Monolith/Content
Kacper Szelest 2bca0a1b26 Created test notification widget
I created a test notification widget and check mark asset to appear on screen when completing an objective, and then disappear after a few seconds.
2024-11-08 19:42:57 +00:00
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__ExternalActors__/FirstPerson/Maps/FirstPersonMap Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement 2024-10-28 19:24:00 +00:00
__ExternalObjects__/FirstPerson/Maps/FirstPersonMap Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Assets/BlockoutAssets Added Ability 1 2024-10-26 16:05:08 +01:00
Blueprints Created Common blueprints 2024-11-06 16:24:24 +00:00
FirstPerson Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
FirstPersonArms The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
FPWeapon Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
LevelPrototyping Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Levels Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
MainMenu Update Character BP & Instance for Closing Lobby 2024-10-10 01:05:46 +01:00
Monolith Added Ability 1 2024-10-26 16:05:08 +01:00
QuestSystem Created test notification widget 2024-11-08 19:42:57 +00:00
DemoItemStrangeObject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
strangeobject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00