Updated InitCombat to Decrease Combat Range
This commit is contained in:
parent
0de2753dff
commit
3f8a2266c4
@ -80,7 +80,7 @@ void UHoldToInitCombat::OnRightClickUp()
|
||||
AActor* UHoldToInitCombat::LookingAtEnemy() const
|
||||
{
|
||||
FVector Start = GetOwner()->GetActorLocation();
|
||||
FVector End = GetOwner()->GetActorForwardVector() * 1500.0f + Start;
|
||||
FVector End = GetOwner()->GetActorForwardVector() * 1000.0f + Start;
|
||||
FCollisionQueryParams CollisionParams;
|
||||
CollisionParams.AddIgnoredActor(GetOwner());
|
||||
if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))
|
||||
|
Loading…
Reference in New Issue
Block a user