Bound Health Percent UI to Get Combat Character Health
This commit is contained in:
parent
fa3a811553
commit
ba35cfd06e
BIN
Content/Blueprints/Combat_UI/BookCombat_UI.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/BookCombat_UI.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/CombatTutorial.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/CombatTutorial.uasset
(Stored with Git LFS)
Binary file not shown.
@ -300,7 +300,7 @@ void ATurnBaseCombatV2::DamageEnemy(int Damage, FString DamageType)
|
|||||||
|
|
||||||
void ATurnBaseCombatV2::UpdateProgressBars() const
|
void ATurnBaseCombatV2::UpdateProgressBars() const
|
||||||
{
|
{
|
||||||
PlayerHealthBar->SetPercent(*PlayerHealth / 100.0f);
|
//PlayerHealthBar->SetPercent(*PlayerHealth / 100.0f);
|
||||||
EnemyHealthBar->SetPercent(*EnemyHealth / 100.0f);
|
EnemyHealthBar->SetPercent(*EnemyHealth / 100.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user