Kacper Szelest
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22402626a3
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Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
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2023-03-06 16:33:57 +00:00 |
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Kacper Szelest
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eab68734e1
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Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
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2023-03-06 16:17:18 +00:00 |
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b532eaaa4e
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Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
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2023-03-06 16:11:37 +00:00 |
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Kacper Szelest
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1f9e1c3f93
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Updated build level
I added a collision to one object in the build level
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2023-03-06 16:08:35 +00:00 |
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GEORGE TAYLOR
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f4f8edb6eb
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Imported the crystal assets to Unreal
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2023-03-06 15:42:52 +00:00 |
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da1b3e9137
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Bugfix Null Cached AI References
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2023-03-06 15:37:31 +00:00 |
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6db0770582
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Bugfix Crouch Crashing Game
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2023-03-06 15:00:08 +00:00 |
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b16f632537
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Updated Combat to Hide Gold & Health Text
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2023-03-06 05:25:36 +00:00 |
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0a0c5ed017
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Bugfix Combat Initiation Not Checking AI Blackboard
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2023-03-06 04:56:05 +00:00 |
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d100a85a0d
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Updated Combat to Set Camera to Face Enemy
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2023-03-06 04:28:13 +00:00 |
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b5048e4be3
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Updated Project Settings for Build
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2023-03-06 00:22:09 +00:00 |
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f8f6d28925
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Merge remote-tracking branch 'origin/houes-modles' into dev
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2023-03-06 00:21:09 +00:00 |
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5f8ba8d57b
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Merge remote-tracking branch 'origin/UI-designs' into dev
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2023-03-06 00:20:58 +00:00 |
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884fa87df8
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Merge remote-tracking branch 'origin/Merchant' into dev
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2023-03-06 00:20:42 +00:00 |
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1cf40d1c05
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Merge branch 'Hub-level-blockout' into dev
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2023-03-06 00:20:01 +00:00 |
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704ba824e6
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Merge branch 'Turn-Based-Combat' into Hub-level-blockout
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2023-03-05 18:47:08 +00:00 |
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82400fe203
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Merge pull request #11 from Games-Academy-Student-Work-22-23/stealth-rework
Stealth rework
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2023-03-05 18:11:30 +00:00 |
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MH261677
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fd16d32de7
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Updated TempCharacter to cleanup
Cleaned up unused code/logs
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2023-03-05 17:44:58 +00:00 |
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MH261677
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34f6d6451b
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Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
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2023-03-05 17:42:21 +00:00 |
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MH261677
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4357537009
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Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
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2023-03-05 17:41:39 +00:00 |
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KACPER Szelest
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a0d3a1a34b
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Updated build level
I just added textures to a few untextured objects with temp rock textures
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2023-03-04 20:43:00 +00:00 |
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KACPER Szelest
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71c6e641c1
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Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
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2023-03-04 20:41:46 +00:00 |
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KACPER Szelest
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c67bdf6c9c
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Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
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2023-03-04 19:10:12 +00:00 |
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KACPER Szelest
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ffac8b483f
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Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
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2023-03-03 21:10:47 +00:00 |
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be7af7e6a5
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Updated Build Map for Merchant
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2023-03-03 20:18:15 +00:00 |
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Rowland Rowland
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74a6e239e8
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Added enemies and fixed asset collision
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2023-03-03 18:51:29 +00:00 |
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69b235030a
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Updated Combat Character to Add a Flashlight
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2023-03-03 18:39:59 +00:00 |
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Kacper Szelest
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f1e775dfa1
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Updated build level
Fixed up the tutorial level so it looks a bit better
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2023-03-03 18:32:42 +00:00 |
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Kacper Szelest
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87c2833381
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Added a crystal asset
Added a crystal asset to use for level dressing
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2023-03-03 18:25:52 +00:00 |
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Kacper Szelest
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26c93284d0
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Updated build level
Added a few dressing assets and dressed the level
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2023-03-03 18:13:30 +00:00 |
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Emily Taylor
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26235757f5
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Added Merchant Store Assets
Merchant FBX assets ready to be textured
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2023-03-03 17:32:18 +00:00 |
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Rowland Rowland
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e335e039fd
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Updated Build Scene
Ordered levels for build
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2023-03-03 16:23:20 +00:00 |
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Kacper Szelest
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f0e13d9522
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Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
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2023-03-03 16:02:34 +00:00 |
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Kacper Szelest
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2b0567ab6e
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Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
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2023-03-03 15:47:45 +00:00 |
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PHOEBE HARRIS-WILSON
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b0505fa293
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gun elements colour edited
some new colours for the gun elements
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2023-03-03 15:25:29 +00:00 |
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PHOEBE HARRIS-WILSON
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e2bab074c6
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gun elements first colour
the original colouring for the gun element before i alter them
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2023-03-03 13:39:30 +00:00 |
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9acc103506
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Updated readme.md to Move Links to Root Folder
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2023-03-02 16:18:31 +00:00 |
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7491a47cc0
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Update Links To Additional Resources.md
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2023-03-02 16:15:43 +00:00 |
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fdfd244a29
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Updated Link to Resources to Markdown for Readability
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2023-03-02 16:14:12 +00:00 |
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0bf0b5a220
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Updated StatusSystem to Display Active Turns
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2023-03-02 15:37:36 +00:00 |
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c742abfce4
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Added DamageOverTime Status Effect for Combat
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2023-03-02 15:06:31 +00:00 |
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0be235f6b1
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Updated Thorns Status Effect to Trigger OnPlayerDamage
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2023-03-02 03:25:00 +00:00 |
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Alicia
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b796116315
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Merge branch 'houes-modles' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into houes-modles
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2023-02-28 17:55:44 +01:00 |
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Alicia
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f0368f1530
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Uploaded previous versions of the steampunk building
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2023-02-28 17:51:46 +01:00 |
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6227b4952c
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Updated StatusSystem to Bind Player/Enemy Turn Events
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2023-02-28 16:48:30 +00:00 |
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06deee7b0b
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Merge branch 'dev' into Hub-level-blockout
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2023-02-28 15:34:49 +00:00 |
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98c07aab17
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Merge branch 'dev' into houes-modles
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2023-02-28 15:33:06 +00:00 |
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d7c3ebfa74
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Merge branch 'dev' into UI-designs
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2023-02-28 15:30:31 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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9845639e8c
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Merge branch 'dev' into ui-art-replacement
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2023-02-28 15:26:27 +00:00 |
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