Monolith/Content
Rafal b67b9bf260 Flats has come alive
you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
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__ExternalActors__/FirstPerson/Maps/FirstPersonMap Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement 2024-10-28 19:24:00 +00:00
__ExternalObjects__/FirstPerson/Maps/FirstPersonMap Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Assets Disabled Nanite 2024-12-14 09:47:45 +00:00
Blueprints Updated Common Function Library 2024-12-08 19:49:32 +00:00
Enemies Flats has come alive 2024-12-15 16:22:47 +00:00
FirstPerson Flats has come alive 2024-12-15 16:22:47 +00:00
FirstPersonArms The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
FPWeapon Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
LevelPrototyping Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Levels Flats has come alive 2024-12-15 16:22:47 +00:00
MainMenu Update Character BP & Instance for Closing Lobby 2024-10-10 01:05:46 +01:00
Monolith Flats has come alive 2024-12-15 16:22:47 +00:00
QuestSystem Updated Quest Base & Location Marker 2024-12-08 19:52:22 +00:00
DemoItemStrangeObject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
LocationMarker.uasset Finished Save System 2024-11-13 13:31:44 +00:00
Monster.uasset Added some level accessibility 2024-12-08 16:31:20 +00:00
MySaveData.uasset Finished Save System 2024-11-13 13:31:44 +00:00
strangeobject.uasset Updated Quest Log Widgets and Quest base Actor 2024-11-08 17:31:36 +00:00
TargetDummy.uasset Fixed Tracker Widget to update when completing objective steps 2024-11-14 18:21:25 +00:00
TestItem.uasset Fixed Tracker Widget to update when completing objective steps 2024-11-14 18:21:25 +00:00