Added Blank Unreal 5 Project
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0
Config/DefaultEditor.ini
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0
Config/DefaultEditor.ini
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45
Config/DefaultEngine.ini
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45
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
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EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/the_twilight_abyss")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/the_twilight_abyss")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="the_twilight_abyssGameModeBase")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=DB2C79604D560F95FCE2F0AB4CCF2F08
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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Config/DefaultGame.ini
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Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=FCCEDCD4410CCAFCCB4EF4BD279589AB
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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BIN
Content/Levels/Main.umap
(Stored with Git LFS)
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BIN
Content/Levels/Main.umap
(Stored with Git LFS)
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Binary file not shown.
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Content/StarterContent/Audio/Light01.uasset
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Content/StarterContent/Audio/Light01.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:e68cd02fb588201ffd633bc3cb739007993db795a8bd81f1784992e352da22c9
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size 368411
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Content/StarterContent/Audio/Light02.uasset
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Content/StarterContent/Audio/Light02.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:ae78612365b9431bbaa5da2e352e87962dbfdaa6eaa57f57a92aef5a2e6ffb42
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size 311930
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14
Source/the_twilight_abyss.Target.cs
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Source/the_twilight_abyss.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class the_twilight_abyssTarget : TargetRules
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{
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public the_twilight_abyssTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
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}
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}
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Source/the_twilight_abyss/the_twilight_abyss.Build.cs
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Source/the_twilight_abyss/the_twilight_abyss.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class the_twilight_abyss : ModuleRules
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{
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public the_twilight_abyss(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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Source/the_twilight_abyss/the_twilight_abyss.cpp
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Source/the_twilight_abyss/the_twilight_abyss.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "the_twilight_abyss.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, the_twilight_abyss, "the_twilight_abyss" );
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Source/the_twilight_abyss/the_twilight_abyss.h
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Source/the_twilight_abyss/the_twilight_abyss.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "the_twilight_abyssGameModeBase.h"
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Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
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Source/the_twilight_abyss/the_twilight_abyssGameModeBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "the_twilight_abyssGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class THE_TWILIGHT_ABYSS_API Athe_twilight_abyssGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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Source/the_twilight_abyssEditor.Target.cs
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Source/the_twilight_abyssEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class the_twilight_abyssEditorTarget : TargetRules
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{
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public the_twilight_abyssEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "the_twilight_abyss" } );
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}
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}
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the_twilight_abyss.uproject
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the_twilight_abyss.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "5.0",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "the_twilight_abyss",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "Bridge",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64",
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"Mac",
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"Linux"
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]
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}
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]
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}
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