Kacper Szelest
2298912e66
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working |
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__ExternalActors__/FirstPerson/Maps/FirstPersonMap | ||
__ExternalObjects__/FirstPerson/Maps/FirstPersonMap | ||
Assets | ||
Blueprints | ||
Enemies | ||
FirstPerson | ||
FirstPersonArms | ||
FPWeapon | ||
LevelPrototyping | ||
Levels | ||
MainMenu | ||
Monolith | ||
QuestSystem | ||
DemoItemStrangeObject.uasset | ||
LocationMarker.uasset | ||
Monster.uasset | ||
MySaveData.uasset | ||
strangeobject.uasset | ||
TargetDummy.uasset | ||
TestItem.uasset |