Updated TempCharacter to cleanup
Cleaned up unused code/logs
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@ -42,10 +42,6 @@ void ATempCharacter::BeginPlay()
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UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
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UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
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Ammo = TEXT("Ammo");
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Ammo = TEXT("Ammo");
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NoiseEmitter = Cast<UPawnNoiseEmitterComponent>(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass()));
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NoiseEmitter = Cast<UPawnNoiseEmitterComponent>(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass()));
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if (NoiseEmitter)
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{
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UE_LOG(LogTemp, Display, TEXT("Noise Emitter found"));
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}
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}
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}
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//Binds the input we made in the setup player component to the forward vector
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//Binds the input we made in the setup player component to the forward vector
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