2022-10-18 09:10:40 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class the_twilight_abyssEditorTarget : TargetRules
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{
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public the_twilight_abyssEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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2023-01-31 00:29:53 +00:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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2022-10-18 09:10:40 +00:00
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ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
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}
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}
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