32 lines
606 B
C++
32 lines
606 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "MonolithPlayerController.generated.h"
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class UInputMappingContext;
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/**
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*
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*/
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UCLASS()
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class MONOLITH_API AMonolithPlayerController : public APlayerController
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{
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GENERATED_BODY()
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protected:
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/** Input Mapping Context to be used for player input */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input)
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UInputMappingContext* InputMappingContext;
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// Begin Actor interface
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protected:
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virtual void BeginPlay() override;
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// End Actor interface
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};
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