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Author SHA1 Message Date
325a51ae4d Fixed the door 2025-01-07 20:44:02 +00:00
02c5473e67 Bruh what does DefaultGame do again?
Who knows
2025-01-05 18:19:04 +00:00
def7f05e2a Changed a bunch of UI Blueprint errors
Basically removed the issues that the build was having with the Quest System
2025-01-05 18:18:41 +00:00
6992399a7b Fix Some Build Errors
IDK which ones
2024-12-18 23:56:21 +00:00
c59497c620 Update Steam Sessions Plugin 2024-12-18 23:24:08 +00:00
d66513930c Update Building Assets Reenabling Nanite 2024-12-18 23:17:26 +00:00
143482e578 Updated level map
Added some nav meshes so that the enemies in the open world can move around and do things
2024-12-18 18:20:28 +00:00
24568df959 Updated disable field
Changed the disabled field so that it only affects destruction assets
2024-12-16 20:39:42 +00:00
6a8bc2ac3c updated BP monolith
Removed some of the visual clutter ui
2024-12-15 21:42:29 +00:00
befe6aabd6 Updated level map
Changed the level map added in some stuff for quests changed the disable fields
2024-12-15 21:42:07 +00:00
86e2fe157d Updated GI monolith
changed the level you load into after creating a lobby
2024-12-15 21:41:33 +00:00
a598a68f29 updated test item
Changed the test items mesh
2024-12-15 21:41:01 +00:00
34d2f91c55 Updated quest data
updated the sidequest data
2024-12-15 21:40:46 +00:00
370d170293 Changed bullet
Bullet doesnt bounce when hitting something
2024-12-15 21:39:55 +00:00
01e5893b70 Merge branch 'SideRoom' into dev 2024-12-15 18:26:37 +00:00
d528c11f4b Changed the Level
Added more meshing to the Lab, unfortunately wasn't able to add the sequencer but I am happy with what is there for now
2024-12-15 18:22:01 +00:00
7b4e8dd3b8 Changed the Teleporter Doors
Tried to make the player rotate in the teleport but it didn't wanna work, will figure out why aother time
2024-12-15 18:21:22 +00:00
10455866fd Added a bunch more assets
Woohoo Lab Assets
2024-12-15 18:20:34 +00:00
3d290b3ca1 Merge branch 'SideRoom' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 16:42:44 +00:00
b67b9bf260 Flats has come alive
you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
b69aa2f1de Added a new Level
This new map includes my lab sideroom
2024-12-15 15:14:50 +00:00
38280d8dea Changed the Character
I changed the character to be able to interact with the doors
2024-12-15 15:14:19 +00:00
fffe8382bf Added the Doors to enter and exit the lab
Indeed I did
2024-12-15 15:13:48 +00:00
4dedadb35e Adding some assets for the side room
Added some Synty Low-Poly Assets for the side room's doors and interior
2024-12-15 15:13:20 +00:00
4b79d10184 Merge branch 'dev' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 14:26:05 +00:00
221d31fb85 Altered disable fields to kill
Changed the disable fields to kill fields to improve performance
2024-12-15 12:14:14 +00:00
8f0e2d1c33 Added accurate disable fields 2024-12-15 12:13:13 +00:00
ba511beb2f Disabled Nanite
I disabled nanite as it was causing issues with my gpu driver. > UnrealEditor-D3D12RHI.dll!00007ff9b15dbe5b() Unknown.
