Merge pull request #26 from Games-Academy-Student-Work-22-23/Delay-On-Run
Added Delay On Escape From Combat
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							| @ -432,6 +432,7 @@ void ATurnBaseCombatV2::RunButtonOnClick() | ||||
| 	UBlackboardComponent* EnemyBlackboard = Cast<AAIController>(EnemyActor->GetInstigatorController())->GetBlackboardComponent(); | ||||
| 
 | ||||
| 	EnemyBlackboard->SetValueAsBool("IsInCombat", false); | ||||
| 	EnemyBlackboard->SetValueAsBool("WasInCombat", true); | ||||
| 	EndCombat(); | ||||
| } | ||||
| 
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|  | ||||
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