Changed Item tooltips to look better and overhauled item logic

This commit is contained in:
MarcelHara 2023-05-13 17:10:36 +01:00
parent 495f78a766
commit e241c76d89
15 changed files with 28 additions and 28 deletions

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@ -7,7 +7,7 @@
UBaseItem::UBaseItem() UBaseItem::UBaseItem()
{ {
ItemDisplayName = FText::FromString("ItemName"); ItemDisplayName = FText::FromString("ItemName");
ItemUseAction = FText::FromString("UseAction"); // ItemUseAction = FText::FromString("UseAction");
} }
void UBaseItem::Use(ATempCharacter* Character) void UBaseItem::Use(ATempCharacter* Character)

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@ -42,9 +42,9 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
FText ItemDisplayName; FText ItemDisplayName;
//The description of the item // //The description of the item
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") // UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
FText ItemDescription; // FText ItemDescription;
//The cost of the item //The cost of the item
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")