2024-12-14 09:47:45 +00:00
620d480dc0 Player Dies oof 2024-12-08 23:54:09 +00:00
9a0b18ae3e Didn't Update the DefaultEditor
Just in Case
2024-12-08 19:53:13 +00:00
92dc1540e0 Updated Quest Base & Location Marker
Location Marker now allows Monolith to finish location objectives & Quest_Base now binds events to both Player and Monolith's event dispatchers
2024-12-08 19:52:22 +00:00
ebefa2904e Updated Flats Monster
Let the monster die, changed the Objective Completing blueprints to allow Monolith to also complete objectives
2024-12-08 19:51:22 +00:00
78227f88df Updated Common Function Library
Added a new function to get the Player Monolith Character
2024-12-08 19:49:32 +00:00
96b7872783 Updated Reworked Level
Increased the Z Height of Location Markers 3 & 4 to fit the Monolith Collision size
2024-12-08 19:48:14 +00:00
5ebac57911 Updated Monolith Character
Added a ObjectiveID Event Dispatcher, Added the Quest Log Component, Set the Current Quests to the Player when switching to First Person Character
2024-12-08 19:47:04 +00:00
104cfbd5c1 Updated BP_FirstPerson
Set the current quests to the monolith's Quest Log Component when switching to the Monolith
2024-12-08 19:45:50 +00:00
881934dcc4 (TEMP bug fix) mission stage progress not progressing correctly
The mission on auto complete missions would complete after one stage and not all the stages, this fix for some reason only works when youre tracking the quest and doesnt if youre not tracking the quest.
2024-12-08 17:23:21 +00:00
9f4d75e870 Added in arch demon enemy 2024-12-08 17:08:39 +00:00
b57174ec53 Added Objective ID to flats enemy 2024-12-08 16:36:19 +00:00
f02fcc9a5e Added some level accessibility 2024-12-08 16:31:20 +00:00
01f5f962d2 Added Returning character Npc as a quest giver 2024-12-08 16:31:08 +00:00
e8095e2711 Added in world location markers 2024-12-08 16:12:06 +00:00
0113c6c958 Merge branch 'dev' into Enemies
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-08 16:06:54 +00:00
7f8c8570c3 Moved practice mission assets out of map 2024-12-08 15:23:07 +00:00
89ac0f76fc Merge remote-tracking branch 'origin/dev' into Bump-Unreal-Version-5.5 2024-12-04 21:49:19 +00:00
d450238bae Merge branch 'Ability' into dev
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-04 12:49:54 +00:00
2298912e66 Finished ability 1
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
4a69b5e40f Bump Unreal version to 5.5 on this branch 2024-12-04 12:04:01 +00:00
b9fff1cc54 Update Advanced Sessions Steam Plugin 2024-12-03 23:56:13 +00:00
ef644ea7b4 Bump Unreal Version to 5.5 from 5.4.4 2024-12-03 23:20:28 +00:00
4c47b7cbeb Fixed mapping controller bug
Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00
42870b149e Merge branch 'Prototype-level-rework' into dev 2024-12-03 12:55:28 +00:00
cf509a1ea2 Added monolith ability boolean
Added a boolean for the monolith so that when the monolith is in an animation, it isnt able to move or do any other actions. Added the boolean to the flats monster too.
2024-12-03 12:53:38 +00:00
f040467f21 IDK 2024-12-02 19:15:43 +00:00
eea95f8eee Fixed play montage not working 2024-12-02 19:14:46 +00:00
4548c18928 changed something 2024-12-02 18:59:02 +00:00
987e68fec9 Changed all buildings in prototype level rework to chaos destruction assets 2024-12-02 10:33:50 +00:00
59768da769 Added spawn area in a forest 2024-12-01 17:16:47 +00:00
3ba86a0d80 IDk tbh 2024-11-30 20:32:26 +00:00
a492419199 Changed the rig for the monolith 2024-11-30 20:29:59 +00:00
f2616a24a9 Added ability 1 animation montage 2024-11-30 20:29:29 +00:00
48a5df9a3d Added in flats monster
Added in the flats monster blueprint
2024-11-30 20:19:58 +00:00
efca89e169 Added in the flats monster
Added in the flats monster into the game
2024-11-30 19:04:30 +00:00
d76b47630f Added in socket to monolith mesh
Added in a socket to the monolith mesh so that the ability 1 would attach the enemy mesh to the socket and play their retrospective animations
2024-11-30 19:02:34 +00:00
cb9fef137a Added in ability 1 animation
Added in the animation for ability one to pair it with the actual ability 1
2024-11-30 19:01:40 +00:00
bc36eafe11 Changed input mapping for abilities
I changed the input mapping for the abilities so it uses the new enhanced version
2024-11-29 15:52:20 +00:00
e0a1361439 Fixed the weapons and abilities
Fixed the melee and ability 1 so that they despawn and would apply damage etc
2024-11-29 15:51:39 +00:00
d284012315 Fixed the monolith not jumping
