.Data.GetValue(SettingValue);
|
||||
SearchResult = ESessionSettingSearchResult::Found;
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchResult = ESessionSettingSearchResult::WrongType;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchResult = ESessionSettingSearchResult::NotFound;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::HasOnlineSubsystem(FName SubSystemName)
|
||||
{
|
||||
return IOnlineSubsystem::DoesInstanceExist(SubSystemName);
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetNetPlayerIndex(APlayerController *PlayerController, int32 &NetPlayerIndex)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNetPlayerIndex received a bad PlayerController!"));
|
||||
NetPlayerIndex = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
NetPlayerIndex = PlayerController->NetPlayerIndex;
|
||||
return;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::UniqueNetIdToString(const FBPUniqueNetId& UniqueNetId, FString &String)
|
||||
{
|
||||
const FUniqueNetId * ID = UniqueNetId.GetUniqueNetId();
|
||||
|
||||
if ( !ID )
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("UniqueNetIdToString received a bad UniqueNetId!"));
|
||||
String = "ERROR, BAD UNIQUE NET ID";
|
||||
}
|
||||
else
|
||||
String = ID->ToString();
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController received a bad PlayerController!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId)
|
||||
{
|
||||
if (!PlayerState)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState received a bad PlayerState!"));
|
||||
return;
|
||||
}
|
||||
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidUniqueNetID(const FBPUniqueNetId &UniqueNetId)
|
||||
{
|
||||
return UniqueNetId.IsValid();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B)
|
||||
{
|
||||
return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FUniqueNetIdRepl UAdvancedSessionsLibrary::Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID)
|
||||
{
|
||||
return FUniqueNetIdRepl(InUniqueID.GetUniqueNetId()->AsShared());
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("SetLocalPlayerNameFromController Bad Player Controller!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
PlayerState->SetPlayerName(PlayerName);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("SetLocalPlayerNameFromController had a bad player state!"));
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController, FString &PlayerName)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetLocalPlayerNameFromController Bad Player Controller!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
PlayerName = PlayerState->GetPlayerName();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetLocalPlayerNameFromController had a bad player state!"));
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextObject, int32 &NumNetPlayers)
|
||||
{
|
||||
//Get World
|
||||
UWorld* TheWorld = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (!TheWorld)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNumberOfNetworkPlayers Failed to get World()!"));
|
||||
return;
|
||||
}
|
||||
|
||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (World)
|
||||
{
|
||||
return World->ServerTravel(FURL, bAbsolute, bShouldSkipGameNotify);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
@ -0,0 +1,359 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedVoiceLibrary.h"
|
||||
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
|
||||
|
||||
void UAdvancedVoiceLibrary::IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
bHasHeadset = false;
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Check For Headset couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Start Networked Voice couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->StartNetworkedVoice(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Start Networked Voice couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->StopNetworkedVoice(LocalPlayerNum);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Register Local Talker couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->RegisterLocalTalker(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::RegisterAllLocalTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Register Local Talkers couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->RegisterLocalTalkers();
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedVoiceLibrary::UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unregister Local Talker couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->UnregisterLocalTalker(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("UnRegister All Local Talkers couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->UnregisterLocalTalkers();
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Register Remote Talker was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Register Remote Talker couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("UnRegister Remote Talker was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("UnRegister Remote Talker couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Remove All Remote Talkers couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
VoiceInterface->RemoveAllRemoteTalkers();
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Local Player Talking couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Remote Player Talking was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Remote Player Talking couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Player Muted was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Player Muted couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Mute Remote Talker was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Mute Remote Talker couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unmute Remote Talker was passed an invalid unique net id!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unmute Remote Talker couldn't get the voice interface!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return VoiceInterface->UnmuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedVoiceLibrary::GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers)
|
||||
{
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
NumLocalTalkers = 0;
|
||||
UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unmute Remote Talker couldn't get the voice interface!"));
|
||||
return;
|
||||
}
|
||||
|
||||
NumLocalTalkers = VoiceInterface->GetNumLocalTalkers();
|
||||
}
|
@ -0,0 +1,89 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "AutoLoginUserCallbackProxy.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULoginUserCallbackProxy
|
||||
|
||||
UAutoLoginUserCallbackProxy::UAutoLoginUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UAutoLoginUserCallbackProxy* UAutoLoginUserCallbackProxy::AutoLoginUser(UObject* WorldContextObject, int32 LocalUserNum)
|
||||
{
|
||||
UAutoLoginUserCallbackProxy* Proxy = NewObject<UAutoLoginUserCallbackProxy>();
|
||||
Proxy->LocalUserNumber = LocalUserNum;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UAutoLoginUserCallbackProxy::Activate()
|
||||
{
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate);
|
||||
Identity->AutoLogin(LocalUserNumber);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
|
||||
}
|
||||
|
||||
if (APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
|
||||
|
||||
FUniqueNetIdRepl uniqueId(UserId.AsShared());
|
||||
|
||||
if (Player)
|
||||
{
|
||||
Player->SetCachedUniqueNetId(uniqueId);
|
||||
}
|
||||
|
||||
if (APlayerState* State = PController->PlayerState)
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId(uniqueId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
||||
|
||||
OnFailure.Broadcast();
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "CancelFindSessionsCallbackProxy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UCancelFindSessionsCallbackProxy
|
||||
|
||||
UCancelFindSessionsCallbackProxy::UCancelFindSessionsCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnCancelFindSessionsCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSessions(UObject* WorldContextObject, class APlayerController* PlayerController)
|
||||
{
|
||||
UCancelFindSessionsCallbackProxy* Proxy = NewObject<UCancelFindSessionsCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UCancelFindSessionsCallbackProxy::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
DelegateHandle = Sessions->AddOnCancelFindSessionsCompleteDelegate_Handle(Delegate);
|
||||
Sessions->CancelFindSessions();
|
||||
|
||||
// OnCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnCancelFindSessionsCompleteDelegate_Handle(DelegateHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,182 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "CreateSessionCallbackProxyAdvanced.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UCreateSessionCallbackProxyAdvanced
|
||||
|
||||
UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, CreateCompleteDelegate(FOnCreateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnCreateCompleted))
|
||||
, StartCompleteDelegate(FOnStartSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnStartCompleted))
|
||||
, NumPublicConnections(1)
|
||||
{
|
||||
}
|
||||
|
||||
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate)
|
||||
{
|
||||
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->NumPublicConnections = PublicConnections;
|
||||
Proxy->NumPrivateConnections = PrivateConnections;
|
||||
Proxy->bUseLAN = bUseLAN;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
Proxy->bAllowInvites = bAllowInvites;
|
||||
Proxy->ExtraSettings = ExtraSettings;
|
||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||
Proxy->bUsePresence = bUsePresence;
|
||||
Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
Proxy->bAntiCheatProtected = bAntiCheatProtected;
|
||||
Proxy->bUsesStats = bUsesStats;
|
||||
Proxy->bShouldAdvertise = bShouldAdvertise;
|
||||
Proxy->bUseLobbiesVoiceChatIfAvailable = bUseLobbiesVoiceChatIfAvailable;
|
||||
Proxy->bStartAfterCreate = bStartAfterCreate;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (PlayerControllerWeakPtr.IsValid() )
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
CreateCompleteDelegateHandle = Sessions->AddOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegate);
|
||||
|
||||
FOnlineSessionSettings Settings;
|
||||
Settings.NumPublicConnections = NumPublicConnections;
|
||||
Settings.NumPrivateConnections = NumPrivateConnections;
|
||||
Settings.bShouldAdvertise = bShouldAdvertise;
|
||||
Settings.bAllowJoinInProgress = true;
|
||||
Settings.bIsLANMatch = bUseLAN;
|
||||
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Settings.bIsDedicated = bDedicatedServer;
|
||||
|
||||
if (bDedicatedServer)
|
||||
{
|
||||
Settings.bUsesPresence = false;
|
||||
Settings.bUseLobbiesIfAvailable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Settings.bUsesPresence = bUsePresence;
|
||||
Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
}
|
||||
|
||||
Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false;
|
||||
Settings.bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
Settings.bAntiCheatProtected = bAntiCheatProtected;
|
||||
Settings.bUsesStats = bUsesStats;
|
||||
|
||||
// These are about the only changes over the standard Create Sessions Node
|
||||
Settings.bAllowInvites = bAllowInvites;
|
||||
|
||||
FOnlineSessionSetting ExtraSetting;
|
||||
for (int i = 0; i < ExtraSettings.Num(); i++)
|
||||
{
|
||||
ExtraSetting.Data = ExtraSettings[i].Data;
|
||||
// ViaOnlineServiceAndPing
|
||||
ExtraSetting.AdvertisementType = EOnlineDataAdvertisementType::ViaOnlineService;
|
||||
Settings.Settings.Add(ExtraSettings[i].Key, ExtraSetting);
|
||||
}
|
||||
|
||||
|
||||
if (!bDedicatedServer )
|
||||
{
|
||||
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
||||
{
|
||||
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Invalid Player controller when attempting to start a session"), ELogVerbosity::Warning);
|
||||
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegateHandle);
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
||||
else
|
||||
Sessions->CreateSession(0, NAME_GameSession, Settings);
|
||||
|
||||
// OnCreateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegateHandle);
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
if (this->bStartAfterCreate)
|
||||
{
|
||||
UE_LOG_ONLINE_SESSION(Display, TEXT("Session creation completed. Automatic start is turned on, starting session now."));
|
||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||
Sessions->StartSession(NAME_GameSession); // We'll call `OnSuccess.Broadcast()` when start succeeds.
