Updated TempCharacter.cpp
Fixed double linetracing issue
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Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset
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Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset
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@ -178,6 +178,7 @@ void ATempCharacter::UseItem(class UBaseItem* Item)
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void ATempCharacter::BuyItem()
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void ATempCharacter::BuyItem()
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{
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{
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UE_LOG(LogTemp, Display, TEXT("BUY ITEM FIRING"));
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TraceDistance = 1000;
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TraceDistance = 1000;
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LineTraceLogic();
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LineTraceLogic();
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}
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}
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