Bugfix TimeToInit Combat to 0.1f
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@ -38,11 +38,11 @@ void UHoldToInitCombat::TickComponent(float DeltaTime, ELevelTick TickType, FAct
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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//If the player is holding down the right mouse button for 3 seconds, then the player will enter combat mode
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//If the player is holding down the right mouse button for 3 seconds, then the player will enter combat mode
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if (bRightClickDown && RightClickDownTime < 3.0f)
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if (bRightClickDown && RightClickDownTime < 0.1f)
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{
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{
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RightClickDownTime += DeltaTime;
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RightClickDownTime += DeltaTime;
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}
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}
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else if (bRightClickDown && RightClickDownTime >= 3.0f)
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else if (bRightClickDown && RightClickDownTime >= 0.1f)
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{
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{
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//Enter Combat Mode
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//Enter Combat Mode
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Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->StartCombat(TargetEnemy);
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Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->StartCombat(TargetEnemy);
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