AzureAbyss/Source/the_twilight_abyss/TurnBasedCombatV2/StatusEffect.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "StatusEffect.generated.h"
/**
*
*/
UCLASS(Abstract)
class THE_TWILIGHT_ABYSS_API UStatusEffect : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
FString Name;
UPROPERTY()
FString Description;
UPROPERTY()
UStaticMesh* Icon;
UFUNCTION()
virtual void Invoke(ACharacter* Character);
};