This commit is contained in:
Charlie Seymour 2023-03-23 17:56:07 +00:00
commit 178428c6e8

View File

@ -97,7 +97,7 @@ void ATurnBaseCombatV2::EndCombat()
{ {
StatusEffect->OnExpiry(PlayerActor); StatusEffect->OnExpiry(PlayerActor);
} }
Cast<ATempCharacter>(PlayerActor)->ImportantStats->SetVisibility(ESlateVisibility::Visible); Cast<ATempCharacter>(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible);
HUD->RemoveFromParent(); HUD->RemoveFromParent();
APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn()); APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn());