AzureAbyss/Source/the_twilight_abyss/TurnBasedCombatV2/StatusEffects/Thorns.h

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2023-02-27 04:55:12 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "../StatusEffect.h"
#include "Thorns.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API UThorns : public UStatusEffect
{
GENERATED_BODY()
public:
virtual void Invoke(AActor* Character, float TimeOfExpiry) override;
virtual void OnExpiry(AActor* Character) override;
};