Bugfix Getting Wrong Widget for Dialogue
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@ -13,7 +13,7 @@ UDialogueNPC::UDialogueNPC()
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// off to improve performance if you don't need them.
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PrimaryComponentTick.bCanEverTick = true;
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static ConstructorHelpers::FClassFinder<UUserWidget> DialogueWidgetClass(TEXT("/Game/Blueprints/Quest_UI/Quest_UI"));
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static ConstructorHelpers::FClassFinder<UUserWidget> DialogueWidgetClass(TEXT("/Game/Dialogue/TextPrompt"));
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DialogueWidget = DialogueWidgetClass.Class;
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}
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@ -11,7 +11,7 @@ UQuestSystem::UQuestSystem()
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// off to improve performance if you don't need them.
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PrimaryComponentTick.bCanEverTick = true;
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static ConstructorHelpers::FClassFinder<UUserWidget> QuestWidgetClass(TEXT("/Game/Dialogue/TextPrompt"));
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static ConstructorHelpers::FClassFinder<UUserWidget> QuestWidgetClass(TEXT("/Game/Quest_UI/Quest_UI"));
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QuestWidget = QuestWidgetClass.Class;
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}
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@ -5,8 +5,17 @@
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Components/TextBlock.h"
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#include "Blueprint/UserWidget.h"
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#include "QuestSystem.generated.h"
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// UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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// class UQuest : public UObject
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// {
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// GENERATED_BODY()
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//
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// public:
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//
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// };
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class THE_TWILIGHT_ABYSS_API UQuestSystem : public UActorComponent
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