Updated AllInventory BP's
Updated all the blueprints
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Content/Blueprints/BP_MyTempCharacter.uasset
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Content/Blueprints/BP_MyTempCharacter.uasset
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Content/Blueprints/WBP_ItemDisplay.uasset
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Content/Blueprints/WBP_ItemDisplay.uasset
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Content/Blueprints/WBP_PlayerInventory.uasset
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Content/Blueprints/WBP_PlayerInventory.uasset
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@ -36,6 +36,7 @@ bool UInventoryComponent::AddItem(class UBaseItem* BaseItem)
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{
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{
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return false;
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return false;
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}
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}
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BaseItem->StoredItems = this;
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BaseItem->StoredItems = this;
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BaseItem->World = GetWorld();
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BaseItem->World = GetWorld();
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Items.Add(BaseItem);
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Items.Add(BaseItem);
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@ -2,7 +2,6 @@
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#include "TempCharacter.h"
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#include "TempCharacter.h"
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#include "Blueprint/UserWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
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#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
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#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
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#include "the_twilight_abyss/BaseItems/Items/BaseItem.h"
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#include "the_twilight_abyss/BaseItems/Items/BaseItem.h"
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#include "the_twilight_abyss/MerchantInteraction/Interaction.h"
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#include "the_twilight_abyss/MerchantInteraction/Interaction.h"
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