I fixed the jumping by replacing the IA node with the correct one so it works
2024-11-29 15:37:26 +00:00
b1d6bdee0e Added in 3 quests into the quest data table
Added in the 2 main quests and one side quest i designed for the prototype into the table and are ready to be added into the game itself
2024-11-28 17:36:05 +00:00
9529226834 Added in more chaos destruction assets
Added in a combined mesh large medium and small buildings with less fractures in order to optimize the framerate
2024-11-28 17:10:41 +00:00
fe8cbafd5c Added Enemies Charging Towards Player 2024-11-24 18:34:42 +00:00
e703e4c317 Added Death and Random Size Variation 2024-11-24 17:40:21 +00:00
a3a536a94c Added Stun Mechanic to Small Enemies 2024-11-24 17:29:05 +00:00
e68f56be1c Added performance fixes
Added shadow changes, and a disable field in order to make the destruction more optimised
2024-11-21 11:44:20 +00:00
dd52759b0d Added New input for monolith
I updated the basic movement settings to the enhanced input settings to allow for a cool rotation thing in the game
2024-11-20 13:22:04 +00:00
79934e983a Made the camera not shit 2024-11-19 17:24:31 +00:00
5bbb4a8003 forgot to push this 2024-11-19 16:30:09 +00:00
8487ec6134 Created destructible buildings and added collisions to mech 2024-11-19 16:29:18 +00:00
915f91a295 Made Basic Roaming AI 2024-11-17 18:18:16 +00:00
09b80cf62a ReAdded Camera Effects to Player 2024-11-17 17:50:10 +00:00
c533a91f92 Finished a few final bugs again
Fixed tracker bugs, made stages usable and made auto complete quests.
2024-11-15 16:28:10 +00:00
9eb145d2e9 Fixed quest giver objective not wrapping
fixed the objectives both not displaying and not wrapping in their pop up UI
2024-11-14 18:51:04 +00:00
5f38b78bc0 Fixed bug of being able to infinitely claim rewards
I fixed and infinite loop in the quest giver log and base blueprints so that you cant infinitely claim the rewards from a completed quest
2024-11-14 18:43:24 +00:00
fc839876da Fixed being able to accept the same quest
Fixed being able to accept the same quest once completing it already by talking to the npc and accepting it again
2024-11-14 18:27:06 +00:00
29548d64c1 Fixed Tracker Widget to update when completing objective steps
added a few nodes to the tracker widget so that it would update your progress when completing a part of an objective
2024-11-14 18:21:25 +00:00
8d2cebad03 Created Auto Accept quest feature
Added in a quest giver actor which is the actor that allows for the auto accept quests to happen, changed all quest related widgets to allow for this to happen, added a new quest to test this feature out that is accepted on begin play
2024-11-14 17:18:43 +00:00
e38783e323 Added Quest tracking
Added a tracker widget and altered related widgets so that you can track your desired quest and have that show up in the top left corner of your screen.
2024-11-14 15:06:17 +00:00
ca643d93ee Fixed Bug "Not showing objectives"
The objectives would not show within the quest log and the quest objectives widgets, i used a wrong parent node, so i change that to the correct one and it now works.
2024-11-14 15:05:25 +00:00
a9ca69103d Created Quest rewards system
Added in a quest rewards widget and added a few functions to other related blueprints to allow the player to receive rewards from finishing quests.
2024-11-14 13:47:51 +00:00
9eedcb453b Delete MyGameInstance 2024-11-13 18:34:55 +00:00
77194e65a4 Finished Save System
I finished the save system, allowing you to complete quests partially and save them so you can continue when loading up the game again
2024-11-13 13:31:44 +00:00
831e3765c1 Created test objective: inventory
Created an objective that checks for items in a players inventory
2024-11-12 17:28:24 +00:00
5910a3db72 Create TEMP inventory
Created a very temporary inventory for testing purposes
2024-11-12 17:27:54 +00:00
bfcd67ecda smol fix 2024-11-11 20:30:16 +00:00
6b85d2e702 Fix 75% Loading Bug 2024-11-11 20:12:26 +00:00
2649f59608 Updated objectives to allow for location objectives
Added objective data to quest data system and added in a location notification and marker as well
2024-11-08 20:57:40 +00:00
a98aa8a310 Updated widgets to allow for kill objectives
Created the first test kill objective and added in test dummy npc
2024-11-08 20:26:32 +00:00
2bca0a1b26 Created test notification widget
I created a test notification widget and check mark asset to appear on screen when completing an objective, and then disappear after a few seconds.
