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// Fill out your copyright notice in the Description page of Project Settings.
#include "MerchantTriggerBox.h"
//makes it so the component script is initialized when game starts
UMerchantTriggerBox::UMerchantTriggerBox()
{
PrimaryComponentTick.bCanEverTick = true;
}
void UMerchantTriggerBox::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("TRIGGER SPAWNED"));
}
void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}
void UMerchantTriggerBox::PlayerCheck()
{
/*
TODO:
UNCOMMENT THE UPRIMITECOMPONENT OUT
FILL OUT THE COMPONENTOVERLAP FUNCTION SO IT DISPLAYS THE PLAYERS NAME WHEN THEY ENTER IT
*/
//UPrimitiveComponent TriggerOverlap = BeginComponentOverlap();
}