Added Blank Unreal 5 Project

In c++ mode
This commit is contained in:
Philip W 2022-10-18 10:10:40 +01:00
parent 50677faa26
commit 84a326be22
14 changed files with 177 additions and 0 deletions

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Config/DefaultEditor.ini Normal file
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Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/the_twilight_abyss")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/the_twilight_abyss")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="the_twilight_abyssGameModeBase")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=DB2C79604D560F95FCE2F0AB4CCF2F08
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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Config/DefaultGame.ini Normal file
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=FCCEDCD4410CCAFCCB4EF4BD279589AB
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

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Content/Levels/Main.umap (Stored with Git LFS) Normal file

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version https://git-lfs.github.com/spec/v1
oid sha256:e68cd02fb588201ffd633bc3cb739007993db795a8bd81f1784992e352da22c9
size 368411

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version https://git-lfs.github.com/spec/v1
oid sha256:ae78612365b9431bbaa5da2e352e87962dbfdaa6eaa57f57a92aef5a2e6ffb42
size 311930

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class the_twilight_abyssTarget : TargetRules
{
public the_twilight_abyssTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class the_twilight_abyss : ModuleRules
{
public the_twilight_abyss(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "the_twilight_abyss.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, the_twilight_abyss, "the_twilight_abyss" );

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "the_twilight_abyssGameModeBase.h"

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "the_twilight_abyssGameModeBase.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API Athe_twilight_abyssGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class the_twilight_abyssEditorTarget : TargetRules
{
public the_twilight_abyssEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
}
}

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{
"FileVersion": 3,
"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "the_twilight_abyss",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "Bridge",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Mac",
"Linux"
]
}
]
}