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG_ONLINE_SESSION(Display, TEXT("Session creation completed. Automatic start is turned off, to start the session call 'StartSession'."));
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
|
||||
// OnStartCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!bWasSuccessful)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "EndSessionCallbackProxy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
|
||||
UEndSessionCallbackProxy::UEndSessionCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnEndSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldContextObject, class APlayerController* PlayerController)
|
||||
{
|
||||
UEndSessionCallbackProxy* Proxy = NewObject<UEndSessionCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UEndSessionCallbackProxy::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
|
||||
if (Session &&
|
||||
Session->SessionState == EOnlineSessionState::InProgress)
|
||||
{
|
||||
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
||||
Sessions->EndSession(NAME_GameSession);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
// OnCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnEndSessionCompleteDelegate_Handle(DelegateHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,130 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "FindFriendSessionCallbackProxy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetRecentPlayersCallbackProxy
|
||||
DEFINE_LOG_CATEGORY(AdvancedFindFriendSessionLog);
|
||||
|
||||
UFindFriendSessionCallbackProxy::UFindFriendSessionCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, OnFindFriendSessionCompleteDelegate(FOnFindFriendSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnFindFriendSessionCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UFindFriendSessionCallbackProxy* UFindFriendSessionCallbackProxy::FindFriendSession(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId)
|
||||
{
|
||||
UFindFriendSessionCallbackProxy* Proxy = NewObject<UFindFriendSessionCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->cUniqueNetId = FriendUniqueNetId;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UFindFriendSessionCallbackProxy::Activate()
|
||||
{
|
||||
if (!cUniqueNetId.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed received a bad UniqueNetId!"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed received a bad playercontroller!"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed couldn't cast to ULocalPlayer!"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
return;
|
||||
}
|
||||
|
||||
FindFriendSessionCompleteDelegateHandle = Sessions->AddOnFindFriendSessionCompleteDelegate_Handle(Player->GetControllerId(), OnFindFriendSessionCompleteDelegate);
|
||||
|
||||
Sessions->FindFriendSession(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
}
|
||||
|
||||
|
||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
TArray<FBlueprintSessionResult> Result;
|
||||
|
||||
for (auto& Sesh : SessionInfo)
|
||||
{
|
||||
if (Sesh.IsValid())
|
||||
{
|
||||
FBlueprintSessionResult BSesh;
|
||||
BSesh.OnlineResult = Sesh;
|
||||
Result.Add(BSesh);
|
||||
}
|
||||
}
|
||||
|
||||
if (Result.Num() > 0)
|
||||
OnSuccess.Broadcast(Result);
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
|
||||
OnFailure.Broadcast(Result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
}
|
||||
}
|
@ -0,0 +1,444 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||
|
||||
#include "Online/OnlineSessionNames.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UFindSessionsCallbackProxyAdvanced
|
||||
|
||||
|
||||
UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnFindSessionsCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
, bUseLAN(false)
|
||||
{
|
||||
bRunSecondSearch = false;
|
||||
bIsOnSecondSearch = false;
|
||||
}
|
||||
|
||||
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable)
|
||||
{
|
||||
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->bUseLAN = bUseLAN;
|
||||
Proxy->MaxResults = MaxResults;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
Proxy->SearchSettings = Filters;
|
||||
Proxy->ServerSearchType = ServerTypeToSearch;
|
||||
Proxy->bEmptyServersOnly = bEmptyServersOnly,
|
||||
Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly;
|
||||
Proxy->bSecureServersOnly = bSecureServersOnly;
|
||||
Proxy->bSearchLobbies = bSearchLobbies;
|
||||
Proxy->MinSlotsAvailable = MinSlotsAvailable;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
// Re-initialize here, otherwise I think there might be issues with people re-calling search for some reason before it is destroyed
|
||||
bRunSecondSearch = false;
|
||||
bIsOnSecondSearch = false;
|
||||
|
||||
DelegateHandle = Sessions->AddOnFindSessionsCompleteDelegate_Handle(Delegate);
|
||||
|
||||
SearchObject = MakeShareable(new FOnlineSessionSearch);
|
||||
SearchObject->MaxSearchResults = MaxResults;
|
||||
SearchObject->bIsLanQuery = bUseLAN;
|
||||
//SearchObject->QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
// Create temp filter variable, because I had to re-define a blueprint version of this, it is required.
|
||||
FOnlineSearchSettingsEx tem;
|
||||
|
||||
/* // Search only for dedicated servers (value is true/false)
|
||||
#define SEARCH_DEDICATED_ONLY FName(TEXT("DEDICATEDONLY"))
|
||||
// Search for empty servers only (value is true/false)
|
||||
#define SEARCH_EMPTY_SERVERS_ONLY FName(TEXT("EMPTYONLY"))
|
||||
// Search for non empty servers only (value is true/false)
|
||||
#define SEARCH_NONEMPTY_SERVERS_ONLY FName(TEXT("NONEMPTYONLY"))
|
||||
// Search for secure servers only (value is true/false)
|
||||
#define SEARCH_SECURE_SERVERS_ONLY FName(TEXT("SECUREONLY"))
|
||||
// Search for presence sessions only (value is true/false)
|
||||
#define SEARCH_PRESENCE FName(TEXT("PRESENCESEARCH"))
|
||||
// Search for a match with min player availability (value is int)
|
||||
#define SEARCH_MINSLOTSAVAILABLE FName(TEXT("MINSLOTSAVAILABLE"))
|
||||
// Exclude all matches where any unique ids in a given array are present (value is string of the form "uniqueid1;uniqueid2;uniqueid3")
|
||||
#define SEARCH_EXCLUDE_UNIQUEIDS FName(TEXT("EXCLUDEUNIQUEIDS"))
|
||||
// User ID to search for session of
|
||||
#define SEARCH_USER FName(TEXT("SEARCHUSER"))
|
||||
// Keywords to match in session search
|
||||
#define SEARCH_KEYWORDS FName(TEXT("SEARCHKEYWORDS"))*/
|
||||
/** Keywords to match in session search */
|
||||
/** The matchmaking queue name to matchmake in, e.g. "TeamDeathmatch" (value is string) */
|
||||
/** #define SEARCH_MATCHMAKING_QUEUE FName(TEXT("MATCHMAKINGQUEUE"))*/
|
||||
/** If set, use the named Xbox Live hopper to find a session via matchmaking (value is a string) */
|
||||
/** #define SEARCH_XBOX_LIVE_HOPPER_NAME FName(TEXT("LIVEHOPPERNAME"))*/
|
||||
/** Which session template from the service configuration to use */
|
||||
/** #define SEARCH_XBOX_LIVE_SESSION_TEMPLATE_NAME FName(TEXT("LIVESESSIONTEMPLATE"))*/
|
||||
/** Selection method used to determine which match to join when multiple are returned (valid only on Switch) */
|
||||
/** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/
|
||||
/** Whether to use lobbies vs sessions */
|
||||
/** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/
|
||||
|
||||
if (bEmptyServersOnly)
|
||||
tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bNonEmptyServersOnly)
|
||||
tem.Set(SEARCH_NONEMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bSecureServersOnly)
|
||||
tem.Set(SEARCH_SECURE_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (MinSlotsAvailable != 0)
|
||||
tem.Set(SEARCH_MINSLOTSAVAILABLE, MinSlotsAvailable, EOnlineComparisonOp::GreaterThanEquals);
|
||||
|
||||
// Filter results
|
||||
if (SearchSettings.Num() > 0)
|
||||
{
|
||||
for (int i = 0; i < SearchSettings.Num(); i++)
|
||||
{
|
||||
// Function that was added to make directly adding a FVariant possible
|
||||
tem.HardSet(SearchSettings[i].PropertyKeyPair.Key, SearchSettings[i].PropertyKeyPair.Data, SearchSettings[i].ComparisonOp);
|
||||
}
|
||||
}
|
||||
|
||||
switch (ServerSearchType)
|
||||
{
|
||||
|
||||
case EBPServerPresenceSearchType::ClientServersOnly:
|
||||
{
|
||||
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
|
||||
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
|
||||
}
|
||||
break;
|
||||
|
||||
case EBPServerPresenceSearchType::DedicatedServersOnly:
|
||||
{
|
||||
//tem.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
}
|
||||
break;
|
||||
|
||||
case EBPServerPresenceSearchType::AllServers:
|
||||
default:
|
||||
{
|
||||
//if (IOnlineSubsystem::DoesInstanceExist("STEAM"))
|
||||
//{
|
||||
bRunSecondSearch = true;
|
||||
|
||||
SearchObjectDedicated = MakeShareable(new FOnlineSessionSearch);
|
||||
SearchObjectDedicated->MaxSearchResults = MaxResults;
|
||||
SearchObjectDedicated->bIsLanQuery = bUseLAN;
|
||||
|
||||
FOnlineSearchSettingsEx DedicatedOnly = tem;
|
||||
|
||||
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bSearchLobbies && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
|
||||
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
SearchObjectDedicated->QuerySettings = DedicatedOnly;
|
||||
//}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Copy the derived temp variable over to it's base class
|
||||
SearchObject->QuerySettings = tem;
|
||||
|
||||
Sessions->FindSessions(*Helper.UserID, SearchObject.ToSharedRef());
|
||||
|
||||
// OnQueryCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
}
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bRunSecondSearch && Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnFindSessionsCompleteDelegate_Handle(DelegateHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (bSuccess)
|
||||
{
|
||||
if (bIsOnSecondSearch)
|
||||
{
|
||||
if (SearchObjectDedicated.IsValid())
|
||||
{
|
||||
// Just log the results for now, will need to add a blueprint-compatible search result struct
|
||||
for (auto& Result : SearchObjectDedicated->SearchResults)
|
||||
{
|
||||
FString ResultText = FString::Printf(TEXT("Found a session. Ping is %d"), Result.PingInMs);
|
||||
|
||||
