George Taylor
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f723db11c9
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Imported the styalised textures bitmaps into Unreal
|
2023-03-29 14:40:05 +01:00 |
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c0ff4f6b9f
|
Bugfix Origin on Ropebridge
|
2023-03-29 13:10:14 +01:00 |
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|
2e6398da59
|
Bugfix Input Not Being Re-Enabled On Respawn
|
2023-03-28 05:19:41 +01:00 |
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|
8407c02042
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Updated Build Map for Light Build
|
2023-03-28 05:08:52 +01:00 |
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|
2c9de7ee58
|
Bugfix Invisible Plane When Entering Large Room Block
|
2023-03-28 05:01:07 +01:00 |
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|
b51ac385cd
|
Bugfix Inventory Widget Anchors Not Correctly Set
|
2023-03-28 04:56:56 +01:00 |
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e8c29d8004
|
Updated Build Map to Include Rope Bridge & More Direction
|
2023-03-28 04:53:13 +01:00 |
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1b4a2673e3
|
Updated Combat UI for New Conventions (WIP)
|
2023-03-28 04:36:27 +01:00 |
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544de9810c
|
Updated Combat Character Increased Sprint Speed
|
2023-03-28 03:46:35 +01:00 |
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3f5c7bcf1c
|
Bugfix Merchant Unable to Purchase Items
|
2023-03-28 03:43:31 +01:00 |
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e28da9ab26
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Added Lights In Shop
|
2023-03-28 03:16:39 +01:00 |
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24d0f2b334
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Added Wooden Sign to Direct Players
|
2023-03-28 03:11:41 +01:00 |
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phoebe
|
fe60960c21
|
ADDED SMALL MUSHROOMS
|
2023-03-27 17:31:10 +01:00 |
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Charlie Seymour
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cef9cd9d7b
|
Added Custom Health bars
Health only
|
2023-03-23 17:55:59 +00:00 |
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Blue Probert
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470c78421b
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Added level for enemy testing aswell as made reaction speed public.
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2023-03-23 17:50:13 +00:00 |
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Marcel Hara
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0779e31c75
|
Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
|
2023-03-16 17:18:01 +00:00 |
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Marcel Hara
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6f9f95ab9d
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Attempted fix widget to merchant system
|
2023-03-14 13:04:33 +00:00 |
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363623a315
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Updated Build Map for Goat Tweaks
|
2023-03-14 05:05:20 +00:00 |
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acbbed522b
|
Cooked New Materials for Build
|
2023-03-14 04:47:53 +00:00 |
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7d078cbb4c
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Added Sprint using Left Shift
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2023-03-14 04:40:13 +00:00 |
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7585520586
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Added Death Screen
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2023-03-14 04:17:29 +00:00 |
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c5409fcaa7
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Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
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2023-03-14 04:01:09 +00:00 |
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5b6461224a
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Updated Build Map for Organisation of Objects
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2023-03-14 00:44:57 +00:00 |
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b27f6ef064
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Added Flashlight Tutorial
|
2023-03-14 00:34:06 +00:00 |
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63b6c20c13
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Updated Combat Character to Toggle Flashlight
|
2023-03-14 00:31:06 +00:00 |
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576c8fc2a5
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Baked Atlas for Break Particle Effect
|
2023-03-14 00:22:57 +00:00 |
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a12aedde9d
