Removed Resource Reset on Combat Start

This commit is contained in:
Philip W 2023-05-11 04:01:57 +01:00
parent 7b185adaf4
commit e308661c67

View File

@ -115,12 +115,6 @@ void ATurnBaseCombatV2::CombatCheck(const bool bWasShot)
{ {
const UBlackboardComponent* EnemyBlackboard = Cast<AAIController>(EnemyActor->GetInstigatorController())->GetBlackboardComponent(); const UBlackboardComponent* EnemyBlackboard = Cast<AAIController>(EnemyActor->GetInstigatorController())->GetBlackboardComponent();
//TODO: REMOVE THIS
ProbertiumResource = 10;
EisResource = 10;
AzosResource = 10;
IroquoidResource = 10;
ChainDamageMultiplier = 1.0f; ChainDamageMultiplier = 1.0f;
BaseDamageMultiplier = 1.0f; BaseDamageMultiplier = 1.0f;
DamageMultiplierTextBlock->SetText(FText::FromString("")); DamageMultiplierTextBlock->SetText(FText::FromString(""));