FFrame::KismetExecutionMessage(*ResultText, ELogVerbosity::Log);
|
||||
|
||||
FBlueprintSessionResult BPResult;
|
||||
BPResult.OnlineResult = Result;
|
||||
SessionSearchResults.AddUnique(BPResult);
|
||||
}
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SearchObject.IsValid())
|
||||
{
|
||||
// Just log the results for now, will need to add a blueprint-compatible search result struct
|
||||
for (auto& Result : SearchObject->SearchResults)
|
||||
{
|
||||
FString ResultText = FString::Printf(TEXT("Found a session. Ping is %d"), Result.PingInMs);
|
||||
|
||||
FFrame::KismetExecutionMessage(*ResultText, ELogVerbosity::Log);
|
||||
|
||||
FBlueprintSessionResult BPResult;
|
||||
BPResult.OnlineResult = Result;
|
||||
SessionSearchResults.AddUnique(BPResult);
|
||||
}
|
||||
if (!bRunSecondSearch)
|
||||
{
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!bRunSecondSearch)
|
||||
{
|
||||
// Need to account for only one of the searches failing
|
||||
if (SessionSearchResults.Num() > 0)
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
else
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Helper.IsValid() && bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
|
||||
{
|
||||
bRunSecondSearch = false;
|
||||
bIsOnSecondSearch = true;
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
Sessions->FindSessions(*Helper.UserID, SearchObjectDedicated.ToSharedRef());
|
||||
}
|
||||
else // We lost our player controller
|
||||
{
|
||||
if (bSuccess && SessionSearchResults.Num() > 0)
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
else
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::FilterSessionResults(const TArray<FBlueprintSessionResult> &SessionResults, const TArray<FSessionsSearchSetting> &Filters, TArray<FBlueprintSessionResult> &FilteredResults)
|
||||
{
|
||||
for (int j = 0; j < SessionResults.Num(); j++)
|
||||
{
|
||||
bool bAddResult = true;
|
||||
|
||||
// Filter results
|
||||
if (Filters.Num() > 0)
|
||||
{
|
||||
const FOnlineSessionSetting * setting;
|
||||
for (int i = 0; i < Filters.Num(); i++)
|
||||
{
|
||||
setting = SessionResults[j].OnlineResult.Session.SessionSettings.Settings.Find(Filters[i].PropertyKeyPair.Key);
|
||||
|
||||
// Couldn't find this key
|
||||
if (!setting)
|
||||
continue;
|
||||
|
||||
if (!CompareVariants(setting->Data, Filters[i].PropertyKeyPair.Data, Filters[i].ComparisonOp))
|
||||
{
|
||||
bAddResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bAddResult)
|
||||
FilteredResults.Add(SessionResults[j]);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator)
|
||||
{
|
||||
if (A.GetType() != B.GetType())
|
||||
return false;
|
||||
|
||||
switch (A.GetType())
|
||||
{
|
||||
case EOnlineKeyValuePairDataType::Bool:
|
||||
{
|
||||
bool bA, bB;
|
||||
A.GetValue(bA);
|
||||
B.GetValue(bB);
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
default:
|
||||
return false;break;
|
||||
}
|
||||
}
|
||||
case EOnlineKeyValuePairDataType::Double:
|
||||
{
|
||||
double bA, bB;
|
||||
A.GetValue(bA);
|
||||
B.GetValue(bB);
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThanEquals:
|
||||
return (bA == bB || bA > bB); break;
|
||||
case EOnlineComparisonOpRedux::LessThanEquals:
|
||||
return (bA == bB || bA < bB); break;
|
||||
case EOnlineComparisonOpRedux::GreaterThan:
|
||||
return bA > bB; break;
|
||||
case EOnlineComparisonOpRedux::LessThan:
|
||||
return bA < bB; break;
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
case EOnlineKeyValuePairDataType::Float:
|
||||
{
|
||||
float tbA, tbB;
|
||||
double bA, bB;
|
||||
A.GetValue(tbA);
|
||||
B.GetValue(tbB);
|
||||
bA = (double)tbA;
|
||||
bB = (double)tbB;
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThanEquals:
|
||||
return (bA == bB || bA > bB); break;
|
||||
case EOnlineComparisonOpRedux::LessThanEquals:
|
||||
return (bA == bB || bA < bB); break;
|
||||
case EOnlineComparisonOpRedux::GreaterThan:
|
||||
return bA > bB; break;
|
||||
case EOnlineComparisonOpRedux::LessThan:
|
||||
return bA < bB; break;
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
case EOnlineKeyValuePairDataType::Int32:
|
||||
{
|
||||
int32 bA, bB;
|
||||
A.GetValue(bA);
|
||||
B.GetValue(bB);
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThanEquals:
|
||||
return (bA == bB || bA > bB); break;
|
||||
case EOnlineComparisonOpRedux::LessThanEquals:
|
||||
return (bA == bB || bA < bB); break;
|
||||
case EOnlineComparisonOpRedux::GreaterThan:
|
||||
return bA > bB; break;
|
||||
case EOnlineComparisonOpRedux::LessThan:
|
||||
return bA < bB; break;
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
case EOnlineKeyValuePairDataType::Int64:
|
||||
{
|
||||
uint64 bA, bB;
|
||||
A.GetValue(bA);
|
||||
B.GetValue(bB);
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
case EOnlineComparisonOpRedux::GreaterThanEquals:
|
||||
return (bA == bB || bA > bB); break;
|
||||
case EOnlineComparisonOpRedux::LessThanEquals:
|
||||
return (bA == bB || bA < bB); break;
|
||||
case EOnlineComparisonOpRedux::GreaterThan:
|
||||
return bA > bB; break;
|
||||
case EOnlineComparisonOpRedux::LessThan:
|
||||
return bA < bB; break;
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
|
||||
case EOnlineKeyValuePairDataType::String:
|
||||
{
|
||||
FString bA, bB;
|
||||
A.GetValue(bA);
|
||||
B.GetValue(bB);
|
||||
switch (Comparator)
|
||||
{
|
||||
case EOnlineComparisonOpRedux::Equals:
|
||||
return bA == bB; break;
|
||||
case EOnlineComparisonOpRedux::NotEquals:
|
||||
return bA != bB; break;
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
|
||||
case EOnlineKeyValuePairDataType::Empty:
|
||||
case EOnlineKeyValuePairDataType::Blob:
|
||||
default:
|
||||
return false; break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,114 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "GetFriendsCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetFriendsCallbackProxy
|
||||
DEFINE_LOG_CATEGORY(AdvancedGetFriendsLog);
|
||||
|
||||
UGetFriendsCallbackProxy::UGetFriendsCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, FriendListReadCompleteDelegate(FOnReadFriendsListComplete::CreateUObject(this, &ThisClass::OnReadFriendsListCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UGetFriendsCallbackProxy* UGetFriendsCallbackProxy::GetAndStoreFriendsList(UObject* WorldContextObject, class APlayerController* PlayerController)
|
||||
{
|
||||
UGetFriendsCallbackProxy* Proxy = NewObject<UGetFriendsCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UGetFriendsCallbackProxy::Activate()
|
||||
{
|
||||
if (!PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedGetFriendsLog, Warning, TEXT("GetFriends Failed received a bad player controller!"));
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bool bWasSuccessful, const FString& ListName, const FString& ErrorString)
|
||||
{
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
auto Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
// Not actually needed anymore, plus was not being validated and causing a crash
|
||||
//ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
TArray<FBPFriendInfo> FriendsListOut;
|
||||
TArray< TSharedRef<FOnlineFriend> > FriendList;
|
||||
if (Friends->GetFriendsList(LocalUserNum, ListName, FriendList))
|
||||
{
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
{
|
||||
FBPFriendInfo BPF;
|
||||
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = FriendList[i]->GetDisplayName();
|
||||
BPF.RealName = FriendList[i]->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
||||
|
||||
FriendsListOut.Add(BPF);
|
||||
}
|
||||
}
|
||||
|
||||
OnSuccess.Broadcast(FriendsListOut);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "GetRecentPlayersCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetRecentPlayersCallbackProxy
|
||||
DEFINE_LOG_CATEGORY(AdvancedGetRecentPlayersLog);
|
||||
|
||||
UGetRecentPlayersCallbackProxy::UGetRecentPlayersCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, QueryRecentPlayersCompleteDelegate(FOnQueryRecentPlayersCompleteDelegate::CreateUObject(this, &ThisClass::OnQueryRecentPlayersCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UGetRecentPlayersCallbackProxy* UGetRecentPlayersCallbackProxy::GetAndStoreRecentPlayersList(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
UGetRecentPlayersCallbackProxy* Proxy = NewObject<UGetRecentPlayersCallbackProxy>();
|
||||
Proxy->cUniqueNetId = UniqueNetId;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UGetRecentPlayersCallbackProxy::Activate()
|
||||
{
|
||||
if (!cUniqueNetId.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedGetRecentPlayersLog, Warning, TEXT("GetRecentPlayers Failed received a bad UniqueNetId!"));
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate);
|
||||
|
||||
// Testing with null namespace
|
||||
Friends->QueryRecentPlayers(*(cUniqueNetId.GetUniqueNetId()), "");
|
||||
return;
|
||||
}
|
||||
// Fail immediately
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString)
|
||||
{
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle);
|
||||
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
// WHOOPS
|
||||
//IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> PlayersListOut;
|
||||
TArray< TSharedRef<FOnlineRecentPlayer> > PlayerList;
|
||||
|
||||
Friends->GetRecentPlayers(*(cUniqueNetId.GetUniqueNetId()), "", PlayerList);
|
||||
|
||||
for (int32 i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
TSharedRef<FOnlineRecentPlayer> Player = PlayerList[i];
|
||||
FBPOnlineRecentPlayer BPF;
|
||||
BPF.DisplayName = Player->GetDisplayName();
|
||||
BPF.RealName = Player->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Player->GetUserId());
|
||||
PlayersListOut.Add(BPF);
|
||||
}
|
||||
|
||||
OnSuccess.Broadcast(PlayersListOut);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "GetUserPrivilegeCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetUserPrivilegeCallbackProxy
|
||||
|
||||
UGetUserPrivilegeCallbackProxy::UGetUserPrivilegeCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
UGetUserPrivilegeCallbackProxy* UGetUserPrivilegeCallbackProxy::GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID)
|
||||
{
|
||||
