Updated InitCombat to Decrease Combat Range

This commit is contained in:
Philip W 2023-01-31 00:32:03 +00:00
parent 0de2753dff
commit 3f8a2266c4

View File

@ -80,7 +80,7 @@ void UHoldToInitCombat::OnRightClickUp()
AActor* UHoldToInitCombat::LookingAtEnemy() const
{
FVector Start = GetOwner()->GetActorLocation();
FVector End = GetOwner()->GetActorForwardVector() * 1500.0f + Start;
FVector End = GetOwner()->GetActorForwardVector() * 1000.0f + Start;
FCollisionQueryParams CollisionParams;
CollisionParams.AddIgnoredActor(GetOwner());
if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))