Updated InitCombat to Decrease Combat Range
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@ -80,7 +80,7 @@ void UHoldToInitCombat::OnRightClickUp()
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AActor* UHoldToInitCombat::LookingAtEnemy() const
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AActor* UHoldToInitCombat::LookingAtEnemy() const
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{
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{
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FVector Start = GetOwner()->GetActorLocation();
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FVector Start = GetOwner()->GetActorLocation();
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FVector End = GetOwner()->GetActorForwardVector() * 1500.0f + Start;
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FVector End = GetOwner()->GetActorForwardVector() * 1000.0f + Start;
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FCollisionQueryParams CollisionParams;
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FCollisionQueryParams CollisionParams;
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CollisionParams.AddIgnoredActor(GetOwner());
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CollisionParams.AddIgnoredActor(GetOwner());
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if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))
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if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))
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