UGetUserPrivilegeCallbackProxy* Proxy = NewObject<UGetUserPrivilegeCallbackProxy>();
|
||||
Proxy->PlayerUniqueNetID.SetUniqueNetId(PlayerUniqueNetID.GetUniqueNetId());
|
||||
Proxy->UserPrivilege = PrivilegeToCheck;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UGetUserPrivilegeCallbackProxy::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Identity->GetUserPrivilege(*PlayerUniqueNetID.GetUniqueNetId(), (EUserPrivileges::Type)UserPrivilege, IOnlineIdentity::FOnGetUserPrivilegeCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted));
|
||||
return;
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UGetUserPrivilegeCallbackProxy::OnCompleted(const FUniqueNetId& PlayerID, EUserPrivileges::Type Privilege, uint32 PrivilegeResult)
|
||||
{
|
||||
OnSuccess.Broadcast(/*PlayerID,*/ (EBPUserPrivileges)Privilege, PrivilegeResult == 0);
|
||||
}
|
@ -0,0 +1,111 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "LoginUserCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULoginUserCallbackProxy
|
||||
|
||||
ULoginUserCallbackProxy::ULoginUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
ULoginUserCallbackProxy* ULoginUserCallbackProxy::LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType)
|
||||
{
|
||||
ULoginUserCallbackProxy* Proxy = NewObject<ULoginUserCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->UserID = UserID;
|
||||
Proxy->UserToken = UserToken;
|
||||
Proxy->AuthType = AuthType;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void ULoginUserCallbackProxy::Activate()
|
||||
{
|
||||
|
||||
if (!PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
// Fallback to default AuthType if nothing is specified
|
||||
if (AuthType.IsEmpty())
|
||||
{
|
||||
AuthType = Identity->GetAuthType();
|
||||
}
|
||||
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
|
||||
FOnlineAccountCredentials AccountCreds(AuthType, UserID, UserToken);
|
||||
Identity->Login(Player->GetControllerId(), AccountCreds);
|
||||
return;
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
|
||||
{
|
||||
if (PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
FUniqueNetIdRepl UniqueID(UserId.AsShared());
|
||||
|
||||
if (Player)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
|
||||
}
|
||||
Player->SetCachedUniqueNetId(UniqueID);
|
||||
}
|
||||
|
||||
if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId(UniqueID);
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "LogoutUserCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULogoutUserCallbackProxy
|
||||
|
||||
ULogoutUserCallbackProxy::ULogoutUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, Delegate(FOnLogoutCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
ULogoutUserCallbackProxy* ULogoutUserCallbackProxy::LogoutUser(UObject* WorldContextObject, class APlayerController* PlayerController)
|
||||
{
|
||||
ULogoutUserCallbackProxy* Proxy = NewObject<ULogoutUserCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void ULogoutUserCallbackProxy::Activate()
|
||||
{
|
||||
|
||||
if (!PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
DelegateHandle = Identity->AddOnLogoutCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
|
||||
Identity->Logout(Player->GetControllerId());
|
||||
return;
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void ULogoutUserCallbackProxy::OnCompleted(int LocalUserNum, bool bWasSuccessful)
|
||||
{
|
||||
|
||||
if (PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (Player)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Identity->ClearOnLogoutCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,82 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "SendFriendInviteCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetRecentPlayersCallbackProxy
|
||||
DEFINE_LOG_CATEGORY(AdvancedSendFriendInviteLog);
|
||||
|
||||
USendFriendInviteCallbackProxy::USendFriendInviteCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, OnSendInviteCompleteDelegate(FOnSendInviteComplete::CreateUObject(this, &ThisClass::OnSendInviteComplete))
|
||||
{
|
||||
}
|
||||
|
||||
USendFriendInviteCallbackProxy* USendFriendInviteCallbackProxy::SendFriendInvite(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &UniqueNetIDInvited)
|
||||
{
|
||||
USendFriendInviteCallbackProxy* Proxy = NewObject<USendFriendInviteCallbackProxy>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
Proxy->cUniqueNetId = UniqueNetIDInvited;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void USendFriendInviteCallbackProxy::Activate()
|
||||
{
|
||||
if (!cUniqueNetId.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad UniqueNetId!"));
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad playercontroller!"));
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("SendFriendInvite"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
// Fail immediately
|
||||
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed couldn't cast to ULocalPlayer!"));
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
|
||||
return;
|
||||
}
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void USendFriendInviteCallbackProxy::OnSendInviteComplete(int32 LocalPlayerNum, bool bWasSuccessful, const FUniqueNetId &InvitedPlayer, const FString &ListName, const FString &ErrorString)
|
||||
{
|
||||
if ( bWasSuccessful )
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed with error: %s"), *ErrorString);
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
#include "StartSessionCallbackProxyAdvanced.h"
|
||||
|
||||
UStartSessionCallbackProxyAdvanced::UStartSessionCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, StartCompleteDelegate(FOnStartSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnStartCompleted))
|
||||
{
|
||||
}
|
||||
|
||||
UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession(
|
||||
UObject* WorldContextObject)
|
||||
{
|
||||
UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>();
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UStartSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||
Sessions->StartSession(NAME_GameSession);
|
||||
return;
|
||||
}
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
}
|
@ -0,0 +1,130 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "UpdateSessionCallbackProxyAdvanced.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UUpdateSessionCallbackProxyAdvanced
|
||||
|
||||
UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, OnUpdateSessionCompleteDelegate(FOnUpdateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnUpdateCompleted))
|
||||
, NumPublicConnections(1)
|
||||
{
|
||||
}
|
||||
|
||||
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise)
|
||||
{
|
||||
UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>();
|
||||
Proxy->NumPublicConnections = PublicConnections;
|
||||
Proxy->NumPrivateConnections = PrivateConnections;
|
||||
Proxy->bUseLAN = bUseLAN;
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
Proxy->bAllowInvites = bAllowInvites;
|
||||
Proxy->ExtraSettings = ExtraSettings;
|
||||
Proxy->bRefreshOnlineData = bRefreshOnlineData;
|
||||
Proxy->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||
Proxy->bShouldAdvertise = bShouldAdvertise;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
if (Sessions->GetNumSessions() < 1)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("NO REGISTERED SESSIONS!"));
|
||||
return;
|
||||
}
|
||||
|
||||
// This gets the actual session itself
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
|
||||
|
||||
if (!Settings)
|
||||
{
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
OnUpdateSessionCompleteDelegateHandle = Sessions->AddOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegate);
|
||||
|
||||
// FOnlineSessionSettings Settings;
|
||||
//Settings->BuildUniqueId = GetBuildUniqueId();
|
||||
Settings->NumPublicConnections = NumPublicConnections;
|
||||
Settings->NumPrivateConnections = NumPrivateConnections;
|
||||
Settings->bShouldAdvertise = bShouldAdvertise;
|
||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Settings->bIsLANMatch = bUseLAN;
|
||||
//Settings->bUsesPresence = true;
|
||||
//Settings->bAllowJoinViaPresence = true;
|
||||
Settings->bAllowInvites = bAllowInvites;
|
||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Settings->bIsDedicated = bDedicatedServer;
|
||||
|
||||
FOnlineSessionSetting * fSetting = NULL;
|
||||
FOnlineSessionSetting ExtraSetting;
|
||||
for (int i = 0; i < ExtraSettings.Num(); i++)
|
||||
{
|
||||
fSetting = Settings->Settings.Find(ExtraSettings[i].Key);
|
||||
|
||||
if (fSetting)
|
||||
{
|
||||
fSetting->Data = ExtraSettings[i].Data;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExtraSetting.Data = ExtraSettings[i].Data;
|
||||
ExtraSetting.AdvertisementType = EOnlineDataAdvertisementType::ViaOnlineService;
|
||||
Settings->Settings.Add(ExtraSettings[i].Key, ExtraSetting);
|
||||
}
|
||||
}
|
||||
|
||||
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
|
||||
|
||||
// OnUpdateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
|
||||
}
|
||||
}
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast();
|
||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Sessions not supported"));
|
||||
}
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!bWasSuccessful)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("WAS NOT SUCCESSFUL"));
|
||||
}
|
||||
}
|
42
Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin
Normal file
42
Plugins/AdvancedSteamSessions/AdvancedSteamSessions.uplugin
Normal file
@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 5.4,
|
||||
"VersionName": "5.4",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
"CreatedByURL" : "N/A",
|
||||
|
||||
"Modules" :
|
||||
[
|
||||
{
|
||||
"Name": "AdvancedSteamSessions",
|
||||
"Type": "RunTime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "AdvancedSessions",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystem",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemSteam",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "SteamShared",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
8
Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
8
Plugins/AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
