Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
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commit
178428c6e8
@ -97,7 +97,7 @@ void ATurnBaseCombatV2::EndCombat()
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{
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{
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StatusEffect->OnExpiry(PlayerActor);
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StatusEffect->OnExpiry(PlayerActor);
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}
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}
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Cast<ATempCharacter>(PlayerActor)->ImportantStats->SetVisibility(ESlateVisibility::Visible);
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Cast<ATempCharacter>(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible);
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HUD->RemoveFromParent();
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HUD->RemoveFromParent();
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APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
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APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
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