Added Blank Unreal 5 Project
In c++ mode
This commit is contained in:
parent
50677faa26
commit
84a326be22
0
Config/DefaultEditor.ini
Normal file
0
Config/DefaultEditor.ini
Normal file
45
Config/DefaultEngine.ini
Normal file
45
Config/DefaultEngine.ini
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
|
||||
|
||||
|
||||
EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/the_twilight_abyss")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/the_twilight_abyss")
|
||||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="the_twilight_abyssGameModeBase")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=DB2C79604D560F95FCE2F0AB4CCF2F08
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
7
Config/DefaultGame.ini
Normal file
7
Config/DefaultGame.ini
Normal file
@ -0,0 +1,7 @@
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=FCCEDCD4410CCAFCCB4EF4BD279589AB
|
||||
|
||||
[StartupActions]
|
||||
bAddPacks=True
|
||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
BIN
Content/Levels/Main.umap
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Main.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
3
Content/StarterContent/Audio/Light01.uasset
Normal file
3
Content/StarterContent/Audio/Light01.uasset
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e68cd02fb588201ffd633bc3cb739007993db795a8bd81f1784992e352da22c9
|
||||
size 368411
|
3
Content/StarterContent/Audio/Light02.uasset
Normal file
3
Content/StarterContent/Audio/Light02.uasset
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:ae78612365b9431bbaa5da2e352e87962dbfdaa6eaa57f57a92aef5a2e6ffb42
|
||||
size 311930
|
14
Source/the_twilight_abyss.Target.cs
Normal file
14
Source/the_twilight_abyss.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class the_twilight_abyssTarget : TargetRules
|
||||
{
|
||||
public the_twilight_abyssTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
|
||||
}
|
||||
}
|
23
Source/the_twilight_abyss/the_twilight_abyss.Build.cs
Normal file
23
Source/the_twilight_abyss/the_twilight_abyss.Build.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class the_twilight_abyss : ModuleRules
|
||||
{
|
||||
public the_twilight_abyss(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
6
Source/the_twilight_abyss/the_twilight_abyss.cpp
Normal file
6
Source/the_twilight_abyss/the_twilight_abyss.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "the_twilight_abyss.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, the_twilight_abyss, "the_twilight_abyss" );
|
6
Source/the_twilight_abyss/the_twilight_abyss.h
Normal file
6
Source/the_twilight_abyss/the_twilight_abyss.h
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
@ -0,0 +1,5 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
|
||||
#include "the_twilight_abyssGameModeBase.h"
|
||||
|
17
Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
Normal file
17
Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "the_twilight_abyssGameModeBase.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class THE_TWILIGHT_ABYSS_API Athe_twilight_abyssGameModeBase : public AGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
};
|
14
Source/the_twilight_abyssEditor.Target.cs
Normal file
14
Source/the_twilight_abyssEditor.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class the_twilight_abyssEditorTarget : TargetRules
|
||||
{
|
||||
public the_twilight_abyssEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
|
||||
}
|
||||
}
|
31
the_twilight_abyss.uproject
Normal file
31
the_twilight_abyss.uproject
Normal file
@ -0,0 +1,31 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.0",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "the_twilight_abyss",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true,
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Bridge",
|
||||
"Enabled": true,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win64",
|
||||
"Mac",
|
||||
"Linux"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user