BIN
Plugins/AdvancedSteamSessions/Resources/Icon128.png
Normal file
BIN
Plugins/AdvancedSteamSessions/Resources/Icon128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
@ -0,0 +1,22 @@
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class AdvancedSteamSessions : ModuleRules
|
||||
{
|
||||
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
||||
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
|
||||
{
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
|
||||
//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,389 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/isteamapps.h>
|
||||
#include <steam/isteamapplist.h>
|
||||
//#include <OnlineSubsystemSteamTypes.h>
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
// Making a copy of this here since the original is still in a private folder and is screwing with things
|
||||
/**
|
||||
* Steam specific implementation of the unique net id
|
||||
*/
|
||||
class FUniqueNetIdSteam2 :
|
||||
public FUniqueNetId
|
||||
{
|
||||
PACKAGE_SCOPE:
|
||||
/** Holds the net id for a player */
|
||||
uint64 UniqueNetId;
|
||||
|
||||
/** Hidden on purpose */
|
||||
FUniqueNetIdSteam2() :
|
||||
UniqueNetId(0)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy Constructor
|
||||
*
|
||||
* @param Src the id to copy
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
|
||||
UniqueNetId(Src.UniqueNetId)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
|
||||
UniqueNetId(InUniqueNetId)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs this object with the steam id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
|
||||
UniqueNetId(InSteamId.ConvertToUint64())
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param String textual representation of an id
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FString& Str) :
|
||||
UniqueNetId(FCString::Atoi64(*Str))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
|
||||
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
|
||||
{
|
||||
}
|
||||
|
||||
virtual FName GetType() const override
|
||||
{
|
||||
return STEAM_SUBSYSTEM;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the raw byte representation of this net id
|
||||
* This data is platform dependent and shouldn't be manipulated directly
|
||||
*
|
||||
* @return byte array of size GetSize()
|
||||
*/
|
||||
virtual const uint8* GetBytes() const override
|
||||
{
|
||||
return (uint8*)&UniqueNetId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the size of the id
|
||||
*
|
||||
* @return size in bytes of the id representation
|
||||
*/
|
||||
virtual int32 GetSize() const override
|
||||
{
|
||||
return sizeof(uint64);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the validity of the id
|
||||
*
|
||||
* @return true if this is a well formed ID, false otherwise
|
||||
*/
|
||||
virtual bool IsValid() const override
|
||||
{
|
||||
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
|
||||
}
|
||||
|
||||
/**
|
||||
* Platform specific conversion to string representation of data
|
||||
*
|
||||
* @return data in string form
|
||||
*/
|
||||
virtual FString ToString() const override
|
||||
{
|
||||
return FString::Printf(TEXT("%llu"), UniqueNetId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a human readable representation of the net id
|
||||
* Shouldn't be used for anything other than logging/debugging
|
||||
*
|
||||
* @return id in string form
|
||||
*/
|
||||
virtual FString ToDebugString() const override
|
||||
{
|
||||
CSteamID SteamID(UniqueNetId);
|
||||
if (SteamID.IsLobby())
|
||||
{
|
||||
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
else if (SteamID.BAnonGameServerAccount())
|
||||
{
|
||||
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
else if (SteamID.IsValid())
|
||||
{
|
||||
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
|
||||
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
|
||||
}
|
||||
else
|
||||
{
|
||||
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual uint32 GetTypeHash() const override
|
||||
{
|
||||
return ::GetTypeHash(UniqueNetId);
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
operator CSteamID()
|
||||
{
|
||||
return UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
operator const CSteamID() const
|
||||
{
|
||||
return UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID pointer */
|
||||
operator CSteamID*()
|
||||
{
|
||||
return (CSteamID*)&UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID pointer */
|
||||
operator const CSteamID*() const
|
||||
{
|
||||
return (const CSteamID*)&UniqueNetId;
|
||||
}
|
||||
|
||||
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
|
||||
{
|
||||
return Ar << UserId.UniqueNetId;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#include "AdvancedSteamFriendsLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class SteamAvatarSize : uint8
|
||||
{
|
||||
SteamAvatar_INVALID = 0,
|
||||
SteamAvatar_Small = 1,
|
||||
SteamAvatar_Medium = 2,
|
||||
SteamAvatar_Large = 3
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class ESteamUserOverlayType : uint8
|
||||
{
|
||||
/*Opens the overlay web browser to the specified user or groups profile.*/
|
||||
steamid,
|
||||
/*Opens a chat window to the specified user, or joins the group chat.*/
|
||||
chat,
|
||||
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
|
||||
jointrade,
|
||||
/*Opens the overlay web browser to the specified user's stats.*/
|
||||
stats,
|
||||
/*Opens the overlay web browser to the specified user's achievements.*/
|
||||
achievements,
|
||||
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
|
||||
friendadd,
|
||||
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
|
||||
friendremove,
|
||||
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
|
||||
friendrequestaccept,
|
||||
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
|
||||
friendrequestignore,
|
||||
/*Opens the invite overlay, invitations sent from this dialog will be for the provided lobby*/
|
||||
invitetolobby
|
||||
};
|
||||
|
||||
static FString EnumToString(const FString& enumName, uint8 value)
|
||||
{
|
||||
|
||||
const UEnum* EnumPtr = FindFirstObject<UEnum>(*enumName, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("EumtoString"));
|
||||
|
||||
if (!EnumPtr)
|
||||
return FString();
|
||||
|
||||
FString EnumName = EnumPtr->GetNameStringByIndex(value);
|
||||
return EnumName;
|
||||
}
|
||||
|
||||
|
||||
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
|
||||
struct FBPSteamGroupInfo
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FBPUniqueNetId GroupID; // Uint64 representation
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FString GroupName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FString GroupTag;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numOnline = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numInGame = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numChatting = 0;
|
||||
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class EBPTextFilteringContext : uint8
|
||||
{
|
||||
/*Unknown context.*/
|
||||
FContext_Unknown = 0,
|
||||
/*Game content, only legally required filtering is performed.*/
|
||||
FContext_GameContent = 1,
|
||||
/*Char from another player.*/
|
||||
FContext_Chat = 2,
|
||||
/*Character or item name.*/
|
||||
FContext_Name = 3
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
//********* Friend List Functions *************//
|
||||
|
||||
// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
|
||||
|
||||
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
|
||||
|
||||
// Opens the steam overlay to go to the specified user dialog
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool IsOverlayEnabled();
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
||||
|
||||
// Gets the persona name of a steam ID, STEAM ONLY, Returns empty if no result, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FString GetSteamPersonaName(const FBPUniqueNetId UniqueNetId);
|
||||
|
||||
// Creates a unique steam id directly from a string holding a uint64 value, useful for testing
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
||||
|
||||
// Retreives the local steam ID from steam
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId GetLocalSteamIDFromSteam();
|
||||
|
||||
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
||||
* can use the AppID with the WebAPI GetAppList request.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
|
||||
|
||||
// Get a full list of steam groups
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
|
||||
// Initializes text filtering (pre-loading dictonaries)
|
||||
// Returns if it succeeded, false if filtering is unavailable for the games language
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool InitTextFiltering();
|
||||
|
||||
// Attempts to filter a string with the given filtering context
|
||||
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
|
||||
// If false it will still output the original text
|
||||
// Textsource is the steam id that is the source of the text (player name / chat)
|
||||
// Requires that InitTextFiltering be called first!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
|
||||
|
||||
// Returns if steam is running in big picture mode
|
||||
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
|
||||
static bool IsSteamInBigPictureMode();
|
||||
};
|
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class AdvancedSteamSessions : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
void StartupModule();
|
||||
void ShutdownModule();
|
||||
};
|
@ -0,0 +1,351 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamugc.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#endif
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
#include "AdvancedSteamWorkshopLibrary.generated.h"
|
||||
|
||||
|
||||
//General Advanced Sessions Log
|
||||
DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamWorkshopLog, Log, All);
|
||||
|
||||
|
||||
// Using a custom struct because uint32 isn't blueprint supported and I don't want to cast to int32
|
||||
// due to the size of the workshop it could end up overflowing?
