Updated Project Settings for Build
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@ -17,7 +17,7 @@ ManualIPAddress=
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/Top_layer_level.Top_layer_level
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EditorStartupMap=/Game/Levels/Build.Build
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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@ -26,7 +26,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/Levels/Top_layer_level.Top_layer_level
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GameDefaultMap=/Game/Levels/Build.Build
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/Merchant/BP_MerchantGameMode.BP_MerchantGameMode_C
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GlobalDefaultServerGameMode=None
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BIN
Content/Blueprints/Combat_UI/CombatCharacter.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/CombatCharacter.uasset
(Stored with Git LFS)
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BIN
Content/Levels/Build.umap
(Stored with Git LFS)
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Content/Levels/Build.umap
(Stored with Git LFS)
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@ -82,7 +82,7 @@ void ATempCharacter::Sneak()
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for (AActor* Actor : AIActors)
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{
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USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
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if (SphereComponent != nullptr)
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if (IsValid(SphereComponent))
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{
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SphereComponent->SetSphereRadius(5.0f);
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}
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