40 lines
851 B
C++
40 lines
851 B
C++
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MerchantTriggerBox.h"
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//makes it so the component script is initialized when game starts
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UMerchantTriggerBox::UMerchantTriggerBox()
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{
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PrimaryComponentTick.bCanEverTick = true;
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}
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void UMerchantTriggerBox::BeginPlay()
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{
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Super::BeginPlay();
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UE_LOG(LogTemp, Warning, TEXT("TRIGGER SPAWNED"));
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}
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void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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}
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void UMerchantTriggerBox::PlayerCheck()
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{
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/*
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TODO:
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UNCOMMENT THE UPRIMITECOMPONENT OUT
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FILL OUT THE COMPONENTOVERLAP FUNCTION SO IT DISPLAYS THE PLAYERS NAME WHEN THEY ENTER IT
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*/
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//UPrimitiveComponent TriggerOverlap = BeginComponentOverlap();
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}
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