Bound Health Percent UI to Get Combat Character Health
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								Content/Blueprints/Combat_UI/BookCombat_UI.uasset
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							@ -300,7 +300,7 @@ void ATurnBaseCombatV2::DamageEnemy(int Damage, FString DamageType)
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void ATurnBaseCombatV2::UpdateProgressBars() const
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{
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	PlayerHealthBar->SetPercent(*PlayerHealth / 100.0f);
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	//PlayerHealthBar->SetPercent(*PlayerHealth / 100.0f);
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	EnemyHealthBar->SetPercent(*EnemyHealth / 100.0f);
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}
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