Updated RealTimeCombat to Disable Cursor in Combat

This commit is contained in:
Philip W 2022-11-17 03:48:56 +00:00
parent 89e9e58453
commit 55607a594a

View File

@ -26,12 +26,12 @@ void ARealTimeCombat::StartCombat(AActor* Enemy)
HUD->AddToViewport(); HUD->AddToViewport();
EnemyActor = Enemy; EnemyActor = Enemy;
if (APlayerController* PC = Cast<APlayerController>(GetWorld()->GetFirstPlayerController())) // if (APlayerController* PC = Cast<APlayerController>(GetWorld()->GetFirstPlayerController()))
{ // {
PC->bShowMouseCursor = true; // PC->bShowMouseCursor = true;
PC->bEnableClickEvents = true; // PC->bEnableClickEvents = true;
PC->bEnableMouseOverEvents = true; // PC->bEnableMouseOverEvents = true;
} // }
} }
void ARealTimeCombat::EndCombat() void ARealTimeCombat::EndCombat()