Added Blank Unreal 5 Project
In c++ mode
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								Config/DefaultEditor.ini
									
									
									
									
									
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								Config/DefaultEditor.ini
									
									
									
									
									
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								Config/DefaultEngine.ini
									
									
									
									
									
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								Config/DefaultEngine.ini
									
									
									
									
									
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					[/Script/EngineSettings.GameMapsSettings]
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					GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
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					EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
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					[/Script/HardwareTargeting.HardwareTargetingSettings]
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					TargetedHardwareClass=Desktop
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					AppliedTargetedHardwareClass=Desktop
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					DefaultGraphicsPerformance=Maximum
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					AppliedDefaultGraphicsPerformance=Maximum
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					[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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					DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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					[/Script/Engine.RendererSettings]
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					r.GenerateMeshDistanceFields=True
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					r.DynamicGlobalIlluminationMethod=1
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					r.ReflectionMethod=1
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					r.Shadow.Virtual.Enable=1
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					[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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					CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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					[/Script/Engine.Engine]
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					+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/the_twilight_abyss")
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					+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/the_twilight_abyss")
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					+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="the_twilight_abyssGameModeBase")
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					[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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					bEnablePlugin=True
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					bAllowNetworkConnection=True
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					SecurityToken=DB2C79604D560F95FCE2F0AB4CCF2F08
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					bIncludeInShipping=False
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					bAllowExternalStartInShipping=False
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					bCompileAFSProject=False
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					bUseCompression=False
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					bLogFiles=False
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					bReportStats=False
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					ConnectionType=USBOnly
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					bUseManualIPAddress=False
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					ManualIPAddress=
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								Config/DefaultGame.ini
									
									
									
									
									
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								Config/DefaultGame.ini
									
									
									
									
									
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					[/Script/EngineSettings.GeneralProjectSettings]
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					ProjectID=FCCEDCD4410CCAFCCB4EF4BD279589AB
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					[StartupActions]
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					bAddPacks=True
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					InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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								Content/Levels/Main.umap
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								Content/Levels/Main.umap
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								Content/StarterContent/Audio/Light01.uasset
									
									
									
									
									
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								Content/StarterContent/Audio/Light01.uasset
									
									
									
									
									
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					version https://git-lfs.github.com/spec/v1
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					oid sha256:e68cd02fb588201ffd633bc3cb739007993db795a8bd81f1784992e352da22c9
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					size 368411
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								Content/StarterContent/Audio/Light02.uasset
									
									
									
									
									
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								Content/StarterContent/Audio/Light02.uasset
									
									
									
									
									
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					version https://git-lfs.github.com/spec/v1
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					oid sha256:ae78612365b9431bbaa5da2e352e87962dbfdaa6eaa57f57a92aef5a2e6ffb42
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					size 311930
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								Source/the_twilight_abyss.Target.cs
									
									
									
									
									
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								Source/the_twilight_abyss.Target.cs
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					using UnrealBuildTool;
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					using System.Collections.Generic;
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					public class the_twilight_abyssTarget : TargetRules
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					{
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						public the_twilight_abyssTarget( TargetInfo Target) : base(Target)
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						{
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							Type = TargetType.Game;
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							DefaultBuildSettings = BuildSettingsVersion.V2;
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							ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
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						}
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					}
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								Source/the_twilight_abyss/the_twilight_abyss.Build.cs
									
									
									
									
									
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								Source/the_twilight_abyss/the_twilight_abyss.Build.cs
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					using UnrealBuildTool;
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					public class the_twilight_abyss : ModuleRules
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					{
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						public the_twilight_abyss(ReadOnlyTargetRules Target) : base(Target)
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						{
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							PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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							PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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							PrivateDependencyModuleNames.AddRange(new string[] {  });
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							// Uncomment if you are using Slate UI
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							// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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							// Uncomment if you are using online features
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							// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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							// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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						}
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					}
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								Source/the_twilight_abyss/the_twilight_abyss.cpp
									
									
									
									
									
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								Source/the_twilight_abyss/the_twilight_abyss.cpp
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					#include "the_twilight_abyss.h"
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					#include "Modules/ModuleManager.h"
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					IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, the_twilight_abyss, "the_twilight_abyss" );
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								Source/the_twilight_abyss/the_twilight_abyss.h
									
									
									
									
									
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								Source/the_twilight_abyss/the_twilight_abyss.h
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					#pragma once
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					#include "CoreMinimal.h"
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					#include "the_twilight_abyssGameModeBase.h"
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								Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
									
									
									
									
									
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								Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					#pragma once
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					#include "CoreMinimal.h"
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					#include "GameFramework/GameModeBase.h"
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					#include "the_twilight_abyssGameModeBase.generated.h"
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					/**
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					 * 
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					 */
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					UCLASS()
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					class THE_TWILIGHT_ABYSS_API Athe_twilight_abyssGameModeBase : public AGameModeBase
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					{
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						GENERATED_BODY()
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					};
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										14
									
								
								Source/the_twilight_abyssEditor.Target.cs
									
									
									
									
									
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								Source/the_twilight_abyssEditor.Target.cs
									
									
									
									
									
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					// Copyright Epic Games, Inc. All Rights Reserved.
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					using UnrealBuildTool;
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					using System.Collections.Generic;
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					public class the_twilight_abyssEditorTarget : TargetRules
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					{
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						public the_twilight_abyssEditorTarget( TargetInfo Target) : base(Target)
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						{
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							Type = TargetType.Editor;
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							DefaultBuildSettings = BuildSettingsVersion.V2;
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							ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
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						}
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					}
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										31
									
								
								the_twilight_abyss.uproject
									
									
									
									
									
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								the_twilight_abyss.uproject
									
									
									
									
									
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					{
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						"FileVersion": 3,
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						"EngineAssociation": "5.0",
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						"Category": "",
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						"Description": "",
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						"Modules": [
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							{
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								"Name": "the_twilight_abyss",
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								"Type": "Runtime",
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								"LoadingPhase": "Default"
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							}
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						],
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						"Plugins": [
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							{
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								"Name": "ModelingToolsEditorMode",
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								"Enabled": true,
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								"TargetAllowList": [
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									"Editor"
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								]
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							},
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							{
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								"Name": "Bridge",
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								"Enabled": true,
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								"SupportedTargetPlatforms": [
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									"Win64",
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									"Mac",
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									"Linux"
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								]
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							}
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						]
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					}
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