Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
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Content/Blueprints/Combat_UI/CombatCharacter.uasset
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Content/Blueprints/Combat_UI/CombatCharacter.uasset
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:702e8d9acd00db57854c677f15c316edccc501aa66f7041b79ce713f9b85d131
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size 21474
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oid sha256:59e4c880b7279d4af4d95ad0792e362b410c84d52923b9e585826cf4a2c4d3f9
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size 51095
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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@ -34,9 +34,6 @@ public:
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UPROPERTY(EditDefaultsOnly, Category= "Inventory")
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int32 MaxItemSlots;
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UPROPERTY(EditDefaultsOnly, Category = "Inventory")
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int MaxItemStack;
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UPROPERTY(BlueprintAssignable, Category= "Inventory")
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FOnInventoryUpdated OnInventoryUpdated; //This is our delegate
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