Updated TempCharacter to cleanup

Cleaned up unused code/logs
This commit is contained in:
MH261677 2023-03-05 17:44:58 +00:00
parent 34f6d6451b
commit fd16d32de7

View File

@ -42,10 +42,6 @@ void ATempCharacter::BeginPlay()
UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
Ammo = TEXT("Ammo");
NoiseEmitter = Cast<UPawnNoiseEmitterComponent>(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass()));
if (NoiseEmitter)
{
UE_LOG(LogTemp, Display, TEXT("Noise Emitter found"));
}
}
//Binds the input we made in the setup player component to the forward vector