2024-11-08 19:42:57 +00:00
ed0cfc13a5 Updated Quest Log Widgets and Quest base Actor
I have updated the widgets and quest base actor to read updated objective progress and check or uncheck the quest log check box if the objective has been completed or not
2024-11-08 17:31:36 +00:00
ca9f0c9a94 Created quest log objectives widget
I created a quest objective widget where you can see your objective and progress, and then implemented this widget onto the quest log and the quest giver widgets.
2024-11-07 20:24:02 +00:00
855feaa1e7 Created quest log
I added multiple widgets and edited current assets to create the quest log widget, it allows from quests to be added to the log and for the player to read the quest details and explore them.
2024-11-07 16:42:58 +00:00
67eb1872fb Added quest giver widget
I have added a new widget that would appear on screen when interacting with a quest giver NPC
2024-11-07 12:32:35 +00:00
f8e3d045cb Created and implemented Test NPC
I created and implemented an NPC quest giver in order to test the current features made.
2024-11-06 17:14:11 +00:00
7541243f6b Updated input to add interact controller and an interact trace onto the FPS blueprint
I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest
2024-11-06 17:13:32 +00:00
8e52399b01 Updated Quest base and BP First person
Updated these blueprints to interact with the quest giver/log compontents
2024-11-06 16:26:15 +00:00
653de73ebb Created Quest giver and log components
Created these two components in order to give the player a quest log and also a allow there to be quest givers
2024-11-06 16:25:19 +00:00
ab512dd4c8 Created Common blueprints
I added a function library and a interaction interface for my quest system, however it can be used for any other blueprint
2024-11-06 16:24:24 +00:00
45d2a1c920 Created Base Quest system assets
I created multiple blueprint structures, Enums and data tables, all housing necessary information for the quest system in the game.
2024-11-05 18:46:59 +00:00
c754a53338 Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-10-28 19:24:00 +00:00
6c0bb55009 Duplicated Default Input map
cba setting it all up again after merge
2024-10-28 18:54:12 +00:00
79d92fd2cb The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
24739247d2 Added Ability 1
Added the first test ability
2024-10-26 16:05:08 +01:00
a76a00dce7 Added AbilityCircle widget
Added a UI widget for the ability circle so that it can grow when pressed and shrink when released
2024-10-26 15:32:20 +01:00
16f8a3cd00 Updated BPI Monolith
I updated the mech so it would be able to shoot and use a meele weapon
2024-10-24 14:46:43 +01:00
c10e904a27 Create Meele weapon and Bullet weapon Blueprints
Made these blueprints to create a test weapon for the mech
2024-10-24 14:46:10 +01:00
6d6c3e2d85 Made a left click and right click input
Made these two different inputs so we can make the weapon system later
2024-10-24 14:45:43 +01:00
5edb1d7b7e Updated Monolith Blueprint
Added a health widget bar to the monolith
2024-10-20 15:02:48 +01:00
32f3b00907 Added battery life blueprint
Added a health system to the monolith
2024-10-20 14:45:38 +01:00
7663ba8e09 Updated Monolith Interior blueprint
Made it so you can enter and exit the interior of the monolith
2024-10-17 21:24:27 +01:00
5de112aefb Updated First person blueprint
Added the function to enter the monolith Interior
2024-10-15 14:27:46 +01:00
b3cbe8e829 Updated Monolith Blueprint
I added character movement to the Monolith to give it basic maneuverability to the mech
2024-10-15 14:26:57 +01:00
7c8d12f476 Update Monolith blueprint
I added the ability to enter and exit the monolith mech
2024-10-14 17:41:37 +01:00
18df9e84f4 Updated BP_Monolith
I made the monolith possessable by the player character, however I cant test it because of a certain someone!