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Added Breathing Effect on Breakable Walls
|
2023-03-13 23:59:40 +00:00 |
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78382d7b97
|
Updated Build Level to Re-Add Science Buildings
|
2023-03-13 23:18:43 +00:00 |
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fd99e87d77
|
Updated Science Buildings to Fix Origins & Scales
|
2023-03-13 23:18:13 +00:00 |
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b7a5d974ac
|
Updated Build Map to Stop Goats from Colliding
|
2023-03-13 22:17:44 +00:00 |
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4d77431338
|
Merge branch 'Quest-&-Dialogue-System' into dev
|
2023-03-13 22:02:36 +00:00 |
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17afc60c22
|
Merge branch 'houes-modles' into dev
# Conflicts:
# Content/Levels/Build.umap
|
2023-03-13 18:20:17 +00:00 |
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bef31d5738
|
Merge branch 'environment_assets' into dev
|
2023-03-13 18:12:50 +00:00 |
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af86084f3e
|
Updated Quest UI to Display Tasks
|
2023-03-13 18:11:42 +00:00 |
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bfa6c24ee9
|
Bugfix New UI Not Displaying
|
2023-03-13 18:10:02 +00:00 |
|
Rowland Rowland
|
23985317a2
|
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
|
2023-03-13 17:23:18 +00:00 |
|
Rowland Rowland
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0b9c01189e
|
Working on Lighting
Removed current point lights will replace and decorate envrionment
|
2023-03-13 17:22:15 +00:00 |
|
Alicia
|
d7ad370c99
|
build with two background buildings
|
2023-03-13 18:16:55 +01:00 |
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Marcel Hara
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688a724a62
|
Merge branch 'dev' into UI-Implementation
# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
|
2023-03-13 17:13:56 +00:00 |
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f82e8a892e
|
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
|
2023-03-13 17:11:33 +00:00 |
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Rowland Rowland
|
b7924578be
|
Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
|
2023-03-13 17:02:22 +00:00 |
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Marcel Hara
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7e8ded362a
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Added All Item ammo types
Added every item ammo type to the game
|
2023-03-13 17:00:08 +00:00 |
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Kacper Szelest
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141ee97312
|
implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
|
2023-03-13 16:16:50 +00:00 |
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Marcel Hara
|
7343484038
|
Updated MainWidget to fix scaling issues
|
2023-03-13 16:13:27 +00:00 |
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Charlie Seymour
|
e0f7a2682a
|
Bugfix Old Version of the Character with Missing References
|
2023-03-13 16:11:44 +00:00 |
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Marcel Hara
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e8000eb823
|
Updated GameUI to Rounded buttons and optimisation
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
|
2023-03-13 16:06:41 +00:00 |
|
Charlie Seymour
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6ff315dfe7
|
Changed AIBruh hitbox
Moved hitbox
|
2023-03-13 15:57:48 +00:00 |
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George Taylor
|
d7f98039c0
|
Imported Rock Assets too General Dressing Folder
|
2023-03-13 15:57:35 +00:00 |
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Marcel Hara
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cffbe29981
|
Imported Font to replace all ui fonts
Replaced all the ui fonts with the new imported font
|
2023-03-13 15:55:34 +00:00 |
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Charlie Seymour
|
2f2ecc2d76
|
Change AIBruh to actual model
Mesh and material changed.
|
2023-03-13 15:54:30 +00:00 |
|
Kacper Szelest
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a67482c6d7
|
Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
|
2023-03-13 15:45:56 +00:00 |
|
Kacper Szelest
|
0146e89f88
|
Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-03-13 15:35:46 +00:00 |
|
Kacper Szelest
|
6c3b6b1ad2
|
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
|
2023-03-13 15:29:04 +00:00 |
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|
3a99e71bde
|
Added Base Stub for Quest System
|
2023-03-13 05:19:13 +00:00 |
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|
76b2d78f0e
|
Updated Dialogue for Choices
|
2023-03-13 04:49:09 +00:00 |
|
MH261677
|
93ed73e678
|
Changed Inventory_UI to Game_UI folder
Changed folder names and added a Quit button to the settings menu
|
2023-03-07 14:25:08 +00:00 |
