Added Tag to Combat Test Character
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@ -1,7 +1,7 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TurnBasedCombat/PlayerCharacterCombatTest.h"
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#include "PlayerCharacterCombatTest.h"
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// Sets default values
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// Sets default values
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APlayerCharacterCombatTest::APlayerCharacterCombatTest()
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APlayerCharacterCombatTest::APlayerCharacterCombatTest()
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@ -9,13 +9,14 @@ APlayerCharacterCombatTest::APlayerCharacterCombatTest()
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// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bCanEverTick = true;
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Tags.Add(FName("Character"));
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}
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}
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// Called when the game starts or when spawned
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// Called when the game starts or when spawned
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void APlayerCharacterCombatTest::BeginPlay()
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void APlayerCharacterCombatTest::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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}
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}
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// Called every frame
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// Called every frame
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