Removed Resource Reset on Combat Start
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@ -115,12 +115,6 @@ void ATurnBaseCombatV2::CombatCheck(const bool bWasShot)
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{
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const UBlackboardComponent* EnemyBlackboard = Cast<AAIController>(EnemyActor->GetInstigatorController())->GetBlackboardComponent();
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//TODO: REMOVE THIS
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ProbertiumResource = 10;
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EisResource = 10;
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AzosResource = 10;
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IroquoidResource = 10;
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ChainDamageMultiplier = 1.0f;
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BaseDamageMultiplier = 1.0f;
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DamageMultiplierTextBlock->SetText(FText::FromString(""));
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