AzureAbyss/Source/the_twilight_abyss/Dialogue/InteractNPC.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "InteractNPC.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UInteractNPC : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UInteractNPC();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UFUNCTION(BlueprintCallable)
void Interact();
};