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPSteamWorkshopID
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
uint64 SteamWorkshopID;
|
||||
|
||||
FBPSteamWorkshopID()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FBPSteamWorkshopID(uint64 ID)
|
||||
{
|
||||
SteamWorkshopID = ID;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// General result codes - Copying steams version over
|
||||
// Check these to future proof
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPSteamResult : uint8
|
||||
{
|
||||
K_EResultInvalid = 0,
|
||||
k_EResultOK = 1, // success
|
||||
k_EResultFail = 2, // generic failure
|
||||
k_EResultNoConnection = 3, // no/failed network connection
|
||||
// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
|
||||
k_EResultInvalidPassword = 5, // password/ticket is invalid
|
||||
k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
|
||||
k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
|
||||
k_EResultInvalidParam = 8, // a parameter is incorrect
|
||||
k_EResultFileNotFound = 9, // file was not found
|
||||
k_EResultBusy = 10, // called method busy - action not taken
|
||||
k_EResultInvalidState = 11, // called object was in an invalid state
|
||||
k_EResultInvalidName = 12, // name is invalid
|
||||
k_EResultInvalidEmail = 13, // email is invalid
|
||||
k_EResultDuplicateName = 14, // name is not unique
|
||||
k_EResultAccessDenied = 15, // access is denied
|
||||
k_EResultTimeout = 16, // operation timed out
|
||||
k_EResultBanned = 17, // VAC2 banned
|
||||
k_EResultAccountNotFound = 18, // account not found
|
||||
k_EResultInvalidSteamID = 19, // steamID is invalid
|
||||
k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
|
||||
k_EResultNotLoggedOn = 21, // The user is not logged on
|
||||
k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
|
||||
k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
|
||||
k_EResultInsufficientPrivilege = 24, // Insufficient privilege
|
||||
k_EResultLimitExceeded = 25, // Too much of a good thing
|
||||
k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
|
||||
k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
|
||||
k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
|
||||
k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
|
||||
k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
|
||||
k_EResultIPNotFound = 31, // IP address not found
|
||||
k_EResultPersistFailed = 32, // failed to write change to the data store
|
||||
k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
|
||||
k_EResultLogonSessionReplaced = 34,
|
||||
k_EResultConnectFailed = 35,
|
||||
k_EResultHandshakeFailed = 36,
|
||||
k_EResultIOFailure = 37,
|
||||
k_EResultRemoteDisconnect = 38,
|
||||
k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
|
||||
k_EResultBlocked = 40, // a user didn't allow it
|
||||
k_EResultIgnored = 41, // target is ignoring sender
|
||||
k_EResultNoMatch = 42, // nothing matching the request found
|
||||
k_EResultAccountDisabled = 43,
|
||||
k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
|
||||
k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
|
||||
k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
|
||||
k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
|
||||
k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
|
||||
k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
|
||||
k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
|
||||
k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
|
||||
k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
|
||||
k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
|
||||
k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
|
||||
k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
|
||||
k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
|
||||
k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
|
||||
k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
|
||||
k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
|
||||
k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
|
||||
k_EResultIllegalPassword = 61, // The requested new password is not legal
|
||||
k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
|
||||
k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
|
||||
k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
|
||||
k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
|
||||
k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
|
||||
k_EResultHardwareNotCapableOfIPT = 67, //
|
||||
k_EResultIPTInitError = 68, //
|
||||
k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
|
||||
k_EResultFacebookQueryError = 70, // Facebook query returned an error
|
||||
k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
|
||||
k_EResultIPLoginRestrictionFailed = 72,
|
||||
k_EResultAccountLockedDown = 73,
|
||||
k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
|
||||
k_EResultNoMatchingURL = 75,
|
||||
k_EResultBadResponse = 76, // parse failure, missing field, etc.
|
||||
k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
|
||||
k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
|
||||
k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
|
||||
k_EResultDisabled = 80, // The requested service has been configured to be unavailable
|
||||
k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
|
||||
k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
|
||||
k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
|
||||
k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
|
||||
k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
|
||||
k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
|
||||
k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
|
||||
k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
|
||||
k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
|
||||
k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
|
||||
k_EResultNotModified = 91, // data not modified
|
||||
};
|
||||
|
||||
// Check these to future proof
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPWorkshopFileType : uint8
|
||||
{
|
||||
k_EWorkshopFileTypeCommunity = 0,
|
||||
k_EWorkshopFileTypeMicrotransaction = 1,
|
||||
k_EWorkshopFileTypeCollection = 2,
|
||||
k_EWorkshopFileTypeArt = 3,
|
||||
k_EWorkshopFileTypeVideo = 4,
|
||||
k_EWorkshopFileTypeScreenshot = 5,
|
||||
k_EWorkshopFileTypeGame = 6,
|
||||
k_EWorkshopFileTypeSoftware = 7,
|
||||
k_EWorkshopFileTypeConcept = 8,
|
||||
k_EWorkshopFileTypeWebGuide = 9,
|
||||
k_EWorkshopFileTypeIntegratedGuide = 10,
|
||||
k_EWorkshopFileTypeMerch = 11,
|
||||
k_EWorkshopFileTypeControllerBinding = 12,
|
||||
k_EWorkshopFileTypeSteamworksAccessInvite = 13,
|
||||
k_EWorkshopFileTypeSteamVideo = 14,
|
||||
|
||||
// Update k_EWorkshopFileTypeMax if you add values.
