Monolith/Content
Kacper Szelest b6cac97443 Updated Quest Log Widgets and Quest base Actor (again)
I have updated the widgets and quest base actor to read updated objective progress and check or uncheck the quest log check box if the objective has been completed or not (I followed the tutorial the exact same and done nothing different so if it works idk why if not im pissed)
2024-11-10 15:48:07 +00:00
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__ExternalActors__/FirstPerson/Maps/FirstPersonMap Merge remote-tracking branch 'origin/Monolith-Testing' into PilotMovement 2024-10-28 19:24:00 +00:00
__ExternalObjects__/FirstPerson/Maps/FirstPersonMap Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Assets/BlockoutAssets Added Ability 1 2024-10-26 16:05:08 +01:00
Blueprints Created Common blueprints 2024-11-06 16:24:24 +00:00
FirstPerson Updated Quest Log Widgets and Quest base Actor (again) 2024-11-10 15:48:07 +00:00
FirstPersonArms The whole of Pilot Movement :) 2024-10-28 18:52:03 +00:00
FPWeapon Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
LevelPrototyping Add Initial Base Unreal 5.4 Project 2024-09-27 20:52:14 +01:00
Levels Updated Quest Log Widgets and Quest base Actor (again) 2024-11-10 15:48:07 +00:00
MainMenu Update Character BP & Instance for Closing Lobby 2024-10-10 01:05:46 +01:00
Monolith Added Ability 1 2024-10-26 16:05:08 +01:00
QuestSystem Updated Quest Log Widgets and Quest base Actor (again) 2024-11-10 15:48:07 +00:00
StrangeObject.uasset Updated Quest Log Widgets and Quest base Actor (again) 2024-11-10 15:48:07 +00:00