MH261677
09adfcad27
Updated WBP_PlayerInventory
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Started to work on Inventory UI and re-sized it to be 1920x1080
2022-11-23 17:45:32 +00:00
MH261677
b7dd592d2c
Created Player folder
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Organized the blueprints into more folders and cleaned up unreal project
2022-11-23 17:30:38 +00:00
MH261677
45369c4dc7
Created Inventory_UI Folder
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Moved all inventory UI to the folder and removed Shop UI as not used anymore
2022-11-23 17:29:14 +00:00
MH261677
77b32edde4
Organized Content Browser
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Organized the content browser to make it easier to know where everything is
2022-11-23 17:26:35 +00:00
MH261677
36bb1a2265
Updated PlayerInventory
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Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7430029db2
BugFix WBP_PlayerInventory
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Fixed cursor still showing up when closing and re-opening the inventory.
2022-11-23 01:45:24 +00:00
MH261677
7dc6f677d4
Updated WBP_PlayerInventory
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Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
MH261677
168a43d751
Updated BaseItem and ItemBPS
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Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
MH261677
49a24325ea
Updated TempCharacter, WBPHealth
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Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
2022-11-19 20:08:00 +00:00
MH261677
e64b4057ac
Created Health_Gold UI
2022-11-18 20:05:33 +00:00
MH261677
ba2b6b599c
Merge branch 'dev' into merchant-system
2022-11-18 19:20:20 +00:00
MH261677
c835567fac
Updated Item Assets
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Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
220b21f2ca
Added BuffItem Placeholder
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Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
900feee5a9
Updated InventoryComponent and Shop
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Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
e5e24c848a
Updated Prototype Environment for Inventory
2022-11-15 03:40:59 +00:00
9b9cc6f02b
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b
Updated Inventory System
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Added BuffJelly
2022-11-15 03:27:44 +00:00
9d72f60208
Updated TurnBaseCombat for ResourceBar Functionality
2022-11-15 01:12:45 +00:00
189b6d25b8
Updated Combat UI for Resource Bars
2022-11-15 00:43:15 +00:00
bc090192f3
Bugfix Player Inventory for Items Rendering
2022-11-15 00:12:14 +00:00
MH261677
e602d83a31
Updated Inventory system for Items in UI
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The Inventory System is working fully with the healing jelly working
2022-11-15 00:04:46 +00:00
a976775e61
Updated TurnBaseCombat for Enemy Death onHealthZero
2022-11-14 23:41:55 +00:00
b20004e599
Updated TurnBaseCombat to Start Combat onCollision
2022-11-14 23:24:37 +00:00
c6e7dbca62
Added Prototype Gun to Player Character
2022-11-14 23:05:35 +00:00
02c14525a5
Added BungeeMan for Temp Enemy
2022-11-14 23:01:06 +00:00
d8dcef64e8
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
MH261677
593badeca9
Updated AllInventory BP's
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Updated all the blueprints
2022-11-14 22:40:09 +00:00
f2857b3c57
Updated Combat_UI for Battle Log
2022-11-14 22:30:31 +00:00
MH261677
7a8dead59b
Added Default Item to test
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Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
fe75a8c388
Created Inventory BP
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Created the Inventory UI
2022-11-14 19:50:57 +00:00
MH261677
5ebf6a3431
Updated PlayerInventory->ItemDisplay
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Added a placeholder jelly image to the first item and finished blueprinting and creating the itemdisplay
2022-11-14 19:47:17 +00:00
MH261677
83da7265d5
Added HealingJelly Item, Added PlayerInventory
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Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70
Added all BP Items in the game and updated scripts
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All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
3b627518ca
Updated Blueprint Combat UI for Prototype Buttons
2022-11-14 03:04:11 +00:00
19d43413ef
Updated Combat UI for Progress Bars
2022-11-14 00:03:24 +00:00
c23bbb4f08
Added Test Combat Player Character
2022-11-14 00:02:46 +00:00
MH261677
d29bb501c7
Updated Interaction,TempCharacter to cleanup
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I cleaned up and removed unused functions in both interaction and tempcharacter scripts.
2022-11-13 22:21:51 +00:00
58db9e7459
Updated TurnBaseCombat to Reference HUD Blueprint
2022-11-13 21:41:09 +00:00
bf3b2e3837
Added Combat Test Game Mode Base
2022-11-13 21:41:07 +00:00
MH261677
846b21e4e9
Fixed Interaction Pop-Ups
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Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89
Attempted to reference UserWidget
2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda
Cant even get a widget to open after 4 hours
2022-11-12 18:47:13 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e
Cleaned up scripts
2022-11-10 12:57:31 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
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Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00