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fb697f3588
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Added Thorns Status Effect for Combat
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2023-02-27 04:55:12 +00:00 |
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9b0ef82e7c
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Updated TurnBasedCombat to Include New Combos
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2023-02-27 04:07:19 +00:00 |
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e96c3411c0
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Updated StatusSystem for Seconds Countdown
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2023-02-27 03:46:06 +00:00 |
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2f47693608
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Bugfix Expiry Timers Not Getting Invalidated
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2023-02-25 01:25:32 +00:00 |
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939d1e8b92
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Bugfix StatusEffects Not Being Added to Player
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2023-02-25 00:20:49 +00:00 |
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88323e4ea6
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Updated EatableItems to Add Status Effects
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2023-02-23 17:48:20 +00:00 |
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56b61bd1d2
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Added Temp Status Icons and Font for Status Testing
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2023-02-23 03:02:49 +00:00 |
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2eae4b6c0e
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Added Status Indicator Widget for HUD Indication
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2023-02-23 03:01:21 +00:00 |
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3b1f33006a
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Added Combat Test Level for New Combat Features
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2023-02-23 01:29:01 +00:00 |
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31a6a5d98e
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Added StatusEffect Stub for Multiple Status Effects
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2023-02-20 17:58:32 +00:00 |
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MARCEL HARA
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5e448c897d
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Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
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2023-02-20 16:03:25 +00:00 |
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MH261677
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618a9509ca
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Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
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2023-02-19 15:29:16 +00:00 |
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MH261677
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43ef8e2110
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Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
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2023-02-17 13:12:28 +00:00 |
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MARCEL HARA
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77c43ab3d1
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Updated TempCharacter to find AI Sphere
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2023-02-16 15:02:58 +00:00 |
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MH261677
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a6436c9110
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Added BP_AmmoItem
Added Ammo into the game for the player to find
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2023-02-07 00:11:19 +00:00 |
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MH261677
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324f062cc7
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Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
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2023-02-07 00:11:00 +00:00 |
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MH261677
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797c447d47
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Added Ammo Icon to Images
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2023-02-06 23:51:45 +00:00 |
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MARCEL HARA
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36c18382a2
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Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
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2023-02-06 15:55:12 +00:00 |
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MARCEL HARA
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5b4da1f02e
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Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
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2023-02-06 15:26:22 +00:00 |
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MARCEL HARA
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0cf4ace43a
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Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
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2023-02-06 14:30:13 +00:00 |
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a16de31aa2
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Merge remote-tracking branch 'origin/merchant-system-v4' into dev
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2023-02-06 13:53:22 +00:00 |
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d21486797d
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Merge branch 'Dialogue-System' into dev
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-02-06 13:53:15 +00:00 |
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dc7e9c8c15
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Merge branch 'Interactable-Environment' into dev
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2023-02-06 13:52:20 +00:00 |
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7f3e3cbb52
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Updated DialogueNPC to Add Dialogue via Blueprints
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2023-02-06 03:28:53 +00:00 |
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e5b624411d
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Updated TextPrompt for Choices
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2023-02-06 03:27:49 +00:00 |
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MH261677
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5364f92edb
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Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
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2023-02-04 17:49:17 +00:00 |
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MH261677
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f4e0511f5c
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Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
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2023-02-04 17:41:09 +00:00 |
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acefce8bbc
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Added InteractNPC to Line Trace for Interact
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2023-02-02 03:15:50 +00:00 |
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9e451d4539
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Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:19:59 +00:00 |
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3433254463
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Added DialogueNPC Actor Component with Text Animation
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2023-02-02 01:59:33 +00:00 |
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5988272890
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Added Base Text Prompt Widget Blueprint
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2023-02-01 23:47:59 +00:00 |
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42ce95b84e
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Added Dialogue Testing Map with Temp NPC
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2023-02-01 23:47:22 +00:00 |
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d36fe6fed0
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Added Breakable Walls BP
Using Particles at the moment
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2023-02-01 23:37:17 +00:00 |
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e2f91a11b5
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Bugfix Platform Too High to Get Across
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2023-01-31 03:29:35 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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326e64e7ed
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Merge remote-tracking branch 'origin/Level-Design' into dev
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2023-01-31 02:19:42 +00:00 |
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64f5d652ff
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Merge remote-tracking branch 'origin/Enviroment-Art' into dev
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2023-01-31 02:19:30 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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afb0429003
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Merge remote-tracking branch 'origin/Beta-Level' into dev
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2023-01-31 01:53:37 +00:00 |
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ed0bcc7c76
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Updated CombatCharacter to Spawn GunEffect onClick
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2023-01-31 01:48:35 +00:00 |
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45374da8bb
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Updated Combat System to Disengage from Combat
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2023-01-31 01:39:42 +00:00 |
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d9584f3b55
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Removed Escape To Main Menu
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2023-01-31 01:23:28 +00:00 |
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ad91d6eac7
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Updated GunEffect Changed Texture from White
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2023-01-31 01:02:36 +00:00 |
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d18c547632
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Bugfix Cursor Not Hiding After Combat
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2023-01-31 00:56:53 +00:00 |
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7e81387247
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Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
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2023-01-31 00:50:59 +00:00 |
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0de2753dff
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Bugfix Clicking Instantly Activates Combat
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2023-01-31 00:30:45 +00:00 |
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cd17363421
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Removed Legacy Source Code to Reduce Compilation
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2023-01-30 23:03:20 +00:00 |
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KACPER Szelest
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beb110a901
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Added Red Jelly Asset
I added a red Jelly asset to be used in the merchant system as a placeholder asset
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2023-01-30 22:39:29 +00:00 |
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