Changed Item tooltips to look better and overhauled item logic
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							| @ -7,7 +7,7 @@ | |||||||
| UBaseItem::UBaseItem() | UBaseItem::UBaseItem() | ||||||
| { | { | ||||||
| 	ItemDisplayName = FText::FromString("ItemName"); | 	ItemDisplayName = FText::FromString("ItemName"); | ||||||
| 	ItemUseAction = FText::FromString("UseAction"); | 	// ItemUseAction = FText::FromString("UseAction");
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void UBaseItem::Use(ATempCharacter* Character) | void UBaseItem::Use(ATempCharacter* Character) | ||||||
|  | |||||||
| @ -42,9 +42,9 @@ public: | |||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | ||||||
| 	FText ItemDisplayName; | 	FText ItemDisplayName; | ||||||
| 
 | 
 | ||||||
| 	//The description of the item
 | 	// //The description of the item
 | ||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | 	// UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
 | ||||||
| 	FText ItemDescription; | 	// FText ItemDescription;
 | ||||||
| 
 | 
 | ||||||
| 	//The cost of the item
 | 	//The cost of the item
 | ||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | ||||||
|  | |||||||
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