Monolith/Content
Kacper Szelest 2298912e66 Finished ability 1
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
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__ExternalActors__/FirstPerson/Maps/FirstPersonMap Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement 2024-10-28 19:24:00 +00:00
__ExternalObjects__/FirstPerson/Maps/FirstPersonMap Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Assets Changed the rig for the monolith 2024-11-30 20:29:59 +00:00
Blueprints Finished a few final bugs again 2024-11-15 16:28:10 +00:00
Enemies Finished ability 1 2024-12-04 12:46:29 +00:00
FirstPerson Fixed mapping controller bug 2024-12-03 21:48:58 +00:00
FirstPersonArms The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
FPWeapon Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
LevelPrototyping Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Levels IDK 2024-12-02 19:15:43 +00:00
MainMenu Update Character BP & Instance for Closing Lobby 2024-10-10 01:05:46 +01:00
Monolith Finished ability 1 2024-12-04 12:46:29 +00:00
QuestSystem Finished a few final bugs again 2024-11-15 16:28:10 +00:00
DemoItemStrangeObject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
LocationMarker.uasset Finished Save System 2024-11-13 13:31:44 +00:00
Monster.uasset Finished a few final bugs again 2024-11-15 16:28:10 +00:00
MySaveData.uasset Finished Save System 2024-11-13 13:31:44 +00:00
strangeobject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
TargetDummy.uasset Fixed Tracker Widget to update when completing objective steps 2024-11-14 18:21:25 +00:00
TestItem.uasset Fixed Tracker Widget to update when completing objective steps 2024-11-14 18:21:25 +00:00