Added Stop Behaviour in AI When in Combat
This commit is contained in:
parent
fdd9c5debe
commit
3efc36344b
@ -98,3 +98,33 @@ GlobalDefaultServerGameMode=None
|
|||||||
+PropertyRedirects=(OldName="/Script/the_twilight_abyss.TurnBaseCombat.CurrentCombo",NewName="/Script/the_twilight_abyss.TurnBaseCombat.CurrentComboTextBlock")
|
+PropertyRedirects=(OldName="/Script/the_twilight_abyss.TurnBaseCombat.CurrentCombo",NewName="/Script/the_twilight_abyss.TurnBaseCombat.CurrentComboTextBlock")
|
||||||
+PropertyRedirects=(OldName="/Script/the_twilight_abyss.TurnBaseCombat.TurnIndicator",NewName="/Script/the_twilight_abyss.TurnBaseCombat.TurnIndicatorTextBlock")
|
+PropertyRedirects=(OldName="/Script/the_twilight_abyss.TurnBaseCombat.TurnIndicator",NewName="/Script/the_twilight_abyss.TurnBaseCombat.TurnIndicatorTextBlock")
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
BIN
Content/BlueprintAI/AI/BB_Enemy.uasset
(Stored with Git LFS)
BIN
Content/BlueprintAI/AI/BB_Enemy.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/BlueprintAI/AI/BT_Enemy.uasset
(Stored with Git LFS)
BIN
Content/BlueprintAI/AI/BT_Enemy.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Levels/TurnBaseSystemV2Test.umap
(Stored with Git LFS)
BIN
Content/Levels/TurnBaseSystemV2Test.umap
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user