|
MH261677
|
f90a75f599
|
Added Icons to replace MainWidg text
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
|
2023-03-07 14:18:48 +00:00 |
|
MH261677
|
b88f787315
|
Updated MainWidg to change hover colour
Added a hovor colour to make it more obvious what the user is clicking on
|
2023-03-07 14:09:09 +00:00 |
|
MH261677
|
0c2dc067da
|
Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
|
2023-03-07 13:36:04 +00:00 |
|
MH261677
|
72d6ac39fc
|
Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
|
2023-03-07 13:18:45 +00:00 |
|
MH261677
|
3cac587f30
|
Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
|
2023-03-07 13:00:24 +00:00 |
|
Marcel Hara
|
17df5728d9
|
Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
|
2023-03-06 17:27:16 +00:00 |
|
Kacper Szelest
|
271f0163ff
|
Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
|
2023-03-06 17:19:38 +00:00 |
|
GEORGE TAYLOR
|
144d4ab3da
|
Imported Assets for Town Dressing into Unreal
|
2023-03-06 16:53:38 +00:00 |
|
Kacper Szelest
|
22402626a3
|
Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
|
2023-03-06 16:33:57 +00:00 |
|
Emily Taylor
|
3982712189
|
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
|
2023-03-06 16:28:04 +00:00 |
|
Kacper Szelest
|
eab68734e1
|
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
|
2023-03-06 16:17:18 +00:00 |
|
GEORGE TAYLOR
|
57c97bfaa5
|
Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
|
2023-03-06 16:17:15 +00:00 |
|
|
b532eaaa4e
|
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
|
2023-03-06 16:11:37 +00:00 |
|
Kacper Szelest
|
1f9e1c3f93
|
Updated build level
I added a collision to one object in the build level
|
2023-03-06 16:08:35 +00:00 |
|
GEORGE TAYLOR
|
f4f8edb6eb
|
Imported the crystal assets to Unreal
|
2023-03-06 15:42:52 +00:00 |
|
Emily Taylor
|
c4a668c2e9
|
Added Merchant Shop assets
Added Merchant shop FBX
|
2023-03-06 15:31:55 +00:00 |
|
Marcel Hara
|
0da833f0f7
|
Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
|
2023-03-06 15:12:06 +00:00 |
|
|
b16f632537
|
Updated Combat to Hide Gold & Health Text
|
2023-03-06 05:25:36 +00:00 |
|
|
d100a85a0d
|
Updated Combat to Set Camera to Face Enemy
|
2023-03-06 04:28:13 +00:00 |
|
|
b5048e4be3
|
Updated Project Settings for Build
|
2023-03-06 00:22:09 +00:00 |
|
|
1cf40d1c05
|
Merge branch 'Hub-level-blockout' into dev
|
2023-03-06 00:20:01 +00:00 |
|
|
704ba824e6
|
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
|
2023-03-05 18:47:08 +00:00 |
|
MH261677
|
34f6d6451b
|
Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
|
2023-03-05 17:42:21 +00:00 |
|
MH261677
|
4357537009
|
Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
|
2023-03-05 17:41:39 +00:00 |
|
KACPER Szelest
|
a0d3a1a34b
|
Updated build level
I just added textures to a few untextured objects with temp rock textures
|
2023-03-04 20:43:00 +00:00 |
|
KACPER Szelest
|
71c6e641c1
|
Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
|
2023-03-04 20:41:46 +00:00 |
|
KACPER Szelest
|
c67bdf6c9c
|
Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
|
2023-03-04 19:10:12 +00:00 |
|
KACPER Szelest
|
ffac8b483f
|
Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
|
2023-03-03 21:10:47 +00:00 |
|
|
be7af7e6a5
|
Updated Build Map for Merchant
|
2023-03-03 20:18:15 +00:00 |
|
Rowland Rowland
|
74a6e239e8
|
Added enemies and fixed asset collision
|
2023-03-03 18:51:29 +00:00 |
|
|
69b235030a
|
Updated Combat Character to Add a Flashlight
|
2023-03-03 18:39:59 +00:00 |
|
Kacper Szelest
|
f1e775dfa1
|
Updated build level
Fixed up the tutorial level so it looks a bit better
|
2023-03-03 18:32:42 +00:00 |
|
Kacper Szelest
|
87c2833381
|
Added a crystal asset
Added a crystal asset to use for level dressing
|
2023-03-03 18:25:52 +00:00 |
|
Kacper Szelest
|
26c93284d0
|
Updated build level
Added a few dressing assets and dressed the level
|
2023-03-03 18:13:30 +00:00 |
|
Rowland Rowland
|
e335e039fd
|
Updated Build Scene
Ordered levels for build
|
2023-03-03 16:23:20 +00:00 |
|
Kacper Szelest
|
f0e13d9522
|
Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
|
2023-03-03 16:02:34 +00:00 |
|
Kacper Szelest
|
2b0567ab6e
|
Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
|
2023-03-03 15:47:45 +00:00 |
|
|
c742abfce4
|
Added DamageOverTime Status Effect for Combat
|
2023-03-02 15:06:31 +00:00 |
|
|
0be235f6b1
|
Updated Thorns Status Effect to Trigger OnPlayerDamage
|
2023-03-02 03:25:00 +00:00 |
|
|
06deee7b0b
|
Merge branch 'dev' into Hub-level-blockout
|
2023-02-28 15:34:49 +00:00 |
|
|
e8c20e2d67
|
Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:29:35 +00:00 |
|
|
9845639e8c
|
Merge branch 'dev' into ui-art-replacement
|
2023-02-28 15:26:27 +00:00 |
|
|
8e5416e3a9
|
Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:25:47 +00:00 |
|
Emily Taylor
|
2a4300066c
|
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
|
2023-02-28 13:18:35 +00:00 |
|