Bugfix Switches Target if Multiple Enemies Try to Initiate Combat
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@ -44,8 +44,8 @@ ATurnBaseCombatV2::ATurnBaseCombatV2()
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void ATurnBaseCombatV2::StartCombat(AActor* Enemy, const bool bWasShot)
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void ATurnBaseCombatV2::StartCombat(AActor* Enemy, const bool bWasShot)
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{
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{
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if (Enemy == nullptr) return;
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if (Enemy == nullptr) return;
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EnemyActor = Enemy;
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if (bIsInCombat) return;
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if (bIsInCombat) return;
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EnemyActor = Enemy;
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BookHUD->SetVisibility(ESlateVisibility::SelfHitTestInvisible);
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BookHUD->SetVisibility(ESlateVisibility::SelfHitTestInvisible);
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HUD->AddToViewport(-1);
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HUD->AddToViewport(-1);
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BookStaticMeshComponent->SetVisibility(true);
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BookStaticMeshComponent->SetVisibility(true);
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