|
||||
k_EWorkshopFileTypeMax = 15
|
||||
};
|
||||
|
||||
// WorkshopItemDetails Struct
|
||||
USTRUCT(BlueprintType)
|
||||
struct FBPSteamWorkshopItemDetails
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
FBPSteamWorkshopItemDetails()
|
||||
{
|
||||
ResultOfRequest = FBPSteamResult::k_EResultOK;
|
||||
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
|
||||
CreatorAppID = 0;
|
||||
ConsumerAppID = 0;
|
||||
VotesUp = 0;
|
||||
VotesDown = 0;
|
||||
CalculatedScore = 0.f;
|
||||
bBanned = false;
|
||||
bAcceptedForUse = false;
|
||||
bTagsTruncated = false;
|
||||
}
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
|
||||
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
|
||||
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
|
||||
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
|
||||
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
|
||||
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
|
||||
VotesUp = (int32)hUGCDetails.m_unVotesUp;
|
||||
VotesDown = (int32)hUGCDetails.m_unVotesDown;
|
||||
CalculatedScore = hUGCDetails.m_flScore;
|
||||
bBanned = hUGCDetails.m_bBanned;
|
||||
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
|
||||
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
|
||||
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
|
||||
FBPSteamWorkshopItemDetails(const SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
|
||||
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
|
||||
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
|
||||
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
|
||||
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
|
||||
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
|
||||
VotesUp = (int32)hUGCDetails.m_unVotesUp;
|
||||
VotesDown = (int32)hUGCDetails.m_unVotesDown;
|
||||
CalculatedScore = hUGCDetails.m_flScore;
|
||||
bBanned = hUGCDetails.m_bBanned;
|
||||
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
|
||||
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
|
||||
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Result of obtaining the details
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FBPSteamResult ResultOfRequest;
|
||||
|
||||
// Type of file
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FBPWorkshopFileType FileType;
|
||||
|
||||
// These two are listed as baked to an int, but is stored as a uint, think its safe to keep int
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
int32 CreatorAppID;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
int32 ConsumerAppID;
|
||||
|
||||
// Title of item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FString Title;
|
||||
|
||||
// Description of item
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FString Description;
|
||||
|
||||
//Url for a video of website
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FString ItemUrl;
|
||||
|
||||
// Votes will be unlikely to go above signed limited
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
int32 VotesUp;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
int32 VotesDown;
|
||||
|
||||
// Calculated score
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
float CalculatedScore;
|
||||
|
||||
// whether the file was banned
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
bool bBanned;
|
||||
|
||||
// developer has specifically flagged this item as accepted in the Workshop
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
bool bAcceptedForUse;
|
||||
|
||||
// whether the list of tags was too long to be returned in the provided buffer
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
bool bTagsTruncated;
|
||||
|
||||
// Steam ID of the user who created this content.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FString CreatorSteamID;
|
||||
|
||||
/*
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
uint32 m_rtimeCreated; // time when the published file was created
|
||||
uint32 m_rtimeUpdated; // time when the published file was last updated
|
||||
uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)
|
||||
ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility
|
||||
char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
|
||||
// file/url information
|
||||
UGCHandle_t m_hFile; // The handle of the primary file
|
||||
UGCHandle_t m_hPreviewFile; // The handle of the preview file
|
||||
char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file
|
||||
int32 m_nFileSize; // Size of the primary file
|
||||
int32 m_nPreviewFileSize; // Size of the preview file
|
||||
uint32 m_unNumChildren; // if m_eFileType == k_EWorkshopFileTypeCollection, then this number will be the number of children contained within the collection
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamWorkshopLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
//********* Steam Functions *************//
|
||||
|
||||
// Returns IDs for subscribed workshop items, TArray length dictates how many
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSteamWorkshop")
|
||||
static TArray<FBPSteamWorkshopID> GetSubscribedWorkshopItems(int32 & NumberOfItems);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSteamWorkshop")
|
||||
static void GetNumSubscribedWorkshopItems(int32 & NumberOfItems);
|
||||
|
||||
};
|
@ -0,0 +1,87 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Subsystems/GameInstanceSubsystem.h"
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include "SteamNotificationsSubsystem.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState);
|
||||
|
||||
UCLASS()
|
||||
class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
// Event thrown when the steam overlay switches states
|
||||
UPROPERTY(BlueprintAssignable, Category = "SteamEvents")
|
||||
FOnSteamOverlayActivated OnSteamOverlayActivated_Bind;
|
||||
|
||||
USteamNotificationsSubsystem() : Super()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class cSteamEventsStore
|
||||
{
|
||||
public:
|
||||
USteamNotificationsSubsystem* ParentSubsystem = nullptr;
|
||||
void Initialize(USteamNotificationsSubsystem* MyParent)
|
||||
{
|
||||
ParentSubsystem = MyParent;
|
||||
}
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
cSteamEventsStore() :
|
||||
OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered)
|
||||
{
|
||||
|
||||
}
|
||||
#else
|
||||
//cSteamEventsStore()
|
||||
//{
|
||||
|
||||
//}
|
||||
#endif
|
||||
|
||||
//~cSteamEventsStore(){}
|
||||
|
||||
private:
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
|
||||
#endif
|
||||
};
|
||||
|
||||
cSteamEventsStore MyEvents;
|
||||
|
||||
/** Implement this for initialization of instances of the system */
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override
|
||||
{
|
||||
MyEvents.Initialize(this);
|
||||
}
|
||||
|
||||
/** Implement this for deinitialization of instances of the system */
|
||||
virtual void Deinitialize() override
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData)
|
||||
{
|
||||
if (ParentSubsystem)
|
||||
{
|
||||
ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,100 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
//#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include "SteamRequestGroupOfficersCallbackProxy.generated.h"
|
||||
|
||||
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
|
||||
struct FBPSteamGroupOfficer
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
bool bIsOwner = false;
|
||||
|
||||
};
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintGroupOfficerDetailsDelegate, const TArray<FBPSteamGroupOfficer> &, OfficerList);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
virtual ~USteamRequestGroupOfficersCallbackProxy();
|
||||
|
||||
// Called when there is a successful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGroupOfficerDetailsDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGroupOfficerDetailsDelegate OnFailure;
|
||||
|
||||
// Returns a list of steam group officers
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
|
||||
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
|
||||
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
FBPUniqueNetId GroupUniqueID;
|
||||
UObject* WorldContextObject;
|
||||
};
|
@ -0,0 +1,87 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "AdvancedSteamWorkshopLibrary.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
//#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintWorkshopDetailsDelegate, const FBPSteamWorkshopItemDetails&, WorkShopDetails);
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
// Called when there is a successful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintWorkshopDetailsDelegate OnSuccess;
|
||||
|
||||
// Called when there is an unsuccessful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintWorkshopDetailsDelegate OnFailure;
|
||||
|
||||
// Ends the current session
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSteamWorkshop")
|
||||
static USteamWSRequestUGCDetailsCallbackProxy* GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
|
||||
void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);
|
||||
CCallResult<USteamWSRequestUGCDetailsCallbackProxy, SteamUGCQueryCompleted_t> m_callResultUGCRequestDetails;
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
FBPSteamWorkshopID WorkShopID;
|
||||
UObject* WorldContextObject;
|
||||
};
|
@ -0,0 +1,438 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
|
||||
|
||||
// Clan functions, add in soon
|
||||
/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
|
||||
// clan (group) iteration and access functions
|
||||
//virtual int GetClanCount() = 0;
|
||||
//virtual CSteamID GetClanByIndex(int iClan) = 0;
|
||||
//virtual const char *GetClanName(CSteamID steamIDClan) = 0;
|
||||
//virtual const char *GetClanTag(CSteamID steamIDClan) = 0;
|
||||
// returns the most recent information we have about what's happening in a clan
|
||||
//virtual bool GetClanActivityCounts(CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) = 0;
|
||||
// for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
|
||||
//virtual SteamAPICall_t DownloadClanActivityCounts(ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest) = 0;
|
||||
|
||||
// requests information about a clan officer list
|
||||
// when complete, data is returned in ClanOfficerListResponse_t call result
|
||||
// this makes available the calls below
|
||||
// you can only ask about clans that a user is a member of
|
||||
// note that this won't download avatars automatically; if you get an officer,
|
||||
// and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar
|
||||
//virtual SteamAPICall_t RequestClanOfficerList(CSteamID steamIDClan) = 0;
|
||||
|
||||
|
||||
// returns the steamID of the clan owner
|
||||
//virtual CSteamID GetClanOwner(CSteamID steamIDClan) = 0;
|
||||
// returns the number of officers in a clan (including the owner)
|
||||
//virtual int GetClanOfficerCount(CSteamID steamIDClan) = 0;
|
||||
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
|
||||
//virtual CSteamID GetClanOfficerByIndex(CSteamID steamIDClan, int iOfficer) = 0;
|
||||
|
||||
|
||||
return SteamFriends()->GetFriendSteamLevel(id);
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
|
||||
{
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
int numClans = SteamFriends()->GetClanCount();
|
||||
|
||||
for (int i = 0; i < numClans; i++)
|
||||
{
|
||||
CSteamID SteamGroupID = SteamFriends()->GetClanByIndex(i);
|
||||
|
||||
if(!SteamGroupID.IsValid())
|
||||
continue;
|
||||
|
||||
FBPSteamGroupInfo GroupInfo;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
|
||||
GroupInfo.GroupID.SetUniqueNetId(ValueID);
|
||||
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
|
||||
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
|
||||
GroupInfo.GroupTag = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanTag(SteamGroupID)));
|
||||
|
||||
SteamGroups.Add(GroupInfo);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
|
||||
{
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
FriendGameInfo_t GameInfo;
|
||||
bool bIsInGame = SteamFriends()->GetFriendGamePlayed(id, &GameInfo);
|
||||
|
||||
if (bIsInGame && GameInfo.m_gameID.IsValid())
|
||||
{
|
||||
AppID = GameInfo.m_gameID.AppID();
|
||||
|
||||
// Forgot this test and left it in, it is incorrect, you would need restricted access
|
||||
// And it would only find games in the local library anyway
|
||||
/*char NameBuffer[512];
|
||||
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
|
||||
|
||||
if (Len != -1) // Invalid
|
||||
{
|
||||
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
|
||||
}*/
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
}
|
||||
|
||||
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
return SteamFriends()->GetFriendSteamLevel(id);
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
|
||||
return FString(TEXT(""));
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
const char* PersonaName = SteamFriends()->GetFriendPersonaName(id);
|
||||
return FString(UTF8_TO_TCHAR(PersonaName));
|
||||
}
|
||||
#endif
|
||||
|
||||
return FString(TEXT(""));
|
||||
}
|
||||
|
||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64)
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!(SteamID64.Len() > 0))
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
|
||||
return netId;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// Already does the conversion
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
|
||||
//FCString::Atoi64(*SteamID64));
|
||||
|
||||
netId.SetUniqueNetId(ValueID);
|
||||
return netId;
|
||||
}
|
||||
#endif
|
||||
|
||||
return netId;
|
||||
}
|
||||
|
||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
|
||||
netId.SetUniqueNetId(SteamID);
|
||||
}
|
||||
#endif
|
||||
|
||||
return netId;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
|
||||
return !SteamFriends()->RequestUserInformation(id, bRequireNameOnly);
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
if (DialogType == ESteamUserOverlayType::invitetolobby)
|
||||
{
|
||||
SteamFriends()->ActivateGameOverlayInviteDialog(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
|
||||
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsOverlayEnabled();
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 Width = 0;
|
||||
uint32 Height = 0;
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
//Getting the PictureID from the SteamAPI and getting the Size with the ID
|
||||
//virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0;
|
||||
|
||||
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
int Picture = 0;
|
||||
|
||||
switch(AvatarSize)
|
||||
{
|
||||
case SteamAvatarSize::SteamAvatar_Small: Picture = SteamFriends()->GetSmallFriendAvatar(id); break;
|
||||
case SteamAvatarSize::SteamAvatar_Medium: Picture = SteamFriends()->GetMediumFriendAvatar(id); break;
|
||||
case SteamAvatarSize::SteamAvatar_Large: Picture = SteamFriends()->GetLargeFriendAvatar(id); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (Picture == -1)
|
||||
{
|
||||
Result = EBlueprintAsyncResultSwitch::AsyncLoading;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SteamUtils()->GetImageSize(Picture, &Width, &Height);
|
||||
|
||||
// STOLEN FROM ANSWERHUB :p, then fixed because answerhub wasn't releasing the memory O.o
|
||||
// Also fixed image pixel format and switched to a memcpy instead of manual iteration.
