Bugfix TimeToInit Combat to 0.1f

This commit is contained in:
MARCEL HARA 2022-11-29 17:38:02 +00:00
parent 2512a4950e
commit 87e0bb06de

View File

@ -38,11 +38,11 @@ void UHoldToInitCombat::TickComponent(float DeltaTime, ELevelTick TickType, FAct
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
//If the player is holding down the right mouse button for 3 seconds, then the player will enter combat mode
if (bRightClickDown && RightClickDownTime < 3.0f)
if (bRightClickDown && RightClickDownTime < 0.1f)
{
RightClickDownTime += DeltaTime;
}
else if (bRightClickDown && RightClickDownTime >= 3.0f)
else if (bRightClickDown && RightClickDownTime >= 0.1f)
{
//Enter Combat Mode
Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->StartCombat(TargetEnemy);