2024-10-14 16:23:44 +01:00
1f8edd00b4 Created MonolithMech blueprint class 2024-10-12 19:21:11 +01:00
7b066f9fab Imported Monolith skeletal mesh
Imported the monolith skeletal mesh, its probably not a good idea to use it with animations however, as its automatically weight painted
2024-10-12 18:58:02 +01:00
e5d7ed707b Implemented Monolith Mesh
I added in the monolith blockout mesh to use for testing
2024-10-12 18:18:58 +01:00
103cb89596 Merge branch 'Steam-Integration' into dev 2024-10-10 01:09:44 +01:00
fa94b14dce Update Character to Leave Lobby 2024-10-10 01:05:57 +01:00
536247380b Update Character BP & Instance for Closing Lobby 2024-10-10 01:05:46 +01:00
a3e1bc288b Add Ability to Join Steam Lobbies 2024-10-06 22:05:42 +01:00
ffc2d5fa17 Finished Prototype level
Finished the prototype level by implementing blockout art assets, we will use this to test various elements of the game
2024-10-05 11:31:19 +01:00
64a052f119 Implemented some blockout buildings
I've implemented some blockout buildings, half of the level is finished.
2024-10-03 20:55:03 +01:00
5a3fc644f8 Implemented Tree Blockouts
I added in some tree blockouts to decorate the blockout with
2024-10-03 20:29:20 +01:00
d479262346 Added Roads to prototype level
I added some roads around the prototype level in preparation for adding buildings
2024-10-03 17:13:36 +01:00
1cdf639276 Created Building Blueprints
Created small, medium and large building blueprints to decorate the prototype level
2024-10-03 17:12:51 +01:00
789e77c487 Add Create & Browse Lobbies 2024-10-03 10:04:28 +01:00
51e5394529 Add Basic UI Elements Blueprints 2024-10-03 06:25:16 +01:00
39ad014b23 Add Steam DLL's & Plugins 2024-10-03 04:54:51 +01:00
84a981a673 Removed TP Classes and Created Pilot Camera 2024-10-02 21:13:20 +01:00
3d4773a5e9 Created Blockout house assets and imlemented
I created a wall, side wall, ceiling/floor, window and door blockout assets and implemented it into the prototype level
2024-10-02 17:23:10 +01:00
7948d50189 Created Generator Blockout and implemented
I implemented and created a generator blockout into engine
2024-10-02 17:22:16 +01:00
bd96a74634 Created IONA Base blockout and implemented
I implemented the IONA Base blockout into engine in the prototype level
2024-10-02 17:21:41 +01:00
412 changed files with 28099 additions and 397 deletions

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@ -4,15 +4,17 @@
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap EditorStartupMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
LocalMapOptions= LocalMapOptions=
TransitionMap= TransitionMap=None
bUseSplitscreen=True bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance FourPlayerSplitscreenLayout=Grid
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap bOffsetPlayerGamepadIds=False
ServerDefaultMap=/Engine/Maps/Entry GameInstanceClass=/Game/Blueprints/GI_Monolith.GI_Monolith_C
GameDefaultMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None
@ -93,3 +95,25 @@ ConnectionType=USBOnly
bUseManualIPAddress=False bUseManualIPAddress=False
ManualIPAddress= ManualIPAddress=
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
bInitServerOnClient=true
bUsesPresence=true
bUseLobbiesIfAvailable=true
bUseSteamNetworking=true
bAllowP2PPacketRelay=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=2.500000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)

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@ -4,3 +4,8 @@ ProjectName=First Person Template
[/Script/EngineSettings.GeneralProjectSettings] [/Script/EngineSettings.GeneralProjectSettings]
ProjectID=0372459146729C80725C12B31AB0AD13 ProjectID=0372459146729C80725C12B31AB0AD13
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Shipping
FullRebuild=False

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@ -92,7 +92,9 @@ bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True bEnableLegacyInputScales=True
bEnableMotionControls=True bEnableMotionControls=True
bFilterInputByPlatformUser=False bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False bEnableGestureRecognizer=False
@ -101,6 +103,19 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110 FOVScale=0.011110
DoubleClickTime=0.200000 DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="Use Left Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="Use Right Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=One)
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls

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