Updated TempCharacter
Made the linetrace boolean a global in the headerfile for potential future enemy detection
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@ -74,7 +74,7 @@ void ATempCharacter::LineTraceLogic()
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TraceParams.AddIgnoredActor(this);
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TraceParams.AddIgnoredActor(this);
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bool bHit = GetWorld()->LineTraceSingleByChannel(OutHit, Start, End, ECC_Visibility, TraceParams);
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bHit = GetWorld()->LineTraceSingleByChannel(OutHit, Start, End, ECC_Visibility, TraceParams);
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if (bHit)
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if (bHit)
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{
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{
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if(OutHit.GetActor() == nullptr)
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if(OutHit.GetActor() == nullptr)
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@ -47,6 +47,9 @@ public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category= "Gold")
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category= "Gold")
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int GoldBalance;
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int GoldBalance;
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UPROPERTY(VisibleDefaultsOnly, Category = "LineTrace")
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bool bHit;
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//Using the item in the inventory
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//Using the item in the inventory
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UFUNCTION(BlueprintCallable, Category= "Items")
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UFUNCTION(BlueprintCallable, Category= "Items")
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void UseItem(class UBaseItem* Item); // Overriding the BaseItem Class
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void UseItem(class UBaseItem* Item); // Overriding the BaseItem Class
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