Monolith/Source/Monolith/MonolithPlayerController.h

32 lines
606 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "MonolithPlayerController.generated.h"
class UInputMappingContext;
/**
*
*/
UCLASS()
class MONOLITH_API AMonolithPlayerController : public APlayerController
{
GENERATED_BODY()
protected:
/** Input Mapping Context to be used for player input */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input)
UInputMappingContext* InputMappingContext;
// Begin Actor interface
protected:
virtual void BeginPlay() override;
// End Actor interface
};