Updated AllInventory BP's

Updated all the blueprints
This commit is contained in:
MH261677 2022-11-14 22:40:09 +00:00
parent 7a8dead59b
commit 593badeca9
5 changed files with 7 additions and 7 deletions

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Content/Blueprints/WBP_ItemDisplay.uasset (Stored with Git LFS)

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@ -36,6 +36,7 @@ bool UInventoryComponent::AddItem(class UBaseItem* BaseItem)
{ {
return false; return false;
} }
BaseItem->StoredItems = this; BaseItem->StoredItems = this;
BaseItem->World = GetWorld(); BaseItem->World = GetWorld();
Items.Add(BaseItem); Items.Add(BaseItem);

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@ -2,7 +2,6 @@
#include "TempCharacter.h" #include "TempCharacter.h"
#include "Blueprint/UserWidget.h" #include "Blueprint/UserWidget.h"
#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
#include "the_twilight_abyss/BaseItems/InventoryComponent.h" #include "the_twilight_abyss/BaseItems/InventoryComponent.h"
#include "the_twilight_abyss/BaseItems/Items/BaseItem.h" #include "the_twilight_abyss/BaseItems/Items/BaseItem.h"
#include "the_twilight_abyss/MerchantInteraction/Interaction.h" #include "the_twilight_abyss/MerchantInteraction/Interaction.h"