|
||||
// At some point I should probably reply to that answerhub post with these fixes to prevent people killing their games.....
|
||||
|
||||
if (Width > 0 && Height > 0)
|
||||
{
|
||||
//Creating the buffer "oAvatarRGBA" and then filling it with the RGBA Stream from the Steam Avatar
|
||||
uint8 *oAvatarRGBA = new uint8[Width * Height * 4];
|
||||
|
||||
|
||||
//Filling the buffer with the RGBA Stream from the Steam Avatar and creating a UTextur2D to parse the RGBA Steam in
|
||||
SteamUtils()->GetImageRGBA(Picture, (uint8*)oAvatarRGBA, 4 * Height * Width * sizeof(char));
|
||||
|
||||
|
||||
// Removed as I changed the image bit code to be RGB, I think the original author was unaware that there were different pixel formats
|
||||
/*
|
||||
//Swap R and B channels because for some reason the games whack
|
||||
for (uint32 i = 0; i < (Width * Height * 4); i += 4)
|
||||
{
|
||||
uint8 Temp = oAvatarRGBA[i + 0];
|
||||
oAvatarRGBA[i + 0] = oAvatarRGBA[i + 2];
|
||||
oAvatarRGBA[i + 2] = Temp;
|
||||
}*/
|
||||
|
||||
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
|
||||
// Switched to a Memcpy instead of byte by byte transer
|
||||
|
||||
if (FTexturePlatformData* PlatformData = Avatar->GetPlatformData())
|
||||
{
|
||||
uint8* MipData = (uint8*)PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
|
||||
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
|
||||
PlatformData->Mips[0].BulkData.Unlock();
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
PlatformData->SetNumSlices(1);
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
}
|
||||
|
||||
// Free RGBA buffer regardless of whether it was used or not
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
Avatar->UpdateResource();
|
||||
|
||||
Result = EBlueprintAsyncResultSwitch::OnSuccess;
|
||||
return Avatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("Bad Height / Width with steam avatar!"));
|
||||
}
|
||||
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->InitFilterText();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
|
||||
char* OutText = new char[BufferLen];
|
||||
|
||||
uint64 id = 0;
|
||||
|
||||
if (TextSourceID.IsValid())
|
||||
{
|
||||
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||
}
|
||||
|
||||
int FilterCount = SteamUtils()->FilterText((ETextFilteringContext)Context, id, TCHAR_TO_ANSI(*TextToFilter), OutText, BufferLen);
|
||||
|
||||
if (FilterCount > 0)
|
||||
{
|
||||
FilteredText = FString(UTF8_TO_TCHAR(OutText));
|
||||
delete[] OutText;
|
||||
return true;
|
||||
}
|
||||
|
||||
delete[] OutText;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
FilteredText = TextToFilter;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsSteamInBigPictureMode();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
//#include "StandAlonePrivatePCH.h"
|
||||
#include "AdvancedSteamSessions.h"
|
||||
|
||||
void AdvancedSteamSessions::StartupModule()
|
||||
{
|
||||
}
|
||||
|
||||
void AdvancedSteamSessions::ShutdownModule()
|
||||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_MODULE(AdvancedSteamSessions, AdvancedSteamSessions)
|
@ -0,0 +1,69 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSteamWorkshopLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
|
||||
|
||||
|
||||
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
{
|
||||
NumberOfItems = 0;
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
NumberOfItems = SteamUGC()->GetNumSubscribedItems();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return;
|
||||
}
|
||||
#else
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
{
|
||||
TArray<FBPSteamWorkshopID> outArray;
|
||||
NumberOfItems = 0;
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 NumItems = SteamUGC()->GetNumSubscribedItems();
|
||||
|
||||
if (NumItems == 0)
|
||||
return outArray;
|
||||
|
||||
// Not using the actual variable above in case someone somehow goes past int32 limits
|
||||
// Don't want to go negative on the iteration.
|
||||
NumberOfItems = NumItems;
|
||||
|
||||
PublishedFileId_t *fileIds = new PublishedFileId_t[NumItems];
|
||||
|
||||
uint32 subItems = SteamUGC()->GetSubscribedItems(fileIds, NumItems);
|
||||
|
||||
for (uint32 i = 0; i < subItems; ++i)
|
||||
{
|
||||
outArray.Add(FBPSteamWorkshopID(fileIds[i]));
|
||||
}
|
||||
|
||||
delete[] fileIds;
|
||||
|
||||
return outArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return outArray;
|
||||
}
|
||||
#else
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return outArray;
|
||||
#endif
|
||||
}
|
@ -0,0 +1,121 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
||||
#include "Online/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
|
||||
USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
|
||||
{
|
||||
}
|
||||
|
||||
USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
|
||||
{
|
||||
USteamRequestGroupOfficersCallbackProxy* Proxy = NewObject<USteamRequestGroupOfficersCallbackProxy>();
|
||||
|
||||
Proxy->GroupUniqueID = GroupUniqueNetID;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
|
||||
|
||||
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
TArray<FBPSteamGroupOfficer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
// SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
//});
|
||||
}
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
|
||||
FBPSteamGroupOfficer Officer;
|
||||
CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
|
||||
|
||||
Officer.bIsOwner = true;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
||||
OfficerArray.Add(Officer);
|
||||
|
||||
for (int i = 0; i < pResult->m_cOfficers; i++)
|
||||
{
|
||||
CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
|
||||
|
||||
Officer.bIsOwner = false;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
||||
|
||||
OfficerArray.Add(Officer);
|
||||
}
|
||||
|
||||
//if (SteamSubsystem != nullptr)
|
||||
//{
|
||||
//SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
//{
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
//});
|
||||
//}
|
||||
|
||||
//OnSuccess.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
}
|
||||
#endif
|
||||
|
@ -0,0 +1,101 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
|
||||
USteamWSRequestUGCDetailsCallbackProxy::USteamWSRequestUGCDetailsCallbackProxy(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID/*, int32 NumSecondsBeforeTimeout*/)
|
||||
{
|
||||
USteamWSRequestUGCDetailsCallbackProxy* Proxy = NewObject<USteamWSRequestUGCDetailsCallbackProxy>();
|
||||
|
||||
Proxy->WorkShopID = WorkShopID;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// #TODO: Support arrays instead in the future?
|
||||
UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
|
||||
// #TODO: add search settings here by calling into the handle?
|
||||
SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle);
|
||||
|
||||
// Need to release the query
|
||||
SteamUGC()->ReleaseQueryUGCRequest(hQueryHandle);
|
||||
|
||||
if (hSteamAPICall == k_uAPICallInvalid)
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
|
||||
m_callResultUGCRequestDetails.Set(hSteamAPICall, this, &USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
// SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
//});
|
||||
}
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
SteamUGCDetails_t Details;
|
||||
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
//{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
//});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
#endif
|
||||
|
@ -9,5 +9,9 @@ public class Monolith : ModuleRules
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "OnlineSubsystemUtils" });
|
||||
|
||||
DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
|
||||
}
|
||||
}
|
||||
}
|
4
Source/Monolith/MonolithGameInstance.cpp
Normal file
4
Source/Monolith/MonolithGameInstance.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "MonolithGameInstance.h"
|
16
Source/Monolith/MonolithGameInstance.h
Normal file
16
Source/Monolith/MonolithGameInstance.h
Normal file
@ -0,0 +1,16 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "MonolithGameInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class MONOLITH_API UMonolithGameInstance : public UGameInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
Loading…
Reference in New Issue
Block a user