Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Levels/Top_layer_level.umap
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Content/Levels/Top_layer_level.umap
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@ -39,7 +39,14 @@ void UEatableItems::Use(ATempCharacter* Character)
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if (isAmmoItemType)
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if (isAmmoItemType)
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{
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{
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UE_LOG(LogTemp, Display, TEXT("ADD AMMO FUNCTIONALITY HERE"));
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if (TurnBaseCombat->IronResource > 10)
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{
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TurnBaseCombat->IronResource += 5;
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}
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if (TurnBaseCombat->SulfurResource > 10)
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{
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TurnBaseCombat->SulfurResource += 5;
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}
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Character->Inventory->RemoveItem(this);
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Character->Inventory->RemoveItem(this);
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "BaseItem.h"
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#include "BaseItem.h"
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#include "the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.h"
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#include "EatableItems.generated.h"
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#include "EatableItems.generated.h"
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/**
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/**
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@ -19,4 +20,9 @@ class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
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protected:
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protected:
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virtual void Use(class ATempCharacter* Character) override;
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virtual void Use(class ATempCharacter* Character) override;
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private:
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ATurnBaseCombatV2* TurnBaseCombat;
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};